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- using System;
- using BackupParamAccessor;
- using PlayerStatus;
- using Schedule;
- using UnityEngine;
- public class ResultIncomeMgr : BaseCreatePanel
- {
- public override void Init()
- {
- this.m_goPanel = base.GetPanel("ResultIncomePanel");
- this.m_ctrl = base.GetCtrl<ResultIncomeCtrl>();
- this.m_ctrl.Init(this, this.m_goPanel);
- this.m_api = new ResultIncomeAPI();
- this.m_goPanel.SetActive(false);
- }
- public void OpenResultIncomePanel()
- {
- Debug.Log("収支リザルトをオープンしました。");
- this.m_api.SceneStart(this, new ResultIncomeAPI.dgOnSceneStartCallBack(this.OpenResultIncomeCallBack));
- }
- public void OpenResultIncomeCallBack()
- {
- base.BaseOpenPanel();
- }
- protected override void OpenPanel()
- {
- ResultIncomeCtrl.ResultIncome loadData = this.LoadData();
- this.ExecuteRelatedAPI();
- this.m_ctrl.CreateViewer(loadData);
- }
- private void ExecuteRelatedAPI()
- {
- }
- private ResultIncomeCtrl.ResultIncome LoadData()
- {
- if (!this.m_initSchedule)
- {
- this.m_diff = ScheduleAPI.OneDayParamDiff(null);
- this.m_initSchedule = true;
- }
- ResultIncomeCtrl.ResultIncome resultIncome = new ResultIncomeCtrl.ResultIncome();
- if (this.m_diff == null)
- {
- Debug.LogWarning("Schedule.ScheduleAPI.OneDayParamDiff()の戻り値がNULLでしたので収支の結果を表示できません。");
- return resultIncome;
- }
- Status status = GameMain.Instance.CharacterMgr.status;
- resultIncome.balance = 0L;
- if (RhythmAction_Mgr.DoChallengeDance)
- {
- RhythmAction_Mgr.DoChallengeDance = false;
- resultIncome.bonusIncome = (long)RhythmAction_Mgr.DanceReward;
- GameMain.Instance.CharacterMgr.status.clubGauge = 0;
- RhythmAction_Mgr.RewardRecet();
- }
- else
- {
- resultIncome.bonusIncome = 0L;
- }
- this.m_dayIncome = this.m_diff.clubMoney;
- resultIncome.workingFunds = this.m_diff.clubMoney;
- resultIncome.clubIncome = status.money - this.m_diff.clubMoney - resultIncome.bonusIncome;
- resultIncome.totalAmount = status.money;
- resultIncome.clientEvaluation = this.m_diff.clubEvaluation;
- resultIncome.acquisitionEvaluation = status.clubEvaluation - this.m_diff.clubEvaluation;
- resultIncome.result = status.clubEvaluation;
- return resultIncome;
- }
- public void CloseResultIncome()
- {
- GameMain.Instance.SysDlg.Close();
- base.BaseClosePanel();
- }
- protected override void AfterClose()
- {
- if (this.sceneMgr != null)
- {
- this.m_api.EndNextScene(new ResultIncomeAPI.dgOnSceneFinalCallBack(this.sceneMgr.CloseScene));
- }
- }
- protected override void SetFadeTargetPanel()
- {
- this.fadeTargetPanel = this.m_goPanel;
- }
- private ResultIncomeCtrl m_ctrl;
- private ResultIncomeAPI m_api;
- private Params m_diff;
- private long m_dayIncome;
- private bool m_initSchedule;
- }
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