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- using System;
- using UnityEngine;
- public class StaffRollCtrl : MonoBehaviour
- {
- public void Init(StaffRollMgr staffRollMgr, GameObject goPanel)
- {
- this.m_mgr = staffRollMgr;
- this.m_goPanel = goPanel;
- this.m_goStaffRollViewer = UTY.GetChildObject(this.m_goPanel, "StaffRollViewer", false);
- this.m_goLogoViewer = UTY.GetChildObject(this.m_goPanel, "LogoViewer", false);
- this.m_targetScroll = UTY.GetChildObject(this.m_goPanel, "StaffRollViewer/StaffRollUnitParent", false);
- this.m_targetScroll.transform.localPosition = new Vector2(this.m_targetScroll.transform.localPosition.x, (float)this.moveFromPosY);
- this.m_goTexture = UTY.GetChildObject(this.m_goPanel, "StaffRollViewer/Texture", false);
- this.m_listTexture = Resources.LoadAll<Texture2D>("SceneStaffRoll/Texture");
- this.m_dispTextureTime = (float)(this.durationToScroll / this.m_listTexture.Length) - (this.fadeInTimeTexure + this.fadeOutTimeTexure);
- this.m_goLogoViewer = UTY.GetChildObject(this.m_goPanel, "LogoViewer", false);
- this.m_goLogoViewer.SetActive(false);
- this.ChangeTextureState(StaffRollCtrl.TxetureState.None);
- }
- public void OnDestroy()
- {
- this.m_goTexture.GetComponent<UITexture>().mainTexture = null;
- for (int i = 0; i < this.m_listTexture.Length; i++)
- {
- Resources.UnloadAsset(this.m_listTexture[i]);
- }
- }
- private void Update()
- {
- switch (this.m_currentTextureState)
- {
- case StaffRollCtrl.TxetureState.FadeIn:
- this.FadeIn();
- break;
- case StaffRollCtrl.TxetureState.FadeOut:
- this.FadeOut();
- break;
- case StaffRollCtrl.TxetureState.Display:
- this.Display();
- break;
- case StaffRollCtrl.TxetureState.Next:
- this.Next();
- break;
- case StaffRollCtrl.TxetureState.End:
- this.End();
- break;
- }
- }
- public void DispStaffRollViewer()
- {
- this.PlayAnimation();
- }
- private void PlayAnimation()
- {
- this.StartScrollStaffRoll();
- this.m_goTexture.GetComponent<UITexture>().mainTexture = this.m_listTexture[1];
- this.StartTextureAnimation();
- }
- public void StartScrollStaffRoll()
- {
- TweenPosition.Begin(this.m_targetScroll, (float)this.durationToScroll, new Vector2(this.m_targetScroll.transform.localPosition.x, (float)this.moveToPosY));
- }
- private void ChangeTextureState(StaffRollCtrl.TxetureState nextState)
- {
- this.m_currentTextureState = nextState;
- }
- public void StartTextureAnimation()
- {
- this.ChangeTextureState(StaffRollCtrl.TxetureState.FadeIn);
- }
- protected void FadeIn()
- {
- this.ChangeTextureState(StaffRollCtrl.TxetureState.RunnigFade);
- this.m_tweenTexture = TweenAlpha.Begin(this.m_goTexture, this.fadeInTimeTexure, 1f);
- EventDelegate.Set(this.m_tweenTexture.onFinished, delegate()
- {
- this.ChangeTextureState(StaffRollCtrl.TxetureState.Display);
- this.m_updateTime = Time.time + this.m_dispTextureTime;
- });
- }
- private void Display()
- {
- if (this.m_updateTime < Time.time)
- {
- this.ChangeTextureState(StaffRollCtrl.TxetureState.FadeOut);
- }
- }
- private void FadeOut()
- {
- this.ChangeTextureState(StaffRollCtrl.TxetureState.RunnigFade);
- TweenAlpha tweenAlpha = TweenAlpha.Begin(this.m_goTexture, this.fadeOutTimeTexure, 0f);
- EventDelegate.Set(tweenAlpha.onFinished, delegate()
- {
- this.ChangeTextureState(StaffRollCtrl.TxetureState.Next);
- });
- }
- private void Next()
- {
- Texture2D nextTexture = this.GetNextTexture();
- if (nextTexture == null)
- {
- this.ChangeTextureState(StaffRollCtrl.TxetureState.End);
- }
- else
- {
- UITexture component = this.m_goTexture.GetComponent<UITexture>();
- component.mainTexture = nextTexture;
- this.ChangeTextureState(StaffRollCtrl.TxetureState.FadeIn);
- }
- }
- private Texture2D GetNextTexture()
- {
- this.m_textureNumber++;
- if (this.m_listTexture.Length > this.m_textureNumber)
- {
- UITexture component = this.m_goTexture.GetComponent<UITexture>();
- return this.m_listTexture[this.m_textureNumber];
- }
- return null;
- }
- private void End()
- {
- this.ChangeTextureState(StaffRollCtrl.TxetureState.None);
- this.m_mgr.CloseViewerAndPanel();
- }
- public void SetEnd()
- {
- this.StopAnimation();
- this.End();
- }
- public void StopAnimation()
- {
- iTween.Stop(this.m_targetScroll, "move");
- if (this.m_tweenTexture != null)
- {
- UnityEngine.Object.Destroy(this.m_tweenTexture);
- }
- }
- public void DispLogoViewer()
- {
- this.m_currentTextureState = StaffRollCtrl.TxetureState.None;
- this.m_goStaffRollViewer.SetActive(false);
- this.m_goLogoViewer.SetActive(true);
- }
- [SerializeField]
- private int durationToScroll;
- [SerializeField]
- private int moveFromPosY;
- [SerializeField]
- private int moveToPosY;
- [SerializeField]
- private float fadeInTimeTexure;
- [SerializeField]
- private float fadeOutTimeTexure;
- private StaffRollCtrl.TxetureState m_currentTextureState = StaffRollCtrl.TxetureState.None;
- private StaffRollMgr m_mgr;
- private Texture2D[] m_listTexture;
- private GameObject m_goPanel;
- private GameObject m_goLogoViewer;
- private GameObject m_goStaffRollViewer;
- private GameObject m_targetScroll;
- private GameObject m_goTexture;
- private TweenAlpha m_tweenTexture;
- private float m_dispTextureTime;
- private float m_updateTime;
- private int m_textureNumber;
- private const string LOAD_TEXTURE_PATH = "SceneStaffRoll/Texture";
- private const int FIRST_TEXTURE = 1;
- private enum TxetureState
- {
- FadeIn,
- FadeOut,
- Display,
- RunnigFade,
- Next,
- End,
- None
- }
- }
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