12345678910111213141516171819202122232425262728293031323334353637 |
- using System;
- namespace UnityEngine.UI
- {
- public static class SetPropertyUtility
- {
- public static bool SetColor(ref Color currentValue, Color newValue)
- {
- if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a)
- {
- return false;
- }
- currentValue = newValue;
- return true;
- }
- public static bool SetStruct<T>(ref T s, T val)
- {
- if (s.Equals(val))
- {
- s = val;
- return true;
- }
- return false;
- }
- public static bool SetClass<T>(ref T s, T val)
- {
- if (s.Equals(val))
- {
- s = val;
- return true;
- }
- return false;
- }
- }
- }
|