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- using System;
- namespace UnityEngine.PostProcessing
- {
- public abstract class PostProcessingComponentBase
- {
- public virtual DepthTextureMode GetCameraFlags()
- {
- return DepthTextureMode.None;
- }
- public abstract bool active { get; }
- public virtual void OnEnable()
- {
- }
- public virtual void OnDisable()
- {
- }
- public abstract PostProcessingModel GetModel();
- public PostProcessingContext context;
- }
- }
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