1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class VignetteModel : PostProcessingModel
- {
- public VignetteModel.Settings settings
- {
- get
- {
- return this.m_Settings;
- }
- set
- {
- this.m_Settings = value;
- }
- }
- public override void Reset()
- {
- this.m_Settings = VignetteModel.Settings.defaultSettings;
- }
- [SerializeField]
- private VignetteModel.Settings m_Settings = VignetteModel.Settings.defaultSettings;
- public enum Mode
- {
- Classic,
- Masked
- }
- [Serializable]
- public struct Settings
- {
- public static VignetteModel.Settings defaultSettings
- {
- get
- {
- return new VignetteModel.Settings
- {
- mode = VignetteModel.Mode.Classic,
- color = new Color(0f, 0f, 0f, 1f),
- center = new Vector2(0.5f, 0.5f),
- intensity = 0.45f,
- smoothness = 0.2f,
- roundness = 1f,
- mask = null,
- opacity = 1f,
- rounded = false
- };
- }
- }
- [Tooltip("Use the \"Classic\" mode for parametric controls. Use the \"Masked\" mode to use your own texture mask.")]
- public VignetteModel.Mode mode;
- [ColorUsage(false)]
- [Tooltip("Vignette color. Use the alpha channel for transparency.")]
- public Color color;
- [Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
- public Vector2 center;
- [Range(0f, 1f)]
- [Tooltip("Amount of vignetting on screen.")]
- public float intensity;
- [Range(0.01f, 1f)]
- [Tooltip("Smoothness of the vignette borders.")]
- public float smoothness;
- [Range(0f, 1f)]
- [Tooltip("Lower values will make a square-ish vignette.")]
- public float roundness;
- [Tooltip("A black and white mask to use as a vignette.")]
- public Texture mask;
- [Range(0f, 1f)]
- [Tooltip("Mask opacity.")]
- public float opacity;
- [Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
- public bool rounded;
- }
- }
- }
|