123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- using System;
- using UnityEngine;
- namespace Leap.Unity
- {
- public class SceneSettings : MonoBehaviour
- {
- private void Reset()
- {
- this._shadowDistance.Value = QualitySettings.shadowDistance;
- this._gravity.Value = Physics.gravity;
- this._sleepThreshold.Value = Physics.sleepThreshold;
- }
- private void Awake()
- {
- if (this._shadowDistance.Override)
- {
- QualitySettings.shadowDistance = this._shadowDistance.Value;
- }
- if (this._gravity.Override)
- {
- Physics.gravity = this._gravity.Value;
- }
- if (this._sleepThreshold.Override)
- {
- Physics.sleepThreshold = this._sleepThreshold.Value;
- }
- }
- [SerializeField]
- private SceneSettings.ToggleFloat _shadowDistance = new SceneSettings.ToggleFloat();
- [SerializeField]
- private SceneSettings.ToggleVector3 _gravity = new SceneSettings.ToggleVector3();
- [SerializeField]
- private SceneSettings.ToggleFloat _sleepThreshold = new SceneSettings.ToggleFloat();
- public class ToggleValue<T>
- {
- public bool Override;
- public T Value;
- }
- [Serializable]
- public class ToggleFloat : SceneSettings.ToggleValue<float>
- {
- }
- [Serializable]
- public class ToggleVector3 : SceneSettings.ToggleValue<Vector3>
- {
- }
- }
- }
|