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- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- public abstract class BasePhotoWindowManager : MonoBehaviour
- {
- public static void SetCopyData(string title, string value)
- {
- if (!BasePhotoWindowManager.clipboard_.ContainsKey(title))
- {
- BasePhotoWindowManager.clipboard_.Add(title, value);
- }
- else
- {
- BasePhotoWindowManager.clipboard_[title] = value;
- }
- }
- public static string GetCopyData(string title)
- {
- if (!BasePhotoWindowManager.clipboard_.ContainsKey(title))
- {
- return string.Empty;
- }
- return BasePhotoWindowManager.clipboard_[title];
- }
- public void Reset()
- {
- int panelDepth = this.PanelDepth;
- Transform transform = base.gameObject.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- BasePhotoWindow component = transform.GetChild(i).gameObject.GetComponent<BasePhotoWindow>();
- if (!(component == null))
- {
- component.depth = panelDepth++;
- component.SetWindowManager(this);
- }
- }
- }
- public virtual void Awake()
- {
- BasePhotoWindowManager.clipboard_ = new Dictionary<string, string>();
- this.Reset();
- int panelDepth = this.PanelDepth;
- this.front_depth_ = -1;
- Transform transform = base.gameObject.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- BasePhotoWindow component = transform.GetChild(i).gameObject.GetComponent<BasePhotoWindow>();
- if (!(component == null) && component.enabled)
- {
- component.gameObject.SetActive(true);
- this.OnAddWindow(component);
- this.front_depth_ = Math.Max(this.front_depth_, component.depth);
- this.window_dic_.Add(new KeyValuePair<BasePhotoWindow, int>(component, component.depth));
- component.SetWindowManager(this);
- }
- }
- }
- public virtual void Start()
- {
- this.Deserialize();
- }
- protected virtual bool OnAddWindow(BasePhotoWindow add_win)
- {
- return true;
- }
- public BasePhotoWindow GetWindow(string uniqueWindowName)
- {
- foreach (KeyValuePair<BasePhotoWindow, int> keyValuePair in this.window_dic_)
- {
- if (keyValuePair.Key.uniqueName == uniqueWindowName)
- {
- return keyValuePair.Key;
- }
- }
- return null;
- }
- public virtual void ResetPosition()
- {
- foreach (KeyValuePair<BasePhotoWindow, int> keyValuePair in this.window_dic_)
- {
- keyValuePair.Key.ResetPosition();
- }
- }
- public void ActiveWindow(BasePhotoWindow window)
- {
- if (window.depth != this.front_depth_)
- {
- window.depth = ++this.front_depth_;
- }
- if (40 <= this.front_depth_)
- {
- SortedList<int, BasePhotoWindow> sortedList = new SortedList<int, BasePhotoWindow>();
- foreach (KeyValuePair<BasePhotoWindow, int> keyValuePair in this.window_dic_)
- {
- sortedList.Add(keyValuePair.Key.depth, keyValuePair.Key);
- }
- this.front_depth_ = -1;
- foreach (KeyValuePair<int, BasePhotoWindow> keyValuePair2 in sortedList)
- {
- keyValuePair2.Value.depth = ++this.front_depth_;
- }
- }
- }
- public void OnDestroy()
- {
- this.Serialize();
- }
- public Dictionary<string, Dictionary<string, string>> GetWoldStoreData(BasePhotoWindow photo_window)
- {
- return this.GetWoldStoreData(photo_window.name);
- }
- public Dictionary<string, Dictionary<string, string>> GetWoldStoreData(string name)
- {
- if (!this.world_store_data_.ContainsKey(name))
- {
- this.world_store_data_.Add(name, new Dictionary<string, Dictionary<string, string>>());
- }
- return this.world_store_data_[name];
- }
- public void Serialize()
- {
- string name = base.gameObject.name;
- Dictionary<string, Dictionary<string, string>> dictionary = new Dictionary<string, Dictionary<string, string>>();
- foreach (KeyValuePair<BasePhotoWindow, int> keyValuePair in this.window_dic_)
- {
- KeyValuePair<string, Dictionary<string, string>> keyValuePair2 = keyValuePair.Key.Serialize();
- dictionary.Add(keyValuePair2.Key, keyValuePair2.Value);
- }
- if (this.save_data_.ContainsKey(name))
