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							- using System;
 
- using System.Collections.Generic;
 
- using BackupParamAccessor;
 
- using com.workman.cm3d2.scene.dailyEtc;
 
- using Schedule;
 
- using UnityEngine;
 
- public class DailyMgr : BaseCreatePanel
 
- {
 
- 	public DailyMgr.Daily GetCurrentDaily()
 
- 	{
 
- 		return this.currentDaily;
 
- 	}
 
- 	public static bool IsLegacy
 
- 	{
 
- 		get
 
- 		{
 
- 			return GameMain.Instance.CharacterMgr.status.GetFlag("2.0モード") == 1;
 
- 		}
 
- 	}
 
- 	public override void Init()
 
- 	{
 
- 		this.m_goPanel = base.GetPanel("DailyPanel");
 
- 		this.m_ctrl = base.GetCtrl<DailyCtrl>();
 
- 		this.m_ctrl.Init(this, this.m_goPanel);
 
- 		if (this.sceneMgr == null)
 
- 		{
 
- 			this.sceneMgr = base.transform.parent.gameObject.GetComponent<SceneMgr>();
 
- 		}
 
- 		this.m_api = new DailyAPI(this.sceneMgr);
 
- 		this.m_goPanel.SetActive(false);
 
- 	}
 
- 	public void OpenDaytimePanel()
 
- 	{
 
- 		this.m_api.SceneStart(true, this, new DailyAPI.dgOnSceneStartCallBack(this.OpenDaytimeCallBack));
 
- 	}
 
- 	public void OpenDaytimeCallBack()
 
- 	{
 
- 		base.BaseOpenPanel(DailyMgr.Daily.Daytime.ToString());
 
- 	}
 
- 	public void OpenNightPanel()
 
- 	{
 
- 		this.m_api.SceneStart(false, this, new DailyAPI.dgOnSceneStartCallBack(this.OpenNightCallBack));
 
- 	}
 
- 	public void OpenNightCallBack()
 
- 	{
 
- 		base.BaseOpenPanel(DailyMgr.Daily.Night.ToString());
 
- 	}
 
- 	protected override void OpenPanel(string openType)
 
- 	{
 
- 		DailyMgr.Daily daily = (DailyMgr.Daily)Enum.Parse(typeof(DailyMgr.Daily), openType);
 
- 		if (daily != DailyMgr.Daily.Daytime)
 
- 		{
 
- 			if (daily == DailyMgr.Daily.Night)
 
- 			{
 
- 				this.DisplayNightPanel();
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			this.DisplayDaytimePanel();
 
- 		}
 
- 	}
 
- 	private void DisplayDaytimePanel()
 
- 	{
 
- 		BasePanelMgr.isOpen = false;
 
- 		this.currentDaily = DailyMgr.Daily.Daytime;
 
- 		Debug.Log("昼パートメインをオープンしました。");
 
- 		GameMain.Instance.TutorialPanel.SetImage(TutorialPanel.ImageSet.MainMenu, false);
 
- 		this.m_ctrl.DisplayViewer(DailyMgr.Daily.Daytime);
 
- 		GameMain.Instance.FacilityMgr.ClearCacheFacilityPowerUpResult();
 
- 		Debug.Log("メイドによる施設強化のキャッシュをクリアしました。");
 
- 		this.m_api.SetupTutorial();
 
- 		GameMain.Instance.LifeModeMgr.OnTimeZoneChanged();
 
- 		if (!DailyMgr.IsLegacy)
 
- 		{
 
- 			GameMain.Instance.CharacterMgr.status.CheckTrophyMainMenu();
 
- 		}
 
- 		ScheduleAPI.ErrorCheck();
 
- 	}
 
- 	private void DisplayNightPanel()
 
- 	{
 
- 		BasePanelMgr.isOpen = false;
 
- 		this.currentDaily = DailyMgr.Daily.Night;
 
- 		Debug.Log("夜パートメインをオープンしました。");
 
- 		this.m_ctrl.DisplayViewer(DailyMgr.Daily.Night);
 
- 		GameMain.Instance.FacilityMgr.ClearCacheFacilityPowerUpResult();
 
- 		Debug.Log("メイドによる施設強化のキャッシュをクリアしました。");
 
- 		this.m_api.SetupTutorial();
 
- 		GameMain.Instance.LifeModeMgr.OnTimeZoneChanged();
 
- 		if (!DailyMgr.IsLegacy)
 
- 		{
 
- 			GameMain.Instance.CharacterMgr.status.CheckTrophyMainMenu();
 
- 		}
 
- 	}
 
- 	public void CloseDailyPanel()
 
- 	{
 
- 		if (this.currentDaily == DailyMgr.Daily.Daytime)
 
- 		{
 
- 			ScheduleAPI.BackupParam(SCENE_ID.Morning);
 
- 			ScheduleAPI.BackUpScheduleSlot();
 
- 		}
 
- 		if (!DailyMgr.IsLegacy)
 
- 		{
 
- 			GameMain.Instance.FacilityMgr.UpdateFacilityAssignedMaidData();
 
- 		}
 
- 		base.BaseClosePanel();
 
- 	}
 
- 	public void OnClickMenuButton()
 
- 	{
 
- 		DailyCtrl.ButtonData menuButton = this.m_ctrl.GetMenuButton(UIButton.current);
 
