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- using System;
- using UnityEngine;
- public class ViveCamera : OvrCamera
- {
- protected override void Awake()
- {
- this.m_trRealHead = UTY.GetChildObject(base.gameObject, "Main Camera (head)", false).transform;
- this.m_goCenterEye = UTY.GetChildObject(base.gameObject, "Main Camera (head)/Main Camera (eye)", false);
- this.m_trCenterEye = this.m_goCenterEye.transform;
- this.m_nBackCullingMask = this.m_goCenterEye.GetComponent<Camera>().cullingMask;
- this.m_FadeTargetCameraOVR = this.m_goCenterEye.GetComponent<ScreenOverlay>();
- this.m_BloomOVR = this.m_goCenterEye.GetComponent<Bloom>();
- this.m_fBloomDefIntensity = this.m_BloomOVR.bloomIntensity;
- this.m_trTarget = new GameObject("OVRCamTarget").transform;
- this.m_trTarget.SetParent(GameMain.Instance.transform, false);
- this.m_trVirtualMy = new GameObject("OVRCamMy").transform;
- this.m_trVirtualMy.SetParent(GameMain.Instance.transform, false);
- GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("OVR/OvrHeadScale")) as GameObject;
- gameObject.SetActive(true);
- GameObject gameObject2 = GameObject.Find("SystemUI Root");
- gameObject.transform.SetParent(gameObject2.transform, false);
- this.m_labelHeadScale = gameObject.GetComponentInChildren<UILabel>();
- this.m_labelHeadScale.enabled = false;
- this.m_goOvrUiScreen = UTY.GetChildObject(this.m_trRealHead.gameObject, "UI", false);
- this.m_goOvrUiTablet = UTY.GetChildObject(base.gameObject, "Odogu_TabletPC", false);
- this.m_OvrTablet = this.m_goOvrUiTablet.GetComponent<OvrTablet>();
- this.m_OvrTablet.Init(this.m_trRealHead.gameObject);
- Vignetting vignetting = base.gameObject.AddComponent<Vignetting>();
- vignetting.enabled = false;
- Camera component = base.gameObject.GetComponent<Camera>();
- component.enabled = false;
- this.m_trBaseHead = new GameObject("ViveCamBaseHead").transform;
- this.m_trBaseHead.SetParent(GameMain.Instance.transform, false);
- this.m_trBaseRoomBase = new GameObject("BaseRoomBase").transform;
- this.m_trBaseRoomBase.SetParent(this.m_trBaseHead, false);
- this.m_trCursorLaserHit = this.m_goOvrUiScreen.transform.Find("ovr_screen/hit");
- NDebug.Assert(this.m_trCursorLaserHit != null, "UI Cursor Hit オブジェクトが見つかりません。");
- float ovrViveCursorLaserHitScale = GameMain.Instance.CMSystem.OvrViveCursorLaserHitScale;
- this.m_trCursorLaserHit.localScale = new Vector3(ovrViveCursorLaserHitScale, ovrViveCursorLaserHitScale, ovrViveCursorLaserHitScale);
- this.m_VREvnetText = this.m_trRealHead.Find("VREventText").GetComponent<VREventText>();
- Texture2D texture2D = Resources.Load<Texture2D>("System/Texture/black");
- SteamVR_Skybox.SetOverride(texture2D, texture2D, texture2D, texture2D, texture2D, texture2D);
- Transform transform = base.transform.Find("Controller (left)");
- Transform transform2 = base.transform.Find("Controller (right)");
- this.m_VRCtrlLeft = transform.GetComponent<ViveController>();
- this.m_VRCtrlLeft.Init();
- this.m_VRCtrlRight = transform2.GetComponent<ViveController>();
- this.m_VRCtrlRight.Init();
- Transform transform3 = this.m_trRealHead.Find("EyeRayCaster");
- this.m_EyeRay = transform3.GetComponent<OvrEyeRay>();
- NDebug.Assert(this.m_EyeRay != null, "視線検出機構がみつかりません。");
- this.m_camClearCam = this.m_trRealHead.Find("ClearCamera").GetComponent<Camera>();
- NDebug.Assert(this.m_camClearCam != null, "ClearCameraが見つかりません。");
- this.m_camClearCam.gameObject.SetActive(false);
- this.m_camClearCam.enabled = false;
- this.m_view = this.m_trRealHead.GetComponent<SteamVR_GameView>();
- this.m_view.enabled = true;
- this.UpdateHeadScale();
- }
- public override void ReCallcOffset()
- {
- Vector3 position = this.m_trBaseHead.position;
