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- using System;
- namespace UnityEngine.PostProcessing
- {
- public abstract class PostProcessingComponent<T> : PostProcessingComponentBase where T : PostProcessingModel
- {
- public T model { get; internal set; }
- public virtual void Init(PostProcessingContext pcontext, T pmodel)
- {
- this.context = pcontext;
- this.model = pmodel;
- }
- public override PostProcessingModel GetModel()
- {
- return this.model;
- }
- }
- }
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