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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using I2.Loc;
- using UnityEngine;
- using wf;
- public class Score_Mgr : PartsMgrBase
- {
- public bool IsExistMiss
- {
- get
- {
- return this.m_IsExistMiss;
- }
- }
- public static Score_Mgr Instance
- {
- get
- {
- return Score_Mgr.m_Instance;
- }
- }
- protected override void Start()
- {
- Score_Mgr.m_Instance = this;
- base.Start();
- if (!base.IsActive)
- {
- base.gameObject.SetActive(false);
- return;
- }
- this.m_FlashCombo.gameObject.SetActive(false);
- this.m_FlashCombo_Child.gameObject.SetActive(false);
- this.m_CharaScoreList.Clear();
- this.m_EnemyScoreUI.SetActive(false);
- this.m_CharaScoreList.Add(DanceBattle_Mgr.CharaType.Player, new Score_Mgr.CharaScoreData());
- this.SetTextandIcon(this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player], this.m_PlayerScoreUI);
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.VS || RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
- {
- this.m_EnemyScoreUI.SetActive(true);
- this.m_CharaScoreList.Add(DanceBattle_Mgr.CharaType.Enemy, new Score_Mgr.CharaScoreData());
- this.SetTextandIcon(this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Enemy], this.m_EnemyScoreUI);
- }
- else if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.Challenge)
- {
- this.CSVRead();
- }
- }
- private void CSVRead()
- {
- string text = RhythmAction_Mgr.Instance.MusicCSV_Path + "reward_data.nei";
- if (!GameUty.FileSystem.IsExistentFile(text))
- {
- NDebug.Assert("表がありません。" + text, false);
- }
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen(text))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, text + "\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- if (csvParser.IsCellToExistData(0, i))
- {
- Score_Mgr.RewardData rewardData = new Score_Mgr.RewardData();
- for (int j = 0; j < csvParser.max_cell_x; j++)
- {
- this.SetRewardData(csvParser, j, i, rewardData);
- }
- this.m_AllRewardData.Add(rewardData);
- }
- }
- }
- }
- }
- private void SetRewardData(CsvParser csv, int cell_X, int cell_Y, Score_Mgr.RewardData data)
- {
- switch (cell_X)
- {
- case 0:
- data.Rank = csv.GetCellAsString(cell_X, cell_Y);
- break;
- case 1:
- data.Condition = csv.GetCellAsString(cell_X, cell_Y);
- break;
- case 2:
- data.TargetScore = csv.GetCellAsInteger(cell_X, cell_Y);
- break;
- case 3:
- data.Reward = csv.GetCellAsInteger(cell_X, cell_Y);
- break;
- }
- }
- private void SetTextandIcon(Score_Mgr.CharaScoreData data, GameObject score_ui)
- {
- Transform transform = score_ui.transform.Find("Text/ScoreText");
- Transform transform2 = score_ui.transform.Find("IconMask/Icon");
- if (transform)
- {
- data.ScoreText = transform.GetComponent<UILabel>();
- }
- if (transform2)
- {
- data.MaidIcon = transform2.GetComponent<UI2DSprite>();
- }
- }
- private void SetNameUI(DanceBattle_Mgr.CharaType chara_type, GameObject score_ui)
- {
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- this.m_CharaScoreList[chara_type].CharaName = RhythmAction_Mgr.Instance.UserMaid.status.charaName.GetFullName(" ");
- }
- else
- {
- this.m_CharaScoreList[chara_type].CharaName = DanceBattle_Mgr.EnemyData.Name;
- }
- if (score_ui.transform.Find("Text/NameText"))
