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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using wf;
- public class PhotoMaidItemData
- {
- private PhotoMaidItemData()
- {
- }
- public static void Create()
- {
- if (PhotoMaidItemData.item_data_data_ != null)
- {
- return;
- }
- PhotoMaidItemData.category_mpn_dic_.Clear();
- PhotoMaidItemData.category_mpn_dic_["右手"] = MPN.handitem;
- PhotoMaidItemData.category_mpn_dic_["左手"] = MPN.seieki_naka;
- PhotoMaidItemData.category_mpn_dic_["上半身"] = MPN.kousoku_upper;
- PhotoMaidItemData.category_mpn_dic_["下半身"] = MPN.kousoku_lower;
- PhotoMaidItemData.category_mpn_dic_["前穴"] = MPN.accvag;
- PhotoMaidItemData.category_mpn_dic_["後穴"] = MPN.accanl;
- PhotoMaidItemData.item_data_data_ = new List<PhotoMaidItemData>();
- HashSet<int> hashSet = new HashSet<int>();
- CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Normal, true, "phot_maid_item_enabled_list", ref hashSet);
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen("phot_maid_item_list.nei"))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, "phot_maid_item_list.nei\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- if (csvParser.IsCellToExistData(0, i) && hashSet.Contains(csvParser.GetCellAsInteger(0, i)))
- {
- int num = 0;
- PhotoMaidItemData photoMaidItemData = new PhotoMaidItemData();
- photoMaidItemData.id = (long)csvParser.GetCellAsInteger(num++, i);
- photoMaidItemData.category = csvParser.GetCellAsString(num++, i);
- photoMaidItemData.name = csvParser.GetCellAsString(num++, i);
- photoMaidItemData.call_name = csvParser.GetCellAsString(num++, i);
- if (!string.IsNullOrEmpty(photoMaidItemData.call_name))
- {
- PhotoMaidItemData photoMaidItemData2 = photoMaidItemData;
- photoMaidItemData2.call_name += ".menu";
- }
- photoMaidItemData.init_item = (0 <= photoMaidItemData.call_name.IndexOf("_del"));
- string cellAsString = csvParser.GetCellAsString(num++, i);
- if (string.IsNullOrEmpty(cellAsString) || PluginData.IsEnabled(cellAsString))
- {
- PhotoMaidItemData.item_data_data_.Add(photoMaidItemData);
- }
- }
- }
- }
- }
- PhotoMaidItemData.category_list_ = new Dictionary<string, List<PhotoMaidItemData>>();
- PhotoMaidItemData.popup_menu_list_ = new List<KeyValuePair<string, UnityEngine.Object>>();
- HashSet<string> hashSet2 = new HashSet<string>();
- List<PhotoMaidItemData> data = PhotoMaidItemData.data;
- for (int j = 0; j < data.Count; j++)
- {
- if (!PhotoMaidItemData.category_list_.ContainsKey(data[j].category))
- {
- PhotoMaidItemData.category_list_.Add(data[j].category, new List<PhotoMaidItemData>());
- }
- PhotoMaidItemData.category_list_[data[j].category].Add(data[j]);
- if (!hashSet2.Contains(data[j].category))
- {
- PhotoMaidItemData.popup_menu_list_.Add(new KeyValuePair<string, UnityEngine.Object>(data[j].category, null));
- hashSet2.Add(data[j].category);
- }
- }
- }
- public static List<PhotoMaidItemData> data
- {
- get
- {
- return PhotoMaidItemData.item_data_data_;
- }
- }
- public static Dictionary<string, List<PhotoMaidItemData>> category_list
- {
- get
- {
- return PhotoMaidItemData.category_list_;
- }
- }
- public static List<KeyValuePair<string, UnityEngine.Object>> popup_category_list
- {
- get
- {
- return PhotoMaidItemData.popup_menu_list_;
- }
- }
- public static PhotoMaidItemData Get(long id)
- {
- for (int i = 0; i < PhotoMaidItemData.item_data_data_.Count; i++)
- {
- if (PhotoMaidItemData.item_data_data_[i].id == id)
- {
- return PhotoMaidItemData.item_data_data_[i];
- }
- }
- return null;
- }
- public static void Clear(Maid maid)
- {
- for (int i = 0; i < PhotoMaidItemData.item_data_data_.Count; i++)
- {
- if (PhotoMaidItemData.item_data_data_[i].init_item)
- {
- maid.SetProp(PhotoMaidItemData.category_mpn_dic_[PhotoMaidItemData.item_data_data_[i].category], PhotoMaidItemData.item_data_data_[i].call_name, 0, true, false);
- }
- }
- }
- public void Apply(Maid maid)
- {
- maid.SetProp(PhotoMaidItemData.category_mpn_dic_[this.category], this.call_name, 0, true, false);
- maid.AllProcProp();
- }
- public long id;
- public string category;
- public string name;
- public string call_name;
- public bool init_item;
- private static Dictionary<string, MPN> category_mpn_dic_ = new Dictionary<string, MPN>();
- private static List<PhotoMaidItemData> item_data_data_;
- private static Dictionary<string, List<PhotoMaidItemData>> category_list_;
- private static List<KeyValuePair<string, UnityEngine.Object>> popup_menu_list_;
- }
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