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- using System;
- using System.Collections.Generic;
- using Schedule;
- using UnityEngine;
- using wf;
- using Yotogis;
- public class YotogiOldManager : WfScreenManager
- {
- public void Awake()
- {
- YotogiOld.CreateData();
- YotogiOldManager.instans = this;
- this.stage_select_mgr_ = UTY.GetChildObject(base.gameObject, "YotogiStageSelectManager", false).GetComponent<YotogiOldStageSelectManager>();
- this.skill_select_mgr_ = UTY.GetChildObject(base.gameObject, "SkillSelectManager", false).GetComponent<YotogiOldSkillSelectManager>();
- this.play_mgr_ = UTY.GetChildObject(base.gameObject, "YotogiPlayManager", false).GetComponent<YotogiOldPlayManager>();
- this.result_mgr_ = UTY.GetChildObject(base.gameObject, "YotogiResultManager", false).GetComponent<YotogiOldResultManager>();
- this.sub_chara_select_mgr_ = UTY.GetChildObject(base.gameObject, "SubCharacterSelectManager", false).GetComponent<YotogiOldSubCharacterSelectManager>();
- this.null_mgr_ = UTY.GetChildObject(base.gameObject, "YotogiNullManager", false).GetComponent<YotogiNullManager>();
- this.free_skill_select_mgr_ = UTY.GetChildObject(base.gameObject, "YotogiFreeSkillSelectManager", false).GetComponent<YotogiOldFreeSkillSelectManager>();
- for (int i = 0; i < this.play_skill_array_.Length; i++)
- {
- this.play_skill_array_[i] = new YotogiOldManager.PlayingSkillData();
- }
- this.adv_kag_ = GameMain.Instance.ScriptMgr.adv_kag;
- this.yotogi_kag_ = GameMain.Instance.ScriptMgr.yotogi_kag;
- this.adv_kag_.kag.AddTagCallBack("yotogicall", new KagScript.KagTagCallBack(this.TagYotogiCall));
- this.yotogi_kag_.kag.AddTagCallBack("playbgmroom", new KagScript.KagTagCallBack(this.TagPlayBGMRoom));
- this.yotogi_kag_.kag.AddTagCallBack("controlmask", new KagScript.KagTagCallBack(this.TagControlMask));
- this.yotogi_kag_.enabled = false;
- }
- public override void Start()
- {
- base.Start();
- GameMain.Instance.ScriptMgr.compatibilityMode = true;
- this.maid_ = GameMain.Instance.CharacterMgr.GetMaid(0);
- if (!this.maid_.status.isCompatiblePersonality)
- {
- NDebug.Assert("旧夜伽は性格[" + this.maid_.status.personal.drawName + "]で実行する事はできません", false);
- }
- this.backup_status_.skill_id_list = new HashSet<int>();
- this.CreateBackUpStatus();
- GameMain.Instance.ScriptMgr.yotogi_kag.SetYotogiOldManager(this);
- string b = "SceneYotogiOld";
- if (this.adv_kag_.tag_backup.ContainsKey("free_start"))
- {
- this.is_free_mode_ = true;
- }
- else
- {
- this.is_free_mode_ = false;
- }
- this.is_vr_mode_ = this.adv_kag_.tag_backup.ContainsKey("vr_mode");
- if (this.is_vr_mode_)
- {
- Maid man = GameMain.Instance.CharacterMgr.GetMan(0);
- if (man != null)
- {
- man.Visible = true;
- }
- this.command_menu_ = Utility.CreatePrefab(null, "SceneYotogi/Yotogi/Prefab/Old/VRUI CommandMenu", true).GetComponent<YotogiOldCommandMenuOVR>();
- this.command_menu_.transform.SetParent(base.gameObject.transform, true);
- Transform transform = base.transform;
- while (transform != null && transform.GetComponent<UIRoot>() == null)
- {
- transform = transform.parent;
- }
- this.vr_select_menu_ = VRYotogiOldSelectMenu.Createprefab(transform.gameObject);
- }
- this.is_script_call_ = false;
- if (this.adv_kag_.tag_backup != null && 0 < this.adv_kag_.tag_backup.Count && this.adv_kag_.tag_backup["name"] == b)
- {
- this.is_script_call_ = true;
- NDebug.Assert(this.adv_kag_.tag_backup.ContainsKey("start"), "SceneCallにstartの設定がされていませんでした");
- NDebug.Assert(this.adv_kag_.tag_backup.ContainsKey("label"), "SceneCallにlabelの設定がされていませんでした");
- string text = this.adv_kag_.tag_backup["start"];
- YotogiOldManager.CallScreenType callScreenType = YotogiOldManager.CallScreenType.Null;
- try
- {