- {
- UILabel component = score_ui.transform.Find("Text/NameText").GetComponent<UILabel>();
- component.text = this.m_CharaScoreList[chara_type].CharaName;
- if (chara_type != DanceBattle_Mgr.CharaType.Player && Product.supportMultiLanguage)
- {
- Localize localize = component.GetComponent<Localize>();
- if (localize == null)
- {
- localize = component.gameObject.AddComponent<Localize>();
- }
- Utility.SetLocalizeTerm(localize, DanceBattle_Mgr.EnemyData.NameTerm, false);
- }
- }
- }
- private void Update()
- {
- foreach (KeyValuePair<DanceBattle_Mgr.CharaType, Score_Mgr.CharaScoreData> keyValuePair in this.m_CharaScoreList)
- {
- keyValuePair.Value.ScoreText.text = keyValuePair.Value.nScore.ToString();
- if (keyValuePair.Key == DanceBattle_Mgr.CharaType.Player)
- {
- this.m_ComboText.gameObject.SetActive(keyValuePair.Value.nCombo != 0);
- this.m_ComboText.text = keyValuePair.Value.nCombo.ToString();
- this.m_FlashCombo.text = this.m_ComboText.text;
- this.m_ComboText.color = this.GetTextColor(keyValuePair.Value.nCombo);
- this.m_ComboText_Child.color = this.GetTextColor(keyValuePair.Value.nCombo);
- }
- }
- }
- private IEnumerator TextScaling()
- {
- float timer = 0f;
- for (;;)
- {
- if (!RhythmAction_Mgr.Instance.IsPause)
- {
- timer += RhythmAction_Mgr.Instance.DanceDeltaTime;
- }
- if (!this.m_FlashCombo.gameObject.activeSelf)
- {
- this.m_FlashCombo.gameObject.SetActive(true);
- this.m_FlashCombo_Child.gameObject.SetActive(true);
- }
- Color flash_col = this.m_FlashCombo.color;
- float rate = Mathf.Sin(Mathf.Clamp01(timer / this.m_ScalingTime) * 180f * 0.0174532924f);
- flash_col.a = rate;
- this.m_FlashCombo.color = flash_col;
- this.m_FlashCombo_Child.color = flash_col;
- this.m_ComboText.transform.localScale = Vector3.Lerp(Vector3.one, Vector3.one * this.m_ScalingValue, rate);
- if (timer > this.m_ScalingTime)
- {
- break;
- }
- yield return null;
- }
- this.m_FlashCombo.gameObject.SetActive(false);
- this.m_FlashCombo_Child.gameObject.SetActive(false);
- yield break;
- yield break;
- }
- private void ScoreScaling(float time)
- {
- float t = Mathf.Sin(Mathf.Clamp01(time / this.m_ScoreScalingTime) * 180f * 0.0174532924f);
- this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].ScoreText.transform.localScale = Vector3.Lerp(Vector3.one, Vector3.one * this.m_ScoreScaling, t);
- }
- private int BaceScore(Dance_Note.Evaluation evalue)
- {
- if (this.m_EvalueSetList.Any((Score_Mgr.EvalueSetting e) => e.Evalue == evalue))
- {
- return this.m_EvalueSetList.SingleOrDefault((Score_Mgr.EvalueSetting e) => e.Evalue == evalue).BaceScore;
- }
- return 0;
- }
- private int JudgeNumber(Dance_Note.Evaluation evalue)
- {
- if (this.m_EvalueSetList.Any((Score_Mgr.EvalueSetting e) => e.Evalue == evalue))
- {
- return this.m_EvalueSetList.SingleOrDefault((Score_Mgr.EvalueSetting e) => e.Evalue == evalue).JudgeNo;
- }
- return 0;
- }
- private int Combo_Correct(int combo)
- {
- int result = 0;
- if (combo >= 50)
- {
- result = Mathf.Min(combo / 50 * 50 + 50, this.m_Max_Correct);
- }
- else if (combo >= 10)
- {
- result = 50;
- }
- return result;
- }
- private Color GetTextColor(int combo)
- {
- Color result = Color.white;
- foreach (Score_Mgr.ComboTextColor comboTextColor2 in this.m_ComboTextColor)