- {
- this.save_data_.Remove(name);
- }
- this.save_data_.Add(name, dictionary);
- string save_fullpath_uidata = this.save_fullpath_uidata;
- Directory.CreateDirectory(save_fullpath_uidata.Replace(Path.GetFileName(save_fullpath_uidata), string.Empty));
- using (MemoryStream memoryStream = new MemoryStream())
- {
- using (BinaryWriter binaryWriter = new BinaryWriter(memoryStream))
- {
- binaryWriter.Write(this.save_header_uidata);
- binaryWriter.Write(1430);
- binaryWriter.Write(this.save_data_.Count);
- foreach (KeyValuePair<string, Dictionary<string, Dictionary<string, string>>> keyValuePair3 in this.save_data_)
- {
- binaryWriter.Write(keyValuePair3.Key);
- binaryWriter.Write(keyValuePair3.Value.Count);
- foreach (KeyValuePair<string, Dictionary<string, string>> keyValuePair4 in keyValuePair3.Value)
- {
- binaryWriter.Write(keyValuePair4.Key);
- binaryWriter.Write(keyValuePair4.Value.Count);
- foreach (KeyValuePair<string, string> keyValuePair5 in keyValuePair4.Value)
- {
- binaryWriter.Write(keyValuePair5.Key);
- binaryWriter.Write(keyValuePair5.Value);
- }
- }
- }
- }
- File.WriteAllBytes(save_fullpath_uidata, memoryStream.ToArray());
- }
- }
- public void Deserialize()
- {
- this.save_data_ = new Dictionary<string, Dictionary<string, Dictionary<string, string>>>();
- string save_fullpath_uidata = this.save_fullpath_uidata;
- Directory.CreateDirectory(save_fullpath_uidata.Replace(Path.GetFileName(save_fullpath_uidata), string.Empty));
- if (!File.Exists(save_fullpath_uidata))
- {
- return;
- }
- using (FileStream fileStream = new FileStream(save_fullpath_uidata, FileMode.Open))
- {
- if (fileStream == null)
- {
- return;
- }
- byte[] buffer = new byte[fileStream.Length];
- fileStream.Read(buffer, 0, (int)fileStream.Length);
- using (BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer)))
- {
- if (binaryReader.ReadString() != this.save_header_uidata)
- {
- NDebug.Assert(this.save_header_uidata + "ファイルのヘッダーが不正です。", false);
- return;
- }
- int num = binaryReader.ReadInt32();
- int num2 = binaryReader.ReadInt32();
- for (int i = 0; i < num2; i++)
- {
- string key = binaryReader.ReadString();
- int num3 = binaryReader.ReadInt32();
- Dictionary<string, Dictionary<string, string>> dictionary = new Dictionary<string, Dictionary<string, string>>();
- for (int j = 0; j < num3; j++)
- {
- string key2 = binaryReader.ReadString();
- int num4 = binaryReader.ReadInt32();
- Dictionary<string, string> dictionary2 = new Dictionary<string, string>();
- for (int k = 0; k < num4; k++)
- {
- string key3 = binaryReader.ReadString();
- string value = binaryReader.ReadString();
- dictionary2.Add(key3, value);
- }
- dictionary.Add(key2, dictionary2);
- }
- this.save_data_.Add(key, dictionary);
- }
- }
- }
- string name = base.gameObject.name;
- if (this.save_data_.ContainsKey(name))
- {
- Dictionary<string, Dictionary<string, string>> dictionary3 = this.save_data_[name];
- if (dictionary3 != null && 0 < dictionary3.Count)
- {
- foreach (KeyValuePair<BasePhotoWindow, int> keyValuePair in this.window_dic_)
- {
- keyValuePair.Key.Deserialize(dictionary3);
- }
- }
- }
- }
- protected abstract string save_fullpath_uidata { get; }
- protected abstract string save_header_uidata { get; }
- public int PanelDepth;
- protected List<KeyValuePair<BasePhotoWindow, int>> window_dic_ = new List<KeyValuePair<BasePhotoWindow, int>>();
- protected Dictionary<string, Dictionary<string, Dictionary<string, string>>> world_store_data_ = new Dictionary<string, Dictionary<string, Dictionary<string, string>>>();
- private static Dictionary<string, string> clipboard_ = new Dictionary<string, string>();
- private int front_depth_;
- private Dictionary<string, Dictionary<string, Dictionary<string, string>>> save_data_;
- }
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