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- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- public class MotionWindow : BaseMaidPhotoWindow
- {
- public override void Awake()
- {
- base.Awake();
- PhotoMotionData.Create();
- this.noCharaActive = base.GetComponentInChildren<PhotoNoCharaActive>();
- Dictionary<string, List<string>> dictionary = new Dictionary<string, List<string>>();
- Dictionary<string, List<KeyValuePair<string, object>>> dictionary2 = new Dictionary<string, List<KeyValuePair<string, object>>>();
- foreach (KeyValuePair<string, List<PhotoMotionData>> keyValuePair in PhotoMotionData.category_list)
- {
- if (!dictionary2.ContainsKey(keyValuePair.Key))
- {
- dictionary2.Add(keyValuePair.Key, new List<KeyValuePair<string, object>>());
- dictionary.Add(keyValuePair.Key, new List<string>());
- }
- for (int i = 0; i < keyValuePair.Value.Count; i++)
- {
- dictionary2[keyValuePair.Key].Add(new KeyValuePair<string, object>(keyValuePair.Value[i].name, keyValuePair.Value[i]));
- dictionary[keyValuePair.Key].Add(keyValuePair.Value[i].nameTerm);
- }
- }
- if (!Product.supportMultiLanguage)
- {
- dictionary = null;
- }
- this.PopupAndTabList.SetData(dictionary2, dictionary, true);
- this.PopupAndTabList.onChangePopUpListValue.Add(new Action<KeyValuePair<string, UnityEngine.Object>>(this.OnChangePopUpList));
- this.PopupAndTabList.onSelect.Add(new Action<object>(this.OnSelectItem));
- UTY.GetChildObject(this.content_game_object, "ListParent/DragMat", false).GetComponent<BoxCollider>().enabled = false;
- }
- public override void Start()
- {
- base.Start();
- this.noCharaActive.ChangeMode(true, true);
- this.pose_edit_window_ = (base.mgr.GetWindow(PhotoWindowManager.WindowType.PoseEdit) as PoseEditWindow);
- this.UpdateChildren();
- this.Slider.onChangeValue.Add(new Action<float>(this.OnChangeMotionSlider));
- this.CheckbtnStop.onClick.Add(new Action<WFCheckBox>(this.OnClickStopCheck));
- this.UpdateAnimationData(null);
- this.CopyAndPasteBtn.onCopyEvent.Add(delegate(StringWriter writer)
- {
- if (this.anime_state_ == null)
- {
- return;
- }
- writer.WriteLine(this.CheckbtnStop.check);
- writer.WriteLine(this.anime_state_.time);
- });
- this.CopyAndPasteBtn.onPasteEvent.Add(delegate(StringReader reader)
- {
- if (this.anime_state_ == null)
- {
- return;
- }
- this.CheckbtnStop.check = bool.Parse(reader.ReadLine());
- float num = float.Parse(reader.ReadLine());
- this.OnClickStopCheck(this.CheckbtnStop);
- if (this.CheckbtnStop.check)
- {
- if (this.Slider.MaxNum < num)
- {
- num = this.Slider.MaxNum;
- }
- this.Slider.value = num;
- this.anime_state_.enabled = true;
- this.animation_.Sample();
- this.anime_state_.enabled = false;
- }
- });
- }
- public override void OnMaidAddEvent(Maid maid, bool is_deserialize_load)
- {
- base.OnMaidAddEvent(maid, is_deserialize_load);
- PhotoMotionData photoMotionData = maid.boMAN ? PhotoMotionData.init_data_for_man : PhotoMotionData.init_data;
- Dictionary<string, string> maidStoreData = base.GetMaidStoreData(maid);
- if (!is_deserialize_load)
- {
- maidStoreData.Clear();
- maidStoreData.Add("id", photoMotionData.id.ToString());
- }
- if (!maidStoreData.ContainsKey("is_stop"))
- {
- maidStoreData.Add("is_stop", false.ToString());
- }
- if (!maidStoreData.ContainsKey("time"))
- {
- maidStoreData.Add("time", 0f.ToString());
- }
- photoMotionData = PhotoMotionData.Get(long.Parse(maidStoreData["id"]));
- this.Apply(photoMotionData, maid);
- }
- public new void Update()
- {
- if (this.anime_state_ == null || this.animation_ == null)
- {
- return;
- }
- float value = this.anime_state_.time;
- if (this.anime_state_.length < this.anime_state_.time)
- {
- if (this.anime_state_.wrapMode == WrapMode.ClampForever)
- {
- value = this.anime_state_.length;
- }
- else
- {
- value = this.anime_state_.time - this.anime_state_.length * (float)((int)(this.anime_state_.time / this.anime_state_.length));
- }
- }
- this.is_update_ = true;
- this.Slider.value = value;
- this.is_update_ = false;
- }
- public void OnChangeMotionSlider(float val)
- {
- if (this.is_update_ || this.anime_state_ == null)
- {
- return;
- }
- float time = this.anime_state_.time;