- {
- if (combo < comboTextColor2.Combo)
- {
- break;
- }
- result = comboTextColor2.TextColor;
- }
- return result;
- }
- private float Score_Rate()
- {
- int num = this.m_EvalueCombo[Dance_Note.Evaluation.PERFECT] + this.m_EvalueCombo[Dance_Note.Evaluation.GREAT];
- if (num > 0)
- {
- return (float)num / (float)this.m_NoteCount * 100f;
- }
- return 0f;
- }
- private bool GoalToTarget(Score_Mgr.RewardData data)
- {
- bool result = false;
- if (data.Condition == ">")
- {
- result = (this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore > (long)data.TargetScore);
- }
- else if (data.Condition == ">=")
- {
- result = (this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore >= (long)data.TargetScore);
- }
- else if (data.Condition == "<")
- {
- result = (this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore < (long)data.TargetScore);
- }
- else if (data.Condition == "<=")
- {
- result = (this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore <= (long)data.TargetScore);
- }
- return result;
- }
- private int GetVoltageCorrect(int voltage, Dance_Note.Evaluation evalue)
- {
- if (this.m_VoltageCorrect.Any((Score_Mgr.VoltageCorrect e) => e.Voltage == voltage) && evalue != Dance_Note.Evaluation.MISS)
- {
- return this.m_VoltageCorrect.SingleOrDefault((Score_Mgr.VoltageCorrect e) => e.Voltage == voltage).Correct;
- }
- return 0;
- }
- private void DecideReward()
- {
- long num = 0L;
- long num2 = 0L;
- foreach (Score_Mgr.RewardData rewardData in this.m_AllRewardData)
- {
- num2 = num - this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore;
- Result_Display.SetResultData("Rank", rewardData.Rank, Result_Display.ResultType.Image);
- Result_Display.SetResultData("Money", Utility.ConvertMoneyText(rewardData.Reward), Result_Display.ResultType.String);
- if ((long)rewardData.TargetScore <= this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore)
- {
- RhythmAction_Mgr.Instance.SetDanceReward(rewardData.Reward);
- GameMain.Instance.CharacterMgr.status.money += (long)rewardData.Reward;
- break;
- }
- num = (long)rewardData.TargetScore;
- }
- if (num2 <= 0L)
- {
- Result_Display.SetResultData("NextRank", "RankMax", Result_Display.ResultType.Image);
- }
- else
- {
- Result_Display.SetResultData("NextRank", Utility.ConvertMoneyText(num2), Result_Display.ResultType.String);
- }
- }
- private int GetAppealMultiple(DanceBattle_Mgr.CharaType chara_type)
- {
- if (!Appeal_Mgr.Instance.IsActive || !Appeal_Mgr.Instance.GetAppealData(chara_type).IsAppealNow)
- {
- return 1;
- }
- Appeal_Mgr.Instance.AddAppealCombo(chara_type);
- if (RhythmAction_Mgr.IsVSDance)
- {
- return this.m_AppealMagnification;
- }
- return 1;
- }
- public long GetScore(DanceBattle_Mgr.CharaType type)
- {
- if (this.m_CharaScoreList.ContainsKey(type))
- {
- return this.m_CharaScoreList[type].nScore;
- }
- return 0L;
- }
- public int GetCombo(DanceBattle_Mgr.CharaType type)
- {
- if (this.m_CharaScoreList.ContainsKey(type))
- {
- return this.m_CharaScoreList[type].nCombo;
- }
- return 0;
- }
- public void AddScore(Dance_Note.Evaluation evalue, DanceBattle_Mgr.CharaType chara_type, bool is_special)
- {
- if (this.m_CharaScoreList.ContainsKey(chara_type))
- {
