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- using System;
- using System.Collections;
- using UnityEngine;
- public class StaffRollAPI
- {
- public void SceneStart(MonoBehaviour f_parent, StaffRollAPI.dgOnSceneStartCallBack f_dgLoadedFinish)
- {
- this.m_dgStart = f_dgLoadedFinish;
- GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
- GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel();
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.MainCamera.Vignett(false);
- GameMain.Instance.MainCamera.SetControl(true);
- GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
- GameMain.Instance.MainCamera.SetDistance(1.6f, true);
- GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- GameMain.Instance.MainLight.SetIntensity(0.65f);
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- f_parent.StartCoroutine(this.CoCharaLoad());
- }
- private IEnumerator CoCharaLoad()
- {
- while (GameMain.Instance.CharacterMgr.IsBusy())
- {
- yield return null;
- }
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.MainCamera.FadeIn(1f, false, null, true, true, default(Color));
- if (this.m_dgStart != null)
- {
- this.m_dgStart();
- }
- yield break;
- }
- public void EndNextScene(StaffRollAPI.dgOnSceneFinalCallBack f_dgEnd)
- {
- this.m_dgFinal = f_dgEnd;
- GameMain.Instance.SoundMgr.StopBGM(1f);
- GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.OnFinishFadeOut), true, default(Color));
- }
- private void OnFinishFadeOut()
- {
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.MainCamera.SetControl(true);
- if (this.m_dgFinal != null)
- {
- this.m_dgFinal();
- }
- }
- public void SceneFinish()
- {
- if (GameMain.Instance.MainCamera != null)
- {
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- }
- if (GameMain.Instance.CharacterMgr != null)
- {
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- }
- }
- private StaffRollAPI.dgOnSceneStartCallBack m_dgStart;
- private StaffRollAPI.dgOnSceneFinalCallBack m_dgFinal;
- public delegate void dgOnSceneStartCallBack();
- public delegate void dgOnSceneFinalCallBack();
- }
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