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- using System;
- using UnityEngine;
- namespace SceneEditWindow
- {
- public class CustomParts : BaseCustomParts
- {
- public CustomParts(Maid maid, TBody.SlotID slotId, string apName) : base(maid, slotId, apName)
- {
- }
- public void Destroy()
- {
- if (this.indirectObject != null)
- {
- UnityEngine.Object.DestroyImmediate(this.indirectObject);
- }
- this.indirectObject = null;
- if (this.tranformAxis != null)
- {
- UnityEngine.Object.DestroyImmediate(this.tranformAxis.gameObject);
- }
- }
- public SceneEdit.SMenuItem menuItem;
- public GameObject indirectObject;
- public WorldTransformAxis tranformAxis;
- public GizmoRender gizmoRender;
- }
- }
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