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							- using System;
 
- namespace UnityEngine.PostProcessing
 
- {
 
- 	public sealed class ChromaticAberrationComponent : PostProcessingComponentRenderTexture<ChromaticAberrationModel>
 
- 	{
 
- 		public override bool active
 
- 		{
 
- 			get
 
- 			{
 
- 				return base.model.enabled && base.model.settings.intensity > 0f && !this.context.interrupted;
 
- 			}
 
- 		}
 
- 		public override void OnDisable()
 
- 		{
 
- 			GraphicsUtils.Destroy(this.m_SpectrumLut);
 
- 			this.m_SpectrumLut = null;
 
- 		}
 
- 		public override void Prepare(Material uberMaterial)
 
- 		{
 
- 			ChromaticAberrationModel.Settings settings = base.model.settings;
 
- 			Texture2D texture2D = settings.spectralTexture;
 
- 			if (texture2D == null)
 
- 			{
 
- 				if (this.m_SpectrumLut == null)
 
- 				{
 
- 					this.m_SpectrumLut = new Texture2D(3, 1, TextureFormat.RGB24, false)
 
- 					{
 
- 						name = "Chromatic Aberration Spectrum Lookup",
 
- 						filterMode = FilterMode.Bilinear,
 
- 						wrapMode = TextureWrapMode.Clamp,
 
- 						anisoLevel = 0,
 
- 						hideFlags = HideFlags.DontSave
 
- 					};
 
- 					Color[] pixels = new Color[]
 
- 					{
 
- 						new Color(1f, 0f, 0f),
 
- 						new Color(0f, 1f, 0f),
 
- 						new Color(0f, 0f, 1f)
 
- 					};
 
- 					this.m_SpectrumLut.SetPixels(pixels);
 
- 					this.m_SpectrumLut.Apply();
 
- 				}
 
- 				texture2D = this.m_SpectrumLut;
 
- 			}
 
- 			uberMaterial.EnableKeyword("CHROMATIC_ABERRATION");
 
- 			uberMaterial.SetFloat(ChromaticAberrationComponent.Uniforms._ChromaticAberration_Amount, settings.intensity * 0.03f);
 
- 			uberMaterial.SetTexture(ChromaticAberrationComponent.Uniforms._ChromaticAberration_Spectrum, texture2D);
 
- 		}
 
- 		private Texture2D m_SpectrumLut;
 
- 		private static class Uniforms
 
- 		{
 
- 			internal static readonly int _ChromaticAberration_Amount = Shader.PropertyToID("_ChromaticAberration_Amount");
 
- 			internal static readonly int _ChromaticAberration_Spectrum = Shader.PropertyToID("_ChromaticAberration_Spectrum");
 
- 		}
 
- 	}
 
- }
 
 
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