- if (evalue != Dance_Note.Evaluation.PERFECT && evalue != Dance_Note.Evaluation.GREAT)
- {
- this.m_CharaScoreList[chara_type].nCombo = 0;
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- this.m_IsExistMiss = true;
- }
- }
- else
- {
- this.m_CharaScoreList[chara_type].nCombo++;
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- base.StartCoroutine(this.TextScaling());
- }
- }
- if (this.m_CharaScoreList[chara_type].nCombo > 99999)
- {
- this.m_CharaScoreList[chara_type].nCombo = 99999;
- }
- int voltage = (chara_type != DanceBattle_Mgr.CharaType.Player) ? DanceBattle_Mgr.EnemyData.UseVoltage : Voltage_Mgr.Instance.VoltageStage;
- if (is_special)
- {
- for (int i = 0; i < Note_Mgr.Instance.GetSpecial; i++)
- {
- int num = this.BaceScore(evalue) + this.JudgeNumber(evalue) * this.Combo_Correct(this.m_CharaScoreList[chara_type].nCombo + i) + this.GetVoltageCorrect(voltage, evalue);
- num *= this.GetAppealMultiple(chara_type);
- this.m_CharaScoreList[chara_type].nScore += (long)num;
- }
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- base.StartCoroutine(RhythmAction_Mgr.Instance.DanceTimeCoroutine(this.m_ScoreScalingTime, new Action<float>(this.ScoreScaling), null));
- }
- }
- else
- {
- int num2 = this.BaceScore(evalue) + this.JudgeNumber(evalue) * this.Combo_Correct(this.m_CharaScoreList[chara_type].nCombo) + this.GetVoltageCorrect(voltage, evalue);
- if (MotionAction_Mgr.IsCaptureOK && chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- num2 += this.m_McSuccesBonus;
- }
- num2 *= this.GetAppealMultiple(chara_type);
- this.m_CharaScoreList[chara_type].nScore += (long)num2;
- }
- if (this.m_CharaScoreList[chara_type].nScore > 9999999999L)
- {
- this.m_CharaScoreList[chara_type].nScore = 9999999999L;
- }
- if (chara_type == DanceBattle_Mgr.CharaType.Player)
- {
- this.m_ComboCount = Mathf.Max(this.m_ComboCount, this.m_CharaScoreList[chara_type].nCombo);
- Dictionary<Dance_Note.Evaluation, int> evalueCombo;
- (evalueCombo = this.m_EvalueCombo)[evalue] = evalueCombo[evalue] + 1;
- this.m_NoteCount++;
- }
- if (this.m_CharaScoreList[chara_type].nCombo > 1 && this.m_CharaScoreList[chara_type].nCombo % Note_Mgr.Instance.SpecialCombo == 0)
- {
- Note_Mgr.Instance.SetSpecialFlag(chara_type, true);
- }
- }
- }
- public void NotMissClear()
- {
- if (!this.m_CharaScoreList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
- {
- return;
- }
- this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore += this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Enemy].nScore;
- }
- public override void StartAction()
- {
- Sprite sprite = null;
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.BenchMark)
- {
- sprite = Resources.Load<Sprite>("SceneDance/Rhythm_Action/Sprite/TrialIcon");
- }
- else
- {
- Texture2D texture2D = (!RhythmAction_Mgr.Instance.UserMaid) ? null : RhythmAction_Mgr.Instance.UserMaid.GetThumIcon();
- if (texture2D)
- {
- sprite = Sprite.Create(texture2D, new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height), Vector2.one * 0.5f);
- }
- }
- if (sprite)
- {
- this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].MaidIcon.sprite2D = sprite;
- this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].MaidIcon.width = this.m_IconWidth;
