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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class DitheringModel : PostProcessingModel
- {
- public DitheringModel.Settings settings
- {
- get
- {
- return this.m_Settings;
- }
- set
- {
- this.m_Settings = value;
- }
- }
- public override void Reset()
- {
- this.m_Settings = DitheringModel.Settings.defaultSettings;
- }
- [SerializeField]
- private DitheringModel.Settings m_Settings = DitheringModel.Settings.defaultSettings;
- [Serializable]
- public struct Settings
- {
- public static DitheringModel.Settings defaultSettings
- {
- get
- {
- return default(DitheringModel.Settings);
- }
- }
- }
- }
- }
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