- this.anime_state_.time = val;
- this.anime_state_.enabled = true;
- if (base.mgr.select_maid != null)
- {
- Dictionary<string, string> maidStoreData = base.GetMaidStoreData(base.mgr.select_maid);
- maidStoreData["time"] = val.ToString("G9");
- }
- this.animation_.Sample();
- if (this.CheckbtnStop.check)
- {
- this.anime_state_.enabled = false;
- }
- if (time != val)
- {
- this.pose_edit_window_.OnMotionUpdate(base.mgr.select_maid);
- }
- }
- public void OnClickStopCheck(WFCheckBox check_box)
- {
- if (base.mgr.select_maid == null || this.anime_state_ == null)
- {
- return;
- }
- if (!check_box.check && this.pose_edit_window_.CheckbtnUse.check)
- {
- GameMain.Instance.SysDlg.ShowFromLanguageTerm("ScenePhotoMode/ポーズ/ポーズエディットのセーブしていないデータは失われます。OFFにしますか?", null, SystemDialog.TYPE.YES_NO, delegate
- {
- this.pose_edit_window_.CheckbtnUse.check = false;
- this.pose_edit_window_.OnClickUseCheckRun(false);
- GameMain.Instance.SysDlg.Close();
- check_box.check = false;
- this.OnClickStopCheckRun(check_box.check);
- }, null);
- check_box.check = true;
- }
- else
- {
- this.OnClickStopCheckRun(check_box.check);
- }
- }
- public void OnClickStopCheckRun(bool check)
- {
- if (!check)
- {
- this.anime_state_.enabled = true;
- }
- else
- {
- this.anime_state_.enabled = false;
- }
- if (base.mgr.select_maid != null)
- {
- Dictionary<string, string> maidStoreData = base.GetMaidStoreData(base.mgr.select_maid);
- maidStoreData["is_stop"] = check.ToString();
- float num = this.anime_state_.time;
- if (this.anime_state_.length < this.anime_state_.time)
- {
- if (this.anime_state_.wrapMode == WrapMode.ClampForever)
- {
- num = this.anime_state_.length;
- }
- else
- {
- num = this.anime_state_.time - this.anime_state_.length * (float)((int)(this.anime_state_.time / this.anime_state_.length));
- }
- }
- maidStoreData["time"] = num.ToString("G9");
- }
- }
- public override void OnMaidChangeEvent(Maid maid)
- {
- base.OnMaidChangeEvent(maid);
- this.PopupAndTabList.ResetSelect();
- this.noCharaActive.ChangeMode(maid == null, true);
- if (maid == null)
- {
- UTY.GetChildObject(this.content_game_object, "ListParent/DragMat", false).GetComponent<BoxCollider>().enabled = false;
- this.PopupAndTabList.popup_term_list = null;
- this.PopupAndTabList.popup_value_list = null;
- this.PopupAndTabList.SetPopupValue(this.PopupAndTabList.popup_value_list[0].Key);
- }
- else
- {
- UTY.GetChildObject(this.content_game_object, "ListParent/DragMat", false).GetComponent<BoxCollider>().enabled = true;
- Dictionary<string, string> maidStoreData = base.GetMaidStoreData(maid);
- PhotoMotionData photoMotionData = PhotoMotionData.Get(long.Parse(maidStoreData["id"]));
- this.PopupAndTabList.popup_term_list = ((!Product.supportMultiLanguage) ? null : (maid.boMAN ? PhotoMotionData.popup_category_term_list_for_man : PhotoMotionData.popup_category_term_list));
- this.PopupAndTabList.popup_value_list = (maid.boMAN ? PhotoMotionData.popup_category_list_for_man : PhotoMotionData.popup_category_list);
- this.PopupAndTabList.SetPopupValue(photoMotionData.category);
- this.PopupAndTabList.SetSelectButton(photoMotionData, false);
- }
- this.UpdateAnimationData(maid);
- }
- protected void OnChangePopUpList(KeyValuePair<string, UnityEngine.Object> popup_val)
- {
- }
- public override void OnDeserializeEvent()
- {
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- List<string> maidStoreGuidList = base.mgr.GetMaidStoreGuidList();
- for (int i = 0; i < maidStoreGuidList.Count; i++)
- {
- Dictionary<string, string> maidStoreData = base.GetMaidStoreData(maidStoreGuidList[i]);
- if (maidStoreData.Count != 0)
- {
- bool flag = false;
- int num = 0;
- while (num < characterMgr.GetManCount() && !flag)
- {
- if (characterMgr.GetMan(num) != null && characterMgr.GetMan(num).status.guid == maidStoreGuidList[i])
- {
- flag = true;
- }
- num++;
- }
- PhotoMotionData photoMotionData = PhotoMotionData.Get(long.Parse(maidStoreData["id"]));
- if (photoMotionData == null)
- {
- photoMotionData = (flag ? PhotoMotionData.init_data_for_man : PhotoMotionData.init_data);
- }
- maidStoreData["id"] = photoMotionData.id.ToString();
- }
- }
- }
- private void OnSelectItem(object select_data_obj)
