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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using I2.Loc;
- using UnityEngine;
- using wf;
- public class PopupAndButtonList : MonoBehaviour
- {
- public virtual void Awake()
- {
- this.is_select_func_call_ = true;
- this.PopUpList.onChangePopUpListValue.Add(new Action<KeyValuePair<string, UnityEngine.Object>>(this.OnChangePopUpList));
- }
- public virtual void Start()
- {
- }
- public void ResaveButton(int element)
- {
- NDebug.Assert(this.Grid.gameObject.transform.childCount == 0, "eorro");
- for (int i = 0; i < element; i++)
- {
- GameObject gameObject = Utility.CreatePrefab(this.Grid.gameObject, "ScenePhotoMode/WindowListItemNormalButton", true);
- gameObject.name = i.ToString();
- gameObject.GetComponentInChildren<UILabel>().text = gameObject.name;
- EventDelegate.Add(gameObject.GetComponent<UIButton>().onClick, new EventDelegate.Callback(this.OnClickButton));
- }
- Transform transform = base.transform;
- BasePhotoWindow component;
- do
- {
- component = transform.GetComponent<BasePhotoWindow>();
- transform = transform.parent;
- }
- while (component == null);
- component.UpdateChildren();
- for (int j = 0; j < this.Grid.transform.childCount; j++)
- {
- this.Grid.transform.GetChild(j).gameObject.SetActive(false);
- }
- }
- public void ResaveButton<T>(Dictionary<string, T> popup_and_button_name_list, int magnification) where T : ICollection
- {
- int num = 0;
- foreach (KeyValuePair<string, T> keyValuePair in popup_and_button_name_list)
- {
- int num2 = num;
- T value = keyValuePair.Value;
- if (num2 < value.Count)
- {
- T value2 = keyValuePair.Value;
- num = value2.Count;
- }
- }
- num *= magnification;
- for (int i = 0; i < num; i++)
- {
- GameObject gameObject = Utility.CreatePrefab(this.Grid.gameObject, "ScenePhotoMode/WindowListItem", true);
- gameObject.name = i.ToString();
- gameObject.GetComponentInChildren<UILabel>().text = gameObject.name;
- EventDelegate.Add(gameObject.GetComponent<UIButton>().onClick, new EventDelegate.Callback(this.OnClickButton));
- }
- Transform transform = base.transform;
- BasePhotoWindow component;
- do
- {
- component = transform.GetComponent<BasePhotoWindow>();
- transform = transform.parent;
- }
- while (component == null);
- component.UpdateChildren();
- for (int j = 0; j < this.Grid.transform.childCount; j++)
- {
- this.Grid.transform.GetChild(j).gameObject.SetActive(false);
- }
- }
- public void SetData(Dictionary<string, List<KeyValuePair<string, object>>> popup_and_button_name_list, Dictionary<string, List<string>> buttonTermList, bool create_margin = false)
- {
- if (popup_and_button_name_list != null && this.Grid.gameObject.transform.childCount == 0)
- {
- this.ResaveButton<List<KeyValuePair<string, object>>>(popup_and_button_name_list, create_margin ? 3 : 1);
- }
- this.popup_and_button_name_list_ = new Dictionary<string, List<PopupAndButtonList.ElementData>>();
- if (popup_and_button_name_list == null)
- {
- return;
- }
- foreach (KeyValuePair<string, List<KeyValuePair<string, object>>> keyValuePair in popup_and_button_name_list)
- {
- List<string> list = null;
- if (buttonTermList != null && buttonTermList.ContainsKey(keyValuePair.Key))
- {
- list = buttonTermList[keyValuePair.Key];
- }
- List<PopupAndButtonList.ElementData> list2 = new List<PopupAndButtonList.ElementData>();
- for (int i = 0; i < keyValuePair.Value.Count; i++)
- {
- list2.Add(new PopupAndButtonList.ElementData
- {
- draw_title = keyValuePair.Value[i].Key,
- term = ((list == null) ? string.Empty : list[i]),
- guid = Guid.NewGuid(),
- value = keyValuePair.Value[i].Value
- });
- }
- this.popup_and_button_name_list_.Add(keyValuePair.Key, list2);