- this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].MaidIcon.height = this.m_IconHeight;
- }
- this.SetNameUI(DanceBattle_Mgr.CharaType.Player, this.m_PlayerScoreUI);
- if (this.m_CharaScoreList.ContainsKey(DanceBattle_Mgr.CharaType.Enemy))
- {
- this.SetNameUI(DanceBattle_Mgr.CharaType.Enemy, this.m_EnemyScoreUI);
- this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Enemy].MaidIcon.sprite2D = DanceBattle_Mgr.EnemyData.Icon;
- }
- }
- public override void EndAction()
- {
- Result_Display.SetResultData("Score", Utility.ConvertMoneyText(this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore), Result_Display.ResultType.String);
- switch (RhythmAction_Mgr.NowDance)
- {
- case RhythmAction_Mgr.DanceType.Free:
- case RhythmAction_Mgr.DanceType.Challenge:
- Result_Display.SetResultData("Perfect", this.m_EvalueCombo[Dance_Note.Evaluation.PERFECT].ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("Great", this.m_EvalueCombo[Dance_Note.Evaluation.GREAT].ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("Good", this.m_EvalueCombo[Dance_Note.Evaluation.GOOD].ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("Bad", this.m_EvalueCombo[Dance_Note.Evaluation.BAD].ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("Miss", this.m_EvalueCombo[Dance_Note.Evaluation.MISS].ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("Rate", Mathf.Floor(this.Score_Rate()).ToString(), Result_Display.ResultType.String);
- Result_Display.SetResultData("Combo", this.m_ComboCount.ToString(), Result_Display.ResultType.String);
- if (RhythmAction_Mgr.NowDance == RhythmAction_Mgr.DanceType.Challenge)
- {
- this.DecideReward();
- }
- break;
- case RhythmAction_Mgr.DanceType.VS:
- {
- RhythmAction_Mgr.DanceState nowState = RhythmAction_Mgr.NowState;
- if (nowState != RhythmAction_Mgr.DanceState.Dance_First)
- {
- if (nowState == RhythmAction_Mgr.DanceState.Dance_Second)
- {
- Result_Display.SetResultData("2ndScore", Utility.ConvertMoneyText(this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore), Result_Display.ResultType.String);
- }
- }
- else
- {
- Result_Display.SetResultData("1stScore", Utility.ConvertMoneyText(this.m_CharaScoreList[DanceBattle_Mgr.CharaType.Player].nScore), Result_Display.ResultType.String);
- Result_Display.SetResultData("2ndScore", "NotSecond", Result_Display.ResultType.Image);
- }
- break;
- }
- }
- }
- [SerializeField]
- private int m_Max_Correct = 100;
- private const long m_Max_Score = 9999999999L;
- private const int m_Max_Combo = 99999;
- [SerializeField]
- private GameObject m_PlayerScoreUI;
- [SerializeField]
- private GameObject m_EnemyScoreUI;
- private Dictionary<DanceBattle_Mgr.CharaType, Score_Mgr.CharaScoreData> m_CharaScoreList = new Dictionary<DanceBattle_Mgr.CharaType, Score_Mgr.CharaScoreData>();
- [SerializeField]
- [Header("コンボ数に応じた文字の色")]
- private Score_Mgr.ComboTextColor[] m_ComboTextColor = new Score_Mgr.ComboTextColor[]
- {
- new Score_Mgr.ComboTextColor(0, Color.white),
- new Score_Mgr.ComboTextColor(101, Color.white),
- new Score_Mgr.ComboTextColor(201, Color.white),
- new Score_Mgr.ComboTextColor(301, Color.white),
- new Score_Mgr.ComboTextColor(500, Color.white)
- };
- private Dictionary<Dance_Note.Evaluation, int> m_EvalueCombo = new Dictionary<Dance_Note.Evaluation, int>