- Quaternion rotation = this.m_trBaseHead.rotation;
- this.m_trBaseHead.position = this.m_trRealHead.position;
- Vector3 eulerAngles = this.m_trRealHead.rotation.eulerAngles;
- this.m_trBaseHead.rotation = Quaternion.Euler(0f, eulerAngles.y, 0f);
- this.m_trBaseRoomBase.position = base.transform.position;
- this.m_trBaseRoomBase.rotation = base.transform.rotation;
- this.m_trBaseHead.position = position;
- Vector3 eulerAngles2 = rotation.eulerAngles;
- this.m_trBaseHead.rotation = Quaternion.Euler(0f, eulerAngles2.y, 0f);
- this.UpdateRealPosRot();
- }
- public override void SetCameraMask(CameraMain.CameraMask f_eMask, bool f_bVisible)
- {
- Camera component = this.m_goCenterEye.GetComponent<Camera>();
- if (f_bVisible)
- {
- component.cullingMask |= 1 << (int)f_eMask;
- }
- else
- {
- component.cullingMask &= ~(1 << (int)f_eMask);
- }
- }
- public override void CameraMaskReset()
- {
- Camera component = this.m_goCenterEye.GetComponent<Camera>();
- component.cullingMask = this.m_nBackCullingMask;
- }
- public override void SetCameraType(CameraMain.CameraType f_eType)
- {
- }
- public override CameraMain.CameraType GetCameraType()
- {
- return CameraMain.CameraType.Free;
- }
- public override void SetControl(bool f_bEnable)
- {
- }
- public override bool GetControl()
- {
- return true;
- }
- public override void SetTargetPos(Vector3 f_vecWorldPos, bool f_bSelf = true)
- {
- if (f_bSelf)
- {
- iTween.StopAndSkipToEnd(base.gameObject);
- }
- this.m_trTarget.position = f_vecWorldPos;
- this.SetTransform(this.m_trTarget.position, this.m_vRot, this.m_fDistance);
- }
- public override Vector3 GetTargetPos()
- {
- return this.m_trTarget.position;
- }
- public override void SetDistance(float f_fDistance, bool f_bSelf = true)
- {
- if (f_bSelf)
- {
- iTween.StopAndSkipToEnd(base.gameObject);
- }
- this.m_fDistance = f_fDistance;
- this.SetTransform(this.m_trTarget.position, this.m_vRot, this.m_fDistance);
- }
- public override float GetDistance()
- {
- return this.m_fDistance;
- }
- public override void SetAroundAngle(Vector2 f_vecAngle, bool f_bSelf = true)
- {
- if (f_bSelf)
- {
- iTween.StopAndSkipToEnd(base.gameObject);
- }
- this.SetTransform(this.m_trTarget.position, f_vecAngle, this.m_fDistance);
- }
- public override Vector2 GetAroundAngle()
- {
- return this.m_vRot;
- }
- public override void SetTargetOffset(Vector3 f_vOffs, bool f_bSelf = true)
- {
- }
- public override Vector3 GetPos()
- {
- return this.m_trBaseHead.position;
- }
- public override void SetRealHeadPos(Vector3 f_vecWorldPos, bool f_bYFromFloor = false)
- {
- if (GameMain.Instance.CMSystem.OvrCameraHeightType == CMSystem.OVR_CAM_HEIGHT_TYPE.VR)
- {
- if (f_bYFromFloor)
- {
- f_vecWorldPos.y = this.GetYfromFloor(f_vecWorldPos);
- }
- Vector3 position = this.m_trBaseRoomBase.position;
- this.m_trBaseHead.position = f_vecWorldPos;
- Vector3 b = f_vecWorldPos - this.GetRealHeadTransform().position;
- this.m_trBaseRoomBase.position = position + b;
- }
- else
- {
- if (f_bYFromFloor)
- {
- f_vecWorldPos = this.GetFloorPos(f_vecWorldPos);
- }
- Vector3 position2 = this.m_trBaseRoomBase.position;
- Vector3 position3 = this.GetRealHeadTransform().position;
- position3.y = position2.y;
- Vector3 b2 = position2 - position3;
- this.m_trBaseRoomBase.position = f_vecWorldPos + b2;
- }
- this.UpdateRealPosRot();
- }
- public override void SetFootPos(Vector3 f_vecFootPos, CameraMain.STAND_SIT f_eState)
- {
- if (GameMain.Instance.CMSystem.OvrCameraHeightType == CMSystem.OVR_CAM_HEIGHT_TYPE.VR)
- {
- if (f_eState == CameraMain.STAND_SIT.STAND)
- {
- f_vecFootPos.y += GameMain.Instance.CMSystem.VRCameraHeightStandOffs;
- }
- else if (f_eState == CameraMain.STAND_SIT.SIT)
- {
