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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class BloomModel : PostProcessingModel
- {
- public BloomModel.Settings settings
- {
- get
- {
- return this.m_Settings;
- }
- set
- {
- this.m_Settings = value;
- }
- }
- public override void Reset()
- {
- this.m_Settings = BloomModel.Settings.defaultSettings;
- }
- [SerializeField]
- private BloomModel.Settings m_Settings = BloomModel.Settings.defaultSettings;
- [Serializable]
- public struct BloomSettings
- {
- public float thresholdLinear
- {
- get
- {
- return Mathf.GammaToLinearSpace(this.threshold);
- }
- set
- {
- this.threshold = Mathf.LinearToGammaSpace(value);
- }
- }
- public static BloomModel.BloomSettings defaultSettings
- {
- get
- {
- return new BloomModel.BloomSettings
- {
- intensity = 0.5f,
- threshold = 1.1f,
- softKnee = 0.5f,
- radius = 4f,
- antiFlicker = false
- };
- }
- }
- [Min(0f)]
- [Tooltip("Strength of the bloom filter.")]
- public float intensity;
- [Min(0f)]
- [Tooltip("Filters out pixels under this level of brightness.")]
- public float threshold;
- [Range(0f, 1f)]
- [Tooltip("Makes transition between under/over-threshold gradual (0 = hard threshold, 1 = soft threshold).")]
- public float softKnee;
- [Range(1f, 7f)]
- [Tooltip("Changes extent of veiling effects in a screen resolution-independent fashion.")]
- public float radius;
- [Tooltip("Reduces flashing noise with an additional filter.")]
- public bool antiFlicker;
- }
- [Serializable]
- public struct LensDirtSettings
- {
- public static BloomModel.LensDirtSettings defaultSettings
- {
- get
- {
- return new BloomModel.LensDirtSettings
- {
- texture = null,
- intensity = 3f
- };
- }
- }
- [Tooltip("Dirtiness texture to add smudges or dust to the lens.")]
- public Texture texture;
- [Min(0f)]
- [Tooltip("Amount of lens dirtiness.")]
- public float intensity;
- }
- [Serializable]
- public struct Settings
- {
- public static BloomModel.Settings defaultSettings
- {
- get
- {
- return new BloomModel.Settings
- {
- bloom = BloomModel.BloomSettings.defaultSettings,
- lensDirt = BloomModel.LensDirtSettings.defaultSettings
- };
- }
- }
- public BloomModel.BloomSettings bloom;
- public BloomModel.LensDirtSettings lensDirt;
- }
- }
- }
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