- callScreenType = (YotogiOldManager.CallScreenType)Enum.Parse(typeof(YotogiOldManager.CallScreenType), text);
- }
- catch
- {
- NDebug.Assert("[" + text + "]を特定できませんでした", false);
- }
- if ((callScreenType == YotogiOldManager.CallScreenType.SubCharaSelect || callScreenType == YotogiOldManager.CallScreenType.FreeSkillSelect) && this.adv_kag_.tag_backup.ContainsKey("cancel_label"))
- {
- YotogiOldFreeSkillSelectManager yotogiOldFreeSkillSelectManager = this.free_skill_select_mgr_;
- string cancel_label = this.adv_kag_.tag_backup["cancel_label"];
- this.sub_chara_select_mgr_.cancel_label = cancel_label;
- yotogiOldFreeSkillSelectManager.cancel_label = cancel_label;
- }
- string nextLabel = this.adv_kag_.tag_backup["label"];
- this.null_mgr_.SetNextLabel(nextLabel);
- if (callScreenType == YotogiOldManager.CallScreenType.SkillSelect && this.adv_kag_.tag_backup.ContainsKey("edit_label"))
- {
- this.skill_select_mgr_.SetEditNextLabel(this.adv_kag_.tag_backup["edit_label"]);
- }
- this.CallScreen(text);
- }
- else if (this.is_free_mode)
- {
- this.CallScreen(YotogiOldManager.CallScreenType.FreeSkillSelect.ToString());
- }
- else
- {
- this.CallScreen(YotogiOldManager.CallScreenType.StageSelect.ToString());
- }
- }
- public override void Update()
- {
- base.Update();
- }
- public void OnPreFinalize()
- {
- this.adv_kag_ = null;
- this.yotogi_kag_ = null;
- }
- public void OnDestroy()
- {
- YotogiOldManager.instans = null;
- if (this.adv_kag_ != null)
- {
- if (this.adv_kag_.kag != null)
- {
- this.adv_kag_.kag.RemoveTagCallBack("yotogicall");
- }
- this.adv_kag_ = null;
- if (this.yotogi_kag_.kag != null)
- {
- this.yotogi_kag_.kag.RemoveTagCallBack("playbgmroom");
- this.yotogi_kag_.kag.RemoveTagCallBack("controlmask");
- }
- this.yotogi_kag_ = null;
- }
- if (GameMain.Instance != null && GameMain.Instance.ScriptMgr != null)
- {
- GameMain.Instance.ScriptMgr.compatibilityMode = false;
- }
- }
- public bool TagYotogiCall(KagTagSupport tag_data)
- {
- this.adv_kag_.CheckAbsolutelyNecessaryTag(tag_data, "yotogicall", new string[]
- {
- "name",
- "label"
- });
- string text = tag_data.GetTagProperty("name").AsString();
- YotogiOldManager.CallScreenType callScreenType = YotogiOldManager.CallScreenType.Null;
- try
- {
- callScreenType = (YotogiOldManager.CallScreenType)Enum.Parse(typeof(YotogiOldManager.CallScreenType), text);
- }
- catch
- {
- NDebug.Assert("@yotogicall : [" + text + "]を特定できませんでした", false);
- }
- if ((callScreenType == YotogiOldManager.CallScreenType.SubCharaSelect || callScreenType == YotogiOldManager.CallScreenType.FreeSkillSelect) && tag_data.IsValid("cancel_label"))
- {
- YotogiOldFreeSkillSelectManager yotogiOldFreeSkillSelectManager = this.free_skill_select_mgr_;
- string cancel_label = tag_data.GetTagProperty("cancel_label").AsString();
- this.sub_chara_select_mgr_.cancel_label = cancel_label;
- yotogiOldFreeSkillSelectManager.cancel_label = cancel_label;
- }
- this.null_mgr_.SetNextLabel(tag_data.GetTagProperty("label").AsString());
- if (callScreenType == YotogiOldManager.CallScreenType.SkillSelect && tag_data.IsValid("edit_label"))
- {
- this.skill_select_mgr_.SetEditNextLabel(tag_data.GetTagProperty("edit_label").AsString());
- }
- this.CallScreen(text);
- return false;
- }
- public bool TagPlayBGMRoom(KagTagSupport tag_data)
- {
- YotogiOld.StageData stageData = YotogiOld.GetStageData(YotogiOldStageSelectManager.StagePrefab);
- string text = stageData.bgm_file;
- if (!string.IsNullOrEmpty(stageData.bgm_file_night))
- {
- text = ((!GameMain.Instance.CharacterMgr.status.isDaytime) ? stageData.bgm_file_night : text);
- }
- int millisecond = 0;
- if (tag_data.IsValid("fade"))
- {
- millisecond = tag_data.GetTagProperty("fade").AsInteger();
