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- using System;
- using UnityEngine;
- namespace Leap.Unity
- {
- public class FitHeightToScreen : MonoBehaviour
- {
- private void Awake()
- {
- float num = (float)(base.GetComponent<GUITexture>().texture.width / base.GetComponent<GUITexture>().texture.height);
- float num2 = num * (float)Screen.height;
- float x = ((float)Screen.width - num2) / 2f;
- base.GetComponent<GUITexture>().pixelInset = new Rect(x, 0f, num2, (float)Screen.height);
- }
- }
- }
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