- {
- if (base.mgr.select_maid == null || select_data_obj == null)
- {
- return;
- }
- PhotoMotionData photoMotionData = select_data_obj as PhotoMotionData;
- Dictionary<string, string> maidStoreData = base.GetMaidStoreData(base.mgr.select_maid);
- maidStoreData["id"] = photoMotionData.id.ToString();
- maidStoreData["time"] = 0f.ToString();
- this.Apply(photoMotionData, base.mgr.select_maid);
- }
- public void Apply(PhotoMotionData motion_data, Maid target_maid)
- {
- motion_data.Apply(target_maid);
- this.UpdateAnimationData(target_maid);
- this.pose_edit_window_.OnMotionUpdate(target_maid);
- }
- public bool AddMyPose(string full_path)
- {
- PhotoMotionData photoMotionData = PhotoMotionData.AddMyPose(full_path);
- if (photoMotionData != null)
- {
- this.PopupAndTabList.AddData("マイポーズ", new KeyValuePair<string, object>(photoMotionData.name, photoMotionData));
- }
- return photoMotionData != null;
- }
- public void OnUpdateMyPose(string full_path)
- {
- List<PhotoMotionData> list = PhotoMotionData.category_list["マイポーズ"];
- PhotoMotionData photoMotionData = null;
- for (int i = 0; i < list.Count; i++)
- {
- if (list[i].direct_file == full_path)
- {
- photoMotionData = list[i];
- break;
- }
- }
- if (photoMotionData == null)
- {
- Debug.LogError("モーションデータがnullです");
- return;
- }
- Dictionary<string, PhotoMotionData> dictionary = new Dictionary<string, PhotoMotionData>();
- List<string> maidStoreGuidList = base.mgr.GetMaidStoreGuidList();
- for (int j = 0; j < maidStoreGuidList.Count; j++)
- {
- Dictionary<string, string> maidStoreData = base.mgr.GetMaidStoreData(maidStoreGuidList[j], this);
- Dictionary<string, string> maidStoreData2 = base.mgr.GetMaidStoreData(maidStoreGuidList[j], base.mgr.GetWindow(PhotoWindowManager.WindowType.PoseEdit));
- if (maidStoreData.Count > 0 && maidStoreData2.Count > 0)
- {
- if (!bool.Parse(maidStoreData2["use"]) && long.Parse(maidStoreData["id"]) == photoMotionData.id)
- {
- photoMotionData.Apply(GameMain.Instance.CharacterMgr.GetMaid(maidStoreGuidList[j]));
- }
- }
- }
- }
- public void UpdateAnimationData(Maid target_maid)
- {
- if (target_maid != null && target_maid.body0 != null && target_maid.body0 != null && target_maid.body0.m_Bones.GetComponent<Animation>() != null)
- {
- this.animation_ = target_maid.body0.m_Bones.GetComponent<Animation>();
- this.anime_state_ = this.animation_[target_maid.body0.LastAnimeFN.ToLower()];
- if (this.anime_state_.length == 0f)
- {
- this.CopyAndPasteBtn.enabled = false;
- WFCheckBox checkbtnStop = this.CheckbtnStop;
- bool flag = false;
- this.CheckbtnStop.check = flag;
- checkbtnStop.enabled = flag;
- this.Slider.enabled = false;
- this.animation_ = null;
- this.anime_state_ = null;
- this.Slider.MaxNum = 1f;
- this.Slider.value = 0f;
- }
- else
- {
- Dictionary<string, string> maidStoreData = base.GetMaidStoreData(target_maid);
- this.Slider.enabled = true;
- this.Slider.MaxNum = this.anime_state_.length;
- if (this.anime_state_.wrapMode == WrapMode.Once)
- {
- this.anime_state_.wrapMode = WrapMode.ClampForever;
- }
- this.CopyAndPasteBtn.enabled = true;
- this.CheckbtnStop.enabled = true;
- this.CheckbtnStop.check = bool.Parse(maidStoreData["is_stop"]);
- if (this.CheckbtnStop.check)
- {
- this.OnClickStopCheck(this.CheckbtnStop);
- this.Slider.value = float.Parse(maidStoreData["time"]);
- this.anime_state_.enabled = true;
- this.animation_.Sample();
- this.anime_state_.enabled = false;
- }
- }
- }
- else
- {
- this.CopyAndPasteBtn.enabled = false;
- WFCheckBox checkbtnStop2 = this.CheckbtnStop;
- bool flag = false;
- this.CheckbtnStop.check = flag;
- checkbtnStop2.enabled = flag;
- this.Slider.enabled = false;
- this.animation_ = null;
- this.anime_state_ = null;
- this.Slider.MaxNum = 1f;
- this.Slider.value = 0f;
- }
- }
- public PopupAndTabList PopupAndTabList;
- public WFCheckBox CheckbtnStop;
- public PhotoSliderAndInput Slider;
- public WindowPartsInputSliderSet CopyAndPasteBtn;
- private PhotoNoCharaActive noCharaActive;
- private PoseEditWindow pose_edit_window_;
- private Animation animation_;
- private AnimationState anime_state_;
- private bool is_update_;
- }
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