- }
- GameMain.Instance.SoundMgr.PlayBGM(text, GameUty.MillisecondToSecond(millisecond), true);
- return false;
- }
- public bool TagControlMask(KagTagSupport tag_data)
- {
- if (base.cur_call_screen_name == "Play" && this.play_mgr_ != null)
- {
- this.play_mgr_.SetControlMask(true, false);
- }
- return false;
- }
- protected override void SettingChildrenList(Dictionary<string, WfScreenChildren> children_dic)
- {
- children_dic.Add(YotogiOldManager.CallScreenType.StageSelect.ToString(), this.stage_select_mgr_);
- children_dic.Add(YotogiOldManager.CallScreenType.SkillSelect.ToString(), this.skill_select_mgr_);
- children_dic.Add(YotogiOldManager.CallScreenType.Play.ToString(), this.play_mgr_);
- children_dic.Add(YotogiOldManager.CallScreenType.Result.ToString(), this.result_mgr_);
- children_dic.Add(YotogiOldManager.CallScreenType.SubCharaSelect.ToString(), this.sub_chara_select_mgr_);
- children_dic.Add(YotogiOldManager.CallScreenType.FreeSkillSelect.ToString(), this.free_skill_select_mgr_);
- children_dic.Add(YotogiOldManager.CallScreenType.Null.ToString(), this.null_mgr_);
- }
- public void CreateBackUpStatus()
- {
- if (this.maid_ == null)
- {
- return;
- }
- this.backup_status_.param = YotogiOldPlay.Param.Create(this.maid_);
- this.backup_status_.propensity = new HashSet<int>();
- foreach (int item in this.maid_.status.propensitys.GetKeyArray())
- {
- this.backup_status_.propensity.Add(item);
- }
- }
- public void CreateBackUpSkillID()
- {
- if (this.maid_ == null)
- {
- return;
- }
- this.backup_status_.skill_id_list = new HashSet<int>(this.maid_.status.yotogiSkill.oldDatas.GetKeyArray());
- }
- public void SetPlaySkillArray(Skill.Old.Data[] skill_array)
- {
- for (int i = 0; i < this.play_skill_array_.Length; i++)
- {
- this.play_skill_array_[i].exp = 0;
- this.play_skill_array_[i].backup_total_exp = 0;
- this.play_skill_array_[i].is_play = false;
- if (i < skill_array.Length)
- {
- if (this.is_free_mode || this.is_vr_mode)
- {
- this.play_skill_array_[i].skill_pair = YotogiOld.SkillDataPair.CreateBaseDataOnly(this.maid_, skill_array[i]);
- }
- else
- {
- this.play_skill_array_[i].skill_pair = YotogiOld.SkillDataPair.Create(this.maid_, skill_array[i]);
- this.play_skill_array_[i].backup_total_exp = this.play_skill_array_[i].skill_pair.param.expSystem.GetTotalExp();
- }
- }
- else
- {
- this.play_skill_array_[i].skill_pair.base_data = null;
- }
- }
- }
- public bool IsAllCharaBusy()
- {
- bool flag = false;
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- for (int i = 0; i < characterMgr.GetMaidCount(); i++)
- {
- Maid maid = characterMgr.GetMaid(i);
- if (maid != null && maid.Visible && maid.IsBusy)
- {
- flag = true;
- break;
- }
- }
- if (flag)
- {
- return flag;
- }
- for (int j = 0; j < characterMgr.GetManCount(); j++)
- {
- Maid man = characterMgr.GetMan(j);
- if (man != null && man.Visible && man.IsBusy)
- {
- flag = true;
- break;
- }
- }
- return flag;
- }
- public void ResetWorld()
- {
- GameMain.Instance.BgMgr.DelPrefabFromBgAll();
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- for (int i = 0; i < characterMgr.GetStockMaidCount(); i++)
- {
- Maid stockMaid = characterMgr.GetStockMaid(i);
- if (stockMaid != null && stockMaid.body0 != null && stockMaid.body0.isLoadedBody)
- {
- stockMaid.body0.MuneYureL(1f);
- stockMaid.body0.MuneYureR(1f);
- stockMaid.IKTargetToBone("左手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, 0f, false, false);
- stockMaid.IKTargetToBone("右手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, 0f, false, false);
- }
- }
- for (int j = 0; j < characterMgr.GetStockManCount(); j++)
- {
- Maid stockMan = characterMgr.GetStockMan(j);
- if (stockMan != null && stockMan.body0 != null && stockMan.body0.isLoadedBody)