- }
- }
- public void AddData(string popup_category_name, KeyValuePair<string, object> value_data)
- {
- List<PopupAndButtonList.ElementData> list = this.popup_and_button_name_list_[popup_category_name];
- list.Add(new PopupAndButtonList.ElementData
- {
- draw_title = value_data.Key,
- guid = Guid.NewGuid(),
- value = value_data.Value
- });
- }
- protected void OnChangePopUpList(KeyValuePair<string, UnityEngine.Object> popup_val)
- {
- for (int i = 0; i < this.Grid.transform.childCount; i++)
- {
- this.Grid.transform.GetChild(i).gameObject.name = string.Empty;
- this.Grid.transform.GetChild(i).gameObject.SetActive(false);
- }
- if (this.popup_and_button_name_list_ == null || !this.popup_and_button_name_list_.ContainsKey(popup_val.Key))
- {
- Utility.ResetNGUI(this.Grid);
- Utility.ResetNGUI(this.ScrollView);
- for (int j = 0; j < this.onChangePopUpListValue.Count; j++)
- {
- this.onChangePopUpListValue[j](popup_val);
- }
- return;
- }
- List<PopupAndButtonList.ElementData> list = this.popup_and_button_name_list_[popup_val.Key];
- for (int k = 0; k < list.Count; k++)
- {
- GameObject gameObject = this.Grid.transform.GetChild(k).gameObject;
- gameObject.SetActive(true);
- gameObject.name = list[k].guid.ToString();
- gameObject.GetComponentInChildren<UILabel>().text = list[k].draw_title;
- if (Product.supportMultiLanguage)
- {
- Localize componentInChildren = gameObject.GetComponentInChildren<Localize>();
- if (componentInChildren != null)
- {
- componentInChildren.enabled = !string.IsNullOrEmpty(list[k].term);
- if (componentInChildren.enabled)
- {
- componentInChildren.SetTerm(list[k].term);
- }
- }
- }
- }
- Utility.ResetNGUI(this.Grid);
- Utility.ResetNGUI(this.ScrollView);
- for (int l = 0; l < this.onChangePopUpListValue.Count; l++)
- {
- this.onChangePopUpListValue[l](popup_val);
- }
- }
- private void OnClickButton()
- {
- string name = UIButton.current.gameObject.name;
- foreach (KeyValuePair<string, List<PopupAndButtonList.ElementData>> keyValuePair in this.popup_and_button_name_list_)
- {
- for (int i = 0; i < keyValuePair.Value.Count; i++)
- {
- if (name == keyValuePair.Value[i].guid.ToString())
- {
- for (int j = 0; j < this.onClickEventList.Count; j++)
- {
- this.onClickEventList[j](keyValuePair.Value[i].value);
- }
- }
- }
- }
- }
- public virtual bool SetPopupValue(string name)
- {
- return this.PopUpList.SetPopupValue(name);
- }
- public virtual string GetCategoryNameFromSelectButton(object value_object)
- {
- if (value_object == null)
- {
- return string.Empty;
- }
- foreach (KeyValuePair<string, List<PopupAndButtonList.ElementData>> keyValuePair in this.popup_and_button_name_list_)
- {
- for (int i = 0; i < keyValuePair.Value.Count; i++)
- {
- if (keyValuePair.Value[i].value == value_object)
- {
- return keyValuePair.Key;
- }
- }
- }
- return string.Empty;
- }
- public List<KeyValuePair<string, UnityEngine.Object>> popup_value_list
- {
- get
- {
- return this.PopUpList.popup_value_list;
- }
- set
- {
- this.PopUpList.popup_value_list = value;
- }
- }
- public WindowPartsPopUpList PopUpList;
- public UIGrid Grid;
- public UIScrollView ScrollView;
- public List<Action<KeyValuePair<string, UnityEngine.Object>>> onChangePopUpListValue = new List<Action<KeyValuePair<string, UnityEngine.Object>>>();
- public List<Action<object>> onClickEventList = new List<Action<object>>();
- private Dictionary<string, List<PopupAndButtonList.ElementData>> popup_and_button_name_list_;
- private bool is_select_func_call_;
- private class ElementData
- {
- public Guid guid;
- public string draw_title;
- public string term;
- public object value;
- }
- }
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