| 123456789101112131415161718192021222324252627282930313233343536 | using System;using UnityEngine;namespace Leap.Unity{	[Serializable]	public class SmoothedFloat	{		public void SetBlend(float blend, float deltaTime = 1f)		{			this.delay = deltaTime * blend / (1f - blend);		}		public float Update(float input, float deltaTime = 1f)		{			if (deltaTime > 0f && !this.reset)			{				float num = this.delay / deltaTime;				float num2 = num / (1f + num);				this.value = Mathf.Lerp(this.value, input, 1f - num2);			}			else			{				this.value = input;				this.reset = false;			}			return this.value;		}		public float value;		public float delay;		public bool reset = true;	}}
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