- {
- stockMan.IKTargetToBone("左手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, 0f, false, false);
- stockMan.IKTargetToBone("右手", null, "無し", Vector3.zero, IKCtrlData.IKAttachType.Point, false, 0f, false, false);
- }
- }
- string[] array = new string[]
- {
- "handitem",
- "kousoku_upper",
- "kousoku_lower",
- "skirt",
- "panz",
- "mizugi",
- "onepiece",
- "accanl",
- "accvag",
- "KubiScl",
- "UdeScl",
- "DouPer",
- "sintyou",
- "kata"
- };
- for (int k = 0; k < characterMgr.GetMaidCount(); k++)
- {
- Maid maid = characterMgr.GetMaid(k);
- if (maid != null && maid.Visible)
- {
- maid.OpenMouth(false);
- maid.DelPrefabAll();
- for (int l = 0; l < array.Length; l++)
- {
- maid.ResetProp(array[l], true);
- }
- maid.AllProcPropSeqStart();
- }
- }
- for (int m = 0; m < characterMgr.GetManCount(); m++)
- {
- Maid man = characterMgr.GetMan(m);
- if (man != null && man.Visible)
- {
- man.DelPrefabAll();
- for (int n = 0; n < array.Length; n++)
- {
- man.ResetProp(array[n], false);
- }
- man.AllProcPropSeqStart();
- }
- }
- }
- public void UnVisibleMaidAndMan(bool maid_unvisible, bool man_unvisible)
- {
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- if (man_unvisible)
- {
- for (int i = 0; i < characterMgr.GetManCount(); i++)
- {
- Maid man = characterMgr.GetMan(i);
- if (man != null)
- {
- man.Visible = false;
- }
- }
- }
- if (maid_unvisible)
- {
- for (int j = 0; j < characterMgr.GetMaidCount(); j++)
- {
- Maid maid = characterMgr.GetMaid(j);
- if (maid != null)
- {
- maid.Visible = false;
- }
- }
- }
- }
- public void ApplyStatus()
- {
- int exp = 0;
- for (int i = 0; i < this.play_skill_array.Length; i++)
- {
- Skill.Old.Data base_data = this.play_skill_array[i].skill_pair.base_data;
- if (base_data != null)
- {
- if (this.play_skill_array[i].is_play)
- {
- this.play_skill_array[i].skill_pair.param.playCount += 1u;
- this.play_skill_array[i].skill_pair.param.expSystem.AddExp(this.play_skill_array[i].exp);
- string flagName = "夜伽_カテゴリー_実行回数_" + base_data.category.ToString();
- this.maid_.status.OldStatus.AddFlag(flagName, 1);
- }
- this.play_skill_array[i].exp = 0;
- }
- }
- this.maid_.status.playCountYotogi++;
- this.maid_.status.selectedYotogiClass.expSystem.AddExp(exp);
- this.maid_.status.UpdateClassBonusStatus();
- this.maid_.status.studyRate -= 50;
- List<Skill.Old.Data> learnPossibleSkills = Skill.Old.GetLearnPossibleSkills(this.maid_.status);
- foreach (Skill.Old.Data data in learnPossibleSkills)
- {
- this.maid_.status.yotogiSkill.Add(data.id);
- }
- }
- public void SetRepeatVoiceFile(string file_name, int maid_no)
- {
- this.play_mgr_.SetRepeatVoiceFile(file_name, maid_no);
- }
- public void OnChangeSeikeiken()
- {
- if (!this.is_vr_mode || this.vr_select_menu == null)
- {
- return;
- }
- this.vr_select_menu.skillSelectMgr.UpdateData(this.maid, YotogiOldManager.select_vr_stage_data.stage, YotogiOldManager.select_vr_stage_spot_no);
- }
- public void DebugOnClickCallStageSelect()
- {
- this.null_mgr_.SetNextLabel(string.Empty);
- this.CallScreen(YotogiOldManager.CallScreenType.StageSelect.ToString());
- }
- public void DebugOnClickCallSkillSelect()
- {
- this.null_mgr_.SetNextLabel(string.Empty);
- this.CreateBackUpStatus();
- this.CallScreen(YotogiOldManager.CallScreenType.SkillSelect.ToString());
- }
- public void DebugOnClickCallPlay()
- {
- this.null_mgr_.SetNextLabel(string.Empty);
- this.CallScreen(YotogiOldManager.CallScreenType.Play.ToString());
- }
- public void DebugOnClickCallResult()
- {
- this.null_mgr_.SetNextLabel(string.Empty);
- this.CallScreen(YotogiOldManager.CallScreenType.Result.ToString());
- }
- public void DebugOnClickCallCharaSelect()
- {
- this.null_mgr_.SetNextLