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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- public class SceneNetorareCheck : BaseMgr<SceneNetorareCheck>
- {
- private void Start()
- {
- this.SceneStart();
- this.toggleDic.Add(SceneNetorareCheck.Type.LockNTRPlay, UTY.GetChildObject(this.toggleParent, "Toggle_LockNTRPlay/Toggle_On", false).GetComponent<UIToggle>());
- this.toggleDic.Add(SceneNetorareCheck.Type.LockUserDraftMaid, UTY.GetChildObject(this.toggleParent, "Toggle_LockUserDraftMaid/Toggle_On", false).GetComponent<UIToggle>());
- this.toggleDic.Add(SceneNetorareCheck.Type.IsComPlayer, UTY.GetChildObject(this.toggleParent, "Toggle_IsComPlayer/Toggle_On", false).GetComponent<UIToggle>());
- EventDelegate.Add(this.buttonOk.onClick, new EventDelegate.Callback(this.EndNextScene));
- this.uiTable = this.toggleParent.GetComponent<UITable>();
- if (!Product.isJapan)
- {
- UTY.GetChildObject(this.toggleParent, "Toggle_IsComPlayer", false).SetActive(false);
- UTY.GetChildObject(this.toggleParent, "Toggle_LockUserDraftMaid", false).SetActive(false);
- }
- }
- public void SceneStart()
- {
- GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color));
- GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel();
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.MainCamera.Vignett(false);
- GameMain.Instance.MainCamera.SetControl(false);
- GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
- GameMain.Instance.MainCamera.SetDistance(1.6f, true);
- GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu");
- GameMain.Instance.MainLight.SetIntensity(0.65f);
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.MainCamera.FadeIn(1f, false, null, true, true, default(Color));
- }
- public void EndNextScene()
- {
- GameMain.Instance.CharacterMgr.status.lockNTRPlay = this.toggleDic[SceneNetorareCheck.Type.LockNTRPlay].value;
- GameMain.Instance.CharacterMgr.status.lockUserDraftMaid = !this.toggleDic[SceneNetorareCheck.Type.LockUserDraftMaid].value;
- GameMain.Instance.CharacterMgr.status.isOldPlayer = this.toggleDic[SceneNetorareCheck.Type.IsComPlayer].value;
- GameMain.Instance.SoundMgr.StopBGM(1f);
- GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.OnFinishFadeOut), true, default(Color));
- }
- private void OnFinishFadeOut()
- {
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.MainCamera.SetControl(true);
- string label_name = GameMain.Instance.ScriptMgr.adv_kag.tag_backup["label"];
- GameMain.Instance.ScriptMgr.adv_kag.JumpLabel(label_name);
- GameMain.Instance.ScriptMgr.adv_kag.Exec();
- }
- public void SceneFinish()
- {
- if (GameMain.Instance.MainCamera != null)
- {
- GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false);
- }
- if (GameMain.Instance.CharacterMgr != null)
- {
- GameMain.Instance.CharacterMgr.DeactivateCharaAll();
- }
- }
- [SerializeField]
- private GameObject toggleParent;
- [SerializeField]
- private UIButton buttonOk;
- private UITable uiTable;
- private Dictionary<SceneNetorareCheck.Type, UIToggle> toggleDic = new Dictionary<SceneNetorareCheck.Type, UIToggle>();
- public enum Type
- {
- LockNTRPlay,
- LockUserDraftMaid,
- IsComPlayer
- }
- }
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