- f_vecFootPos.y += GameMain.Instance.CMSystem.VRCameraHeightSitOffs;
- }
- else
- {
- f_vecFootPos.y += this.GetYfromFloor(this.GetRealHeadTransform().position);
- }
- this.SetRealHeadPos(f_vecFootPos, false);
- }
- else
- {
- this.SetRealHeadPos(f_vecFootPos, false);
- }
- }
- public override Transform GetBaseHeadTransform()
- {
- return this.m_trBaseHead;
- }
- public override Transform GetRealHeadTransform()
- {
- return this.m_trRealHead;
- }
- private void SetTransform(Vector3 f_vecTargetPosWorld, Vector2 f_vecRot, float f_fDistance)
- {
- this.m_trTarget.position = f_vecTargetPosWorld;
- this.m_vRot = f_vecRot;
- this.m_trVirtualMy.rotation = Quaternion.identity;
- this.m_trVirtualMy.Rotate(new Vector3(0f, f_vecRot.x, 0f), Space.World);
- this.m_trVirtualMy.Rotate(new Vector3(f_vecRot.y, 0f, 0f), Space.Self);
- this.m_trVirtualMy.position = this.m_trVirtualMy.rotation * new Vector3(0f, 0f, -f_fDistance) + this.m_trTarget.position;
- this.m_trBaseHead.position = this.m_trVirtualMy.position + (this.m_trTarget.position - this.m_trVirtualMy.position) * 0.5f;
- Quaternion rotation = Quaternion.LookRotation(new Vector3(this.m_trTarget.position.x, 0f, this.m_trTarget.position.z) - new Vector3(this.m_trVirtualMy.position.x, 0f, this.m_trVirtualMy.position.z));
- this.m_trBaseHead.rotation = rotation;
- this.UpdateRealPosRot();
- }
- public override void Reset(CameraMain.CameraType f_eType, bool f_bControl)
- {
- iTween.StopAndSkipToEnd(base.gameObject);
- base.RemoveChaseCameraAll();
- this.SetTargetPos(new Vector3(0f, 1.5f, 0f), true);
- }
- public override void FadeOutNoUI(float f_fTime = 0.5f, bool f_bSkipable = true)
- {
- }
- public override void FadeInNoUI(float f_fTime = 0.5f, bool f_bSkipable = true)
- {
- }
- protected override float GetFadeIntensity()
- {
- return this.m_FadeTargetCameraOVR.intensity;
- }
- protected override void OnProcessFade(float f_fIntensity)
- {
- this.m_FadeTargetCameraOVR.intensity = f_fIntensity;
- }
- protected override void OnOverlayState(bool f_bEnable)
- {
- this.m_FadeTargetCameraOVR.enabled = f_bEnable;
- }
- public override Ray GetForwardRay()
- {
- return new Ray(this.m_trCenterEye.position, this.m_trCenterEye.rotation * Vector3.forward);
- }
- public override void UpdateHeadScale()
- {
- float ovrHeadScale = GameMain.Instance.CMSystem.OvrHeadScale;
- base.gameObject.transform.localScale = new Vector3(ovrHeadScale, ovrHeadScale, ovrHeadScale);
- this.m_trBaseHead.localScale = base.gameObject.transform.localScale;
- }
- protected override void UpdateRealPosRot()
- {
- base.transform.position = this.m_trBaseRoomBase.position;
- base.transform.rotation = this.m_trBaseRoomBase.rotation;
- }
- public override void MirrorSwitch()
- {
- if (this.m_camClearCam != null)
- {
- if (!this.m_camClearCam.enabled || !this.m_camClearCam.gameObject.activeSelf)
- {
- this.m_camClearCam.enabled = true;
- this.m_camClearCam.gameObject.SetActive(true);
- this.m_view.enabled = false;
- }
- else
- {
- this.m_camClearCam.enabled = false;
- this.m_camClearCam.gameObject.SetActive(false);
- this.m_view.enabled = true;
- }
- }
- }
- private void OnDrawGizmos()
- {
- if (this.m_trTarget != null)
- {
- Gizmos.DrawIcon(this.m_trTarget.position, "gizmo_eye.png", true);
- if (base.enabled)
- {
- Gizmos.color = Color.cyan;
- Gizmos.DrawRay(this.m_trVirtualMy.position, this.m_trTarget.position - this.m_trVirtualMy.position);
- Gizmos.DrawRay(this.m_trCenterEye.position, this.m_trCenterEye.rotation * Vector3.forward * 10f);
- }
- }
- }
- private Camera m_camClearCam;
- private SteamVR_GameView m_view;
- private enum MouseButtonDown
- {
- MBD_LEFT,
- MBD_RIGHT,
- MBD_MIDDLE
- }
- }
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