- {
- {
- Dance_Note.Evaluation.MISS,
- 0
- },
- {
- Dance_Note.Evaluation.BAD,
- 0
- },
- {
- Dance_Note.Evaluation.GOOD,
- 0
- },
- {
- Dance_Note.Evaluation.GREAT,
- 0
- },
- {
- Dance_Note.Evaluation.PERFECT,
- 0
- }
- };
- private List<Score_Mgr.RewardData> m_AllRewardData = new List<Score_Mgr.RewardData>();
- [SerializeField]
- [Header("各評価ごとに設定する項目")]
- private List<Score_Mgr.EvalueSetting> m_EvalueSetList = new List<Score_Mgr.EvalueSetting>
- {
- new Score_Mgr.EvalueSetting(Dance_Note.Evaluation.MISS, 0, 0),
- new Score_Mgr.EvalueSetting(Dance_Note.Evaluation.BAD, 0, 50),
- new Score_Mgr.EvalueSetting(Dance_Note.Evaluation.GOOD, 2, 100),
- new Score_Mgr.EvalueSetting(Dance_Note.Evaluation.GREAT, 3, 200),
- new Score_Mgr.EvalueSetting(Dance_Note.Evaluation.PERFECT, 4, 300)
- };
- private int m_NoteCount;
- [SerializeField]
- private UILabel m_ComboText;
- [SerializeField]
- private UISprite m_ComboText_Child;
- [SerializeField]
- private UILabel m_FlashCombo;
- [SerializeField]
- private UISprite m_FlashCombo_Child;
- [SerializeField]
- [Header("コンボ時の文字拡縮設定")]
- private float m_ScalingTime = 0.5f;
- [SerializeField]
- private float m_ScalingValue = 1.5f;
- private bool m_ScalingNow;
- [SerializeField]
- [Header("アイコンのサイズ")]
- private int m_IconWidth = 60;
- [SerializeField]
- private int m_IconHeight = 60;
- [SerializeField]
- [Header("各ボルテージごとの補正スコア")]
- private Score_Mgr.VoltageCorrect[] m_VoltageCorrect = new Score_Mgr.VoltageCorrect[]
- {
- new Score_Mgr.VoltageCorrect(1),
- new Score_Mgr.VoltageCorrect(2),
- new Score_Mgr.VoltageCorrect(3),
- new Score_Mgr.VoltageCorrect(4),
- new Score_Mgr.VoltageCorrect(5),
- new Score_Mgr.VoltageCorrect(6)
- };
- private int m_ComboCount;
- [SerializeField]
- [Header("アピール中のスコア倍率")]
- private int m_AppealMagnification = 3;
- [SerializeField]
- [Header("MC成功時のボーナスポイント")]
- private int m_McSuccesBonus = 100;
- [SerializeField]
- [Header("スコア文字拡縮")]
- private float m_ScoreScaling = 1.5f;
- [SerializeField]
- private float m_ScoreScalingTime = 1f;
- private bool m_IsExistMiss;
- private static Score_Mgr m_Instance;
- private class CharaScoreData
- {
- public long nScore;
- public int nCombo;
- public UILabel ScoreText;
- public UI2DSprite MaidIcon;
- public string CharaName;
- }
- [Serializable]
- private class ComboTextColor
- {
- public ComboTextColor(int combo, Color color)
- {
- this.Combo = combo;
- this.TextColor = color;
- }
- [Header("コンボ数")]
- public int Combo;
- [Header("文字色")]
- public Color TextColor;
- }
- private class RewardData
- {
- public string Rank;
- public string Condition;
- public int TargetScore;
- public int Reward;
- }
- [Serializable]
- private class EvalueSetting
- {
- public EvalueSetting(Dance_Note.Evaluation evalue, int judge, int score)
- {
- this.Evalue = evalue;
- this.JudgeNo = judge;
- this.BaceScore = score;
- }
- public Dance_Note.Evaluation Evalue;
- [Header("判定番号")]
- public int JudgeNo;
- [Header("基本スコア")]
- public int BaceScore;
- }
- [Serializable]
- private class VoltageCorrect
- {
- public VoltageCorrect(int voltage)
- {
- this.Voltage = voltage;
- }
- public int Voltage;
- public int Correct;
- }
- }
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