- 		if (menuButton.type == DailyCtrl.ButtonType.Schedule)
 
- 		{
 
- 			base.BaseClosePanel(new Action(base.GetManager<ScheduleMgr>().BaseOpenPanel));
 
- 		}
 
- 		else if (menuButton.type == DailyCtrl.ButtonType.Save)
 
- 		{
 
- 			base.BaseClosePanel(new Action(base.GetManager<SaveAndLoadMgr>().OpenSavePanel));
 
- 		}
 
- 		else if (menuButton.type == DailyCtrl.ButtonType.Load)
 
- 		{
 
- 			base.BaseClosePanel(new Action(base.GetManager<SaveAndLoadMgr>().OpenLoadPanel));
 
- 		}
 
- 		else if (menuButton.type == DailyCtrl.ButtonType.Next)
 
- 		{
 
- 			this.m_pressingNext = true;
 
- 			this.CloseDailyPanel();
 
- 		}
 
- 		else
 
- 		{
 
- 			Dictionary<DailyCtrl.ButtonType, string> dictionary = new Dictionary<DailyCtrl.ButtonType, string>();
 
- 			dictionary.Add(DailyCtrl.ButtonType.Dance, "label_dance");
 
- 			dictionary.Add(DailyCtrl.ButtonType.MaidManagement, "label_maidmanagement");
 
- 			dictionary.Add(DailyCtrl.ButtonType.EventScenario, "label_eventscenario");
 
- 			dictionary.Add(DailyCtrl.ButtonType.Shop, "label_shop");
 
- 			dictionary.Add(DailyCtrl.ButtonType.FacilityManagement, "label_facilitymanagement");
 
- 			dictionary.Add(DailyCtrl.ButtonType.CompetitiveShow, "label_competitiveshow");
 
- 			dictionary.Add(DailyCtrl.ButtonType.Casino, "label_casino");
 
- 			dictionary.Add(DailyCtrl.ButtonType.Trophy, "label_trophy");
 
- 			dictionary.Add(DailyCtrl.ButtonType.FreeMode, "label_free");
 
- 			dictionary.Add(DailyCtrl.ButtonType.PhotoMode, "label_photomode");
 
- 			dictionary.Add(DailyCtrl.ButtonType.DeskCustomize, "label_deskcustomize");
 
- 			dictionary.Add(DailyCtrl.ButtonType.MyRoomCustom, "label_myroom");
 
- 			dictionary.Add(DailyCtrl.ButtonType.ManEdit, "label_useredit");
 
- 			dictionary.Add(DailyCtrl.ButtonType.NPCEdit, "label_npcedit");
 
- 			dictionary.Add(DailyCtrl.ButtonType.PrivateMaidModeSetting, "label_privatemaidmodesetting");
 
- 			dictionary.Add(DailyCtrl.ButtonType.LegacyMode, "label_legacymode");
 
- 			dictionary.Add(DailyCtrl.ButtonType.Karaoke, "label_karaoke");
 
- 			dictionary.Add(DailyCtrl.ButtonType.Credit, "label_credit");
 
- 			if (dictionary.ContainsKey(menuButton.type))
 
- 			{
 
- 				DailyAPI.EndType f_eEndType = DailyAPI.EndType.NormalSceneChange;
 
- 				if (menuButton.type == DailyCtrl.ButtonType.FreeMode)
 
- 				{
 
- 					f_eEndType = DailyAPI.EndType.ToFreeMode;
 
- 				}
 
- 				else if (menuButton.type == DailyCtrl.ButtonType.Trophy || menuButton.type == DailyCtrl.ButtonType.PhotoMode || menuButton.type == DailyCtrl.ButtonType.DeskCustomize || menuButton.type == DailyCtrl.ButtonType.MaidManagement || menuButton.type == DailyCtrl.ButtonType.FacilityManagement)
 
- 				{
 
- 					f_eEndType = DailyAPI.EndType.TakeOver;
 
- 				}
 
- 				this.m_api.EndNextScene(f_eEndType, dictionary[menuButton.type]);
 
- 			}
 
- 			else
 
- 			{
 
- 				Debug.LogWarning("ボタン種類[" + menuButton.type.ToString() + "]は未実装です");
 
- 			}
 
- 		}
 
- 	}
 
- 	protected override void BeforeClose()
 
- 	{
 
- 		this.m_ctrl.SetAllButtonEnable(false);
 
- 	}
 
- 	protected override void AfterClose()
 
- 	{
 
- 		if (this.m_ctrl != null)
 
- 		{
 
- 			this.m_ctrl.SetAllButtonEnable(true);
 
- 		}
 
- 		if (this.m_pressingNext && this.sceneMgr != null && this.m_api != null)
 
- 		{
 
- 			this.m_api.EndNextScene(DailyAPI.EndType.NormalSceneChange, "label");
 
- 		}
 
- 	}
 
- 	protected override void SetFadeTargetPanel()
 
- 	{
 
- 		this.fadeTargetPanel = this.m_goPanel;
 
- 	}
 
- 	private DailyAPI m_api;
 
- 	private DailyCtrl m_ctrl;
 
- 	private DailyMgr.Daily currentDaily;
 
- 	private bool m_pressingNext;
 
- 	public enum Daily
 
- 	{
 
- 		Daytime,
 
- 		Night
 
- 	}
 
- }
 
 
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