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- using System;
- using UnityEngine;
- using UnityEngine.Events;
- namespace Leap.Unity
- {
- public class Detector : MonoBehaviour
- {
- public bool IsActive
- {
- get
- {
- return this._isActive;
- }
- }
- public virtual void Activate()
- {
- if (!this.IsActive)
- {
- this._isActive = true;
- this.OnActivate.Invoke();
- }
- }
- public virtual void Deactivate()
- {
- if (this.IsActive)
- {
- this._isActive = false;
- this.OnDeactivate.Invoke();
- }
- }
- private bool _isActive;
- [Tooltip("Draw this detector's Gizmos, if any. (Gizmos must be on in Unity edtor, too.)")]
- public bool ShowGizmos = true;
- [Tooltip("Dispatched when condition is detected.")]
- public UnityEvent OnActivate;
- [Tooltip("Dispatched when condition is no longer detected.")]
- public UnityEvent OnDeactivate;
- protected Color OnColor = Color.green;
- protected Color OffColor = Color.red;
- protected Color LimitColor = Color.blue;
- protected Color DirectionColor = Color.white;
- protected Color NormalColor = Color.gray;
- }
- }
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