DanceEnemyParam.cs 883 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. [Serializable]
  5. public class DanceEnemyParam
  6. {
  7. public string NameTerm
  8. {
  9. get
  10. {
  11. return "SceneDanceSelect/敵名/" + this.ID.ToString();
  12. }
  13. }
  14. public int ID;
  15. public string Name = string.Empty;
  16. public int UseVoltage;
  17. public int PushRate;
  18. public Dictionary<Dance_Note.Evaluation, int> EvalueRate = new Dictionary<Dance_Note.Evaluation, int>();
  19. public int InitialAppeal;
  20. public int ApeealRate;
  21. public int ApeealMax;
  22. public GameObject AppealCutInEffect;
  23. public GameObject ReversalCutInEffect;
  24. public string PersonalVoice1;
  25. public string PersonalVoice2;
  26. public string JobVoice;
  27. public string ReversalVoice;
  28. public Sprite ConfrontCutin;
  29. public Sprite PersonalCutin1;
  30. public Sprite PersonalCutin2;
  31. public Sprite JobCutin;
  32. public Sprite ReversalCutin;
  33. public Sprite Icon;
  34. }