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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace TextureBank
- {
- public class TextureBank
- {
- public TextureBank()
- {
- this.dicTextures = new Dictionary<string, Texture2D>();
- }
- public Texture2D GetTexture(string fileName)
- {
- if (fileName.Contains(".tex"))
- {
- fileName.Replace(".tex", string.Empty);
- }
- if (this.dicTextures.ContainsKey(fileName))
- {
- return this.dicTextures[fileName];
- }
- if (!GameUty.FileSystem.IsExistentFile(fileName + ".tex"))
- {
- Debug.LogWarning("GetTexture: " + fileName + ".texは存在しません。nullを返します。");
- this.dicTextures[fileName] = null;
- return this.dicTextures[fileName];
- }
- Texture2D texture2D = ImportCM.CreateTexture(fileName + ".tex");
- this.dicTextures[fileName] = texture2D;
- return texture2D;
- }
- public void Dispace()
- {
- foreach (KeyValuePair<string, Texture2D> keyValuePair in this.dicTextures)
- {
- if (keyValuePair.Value != null)
- {
- UnityEngine.Object.Destroy(keyValuePair.Value);
- }
- }
- this.dicTextures.Clear();
- }
- private Dictionary<string, Texture2D> dicTextures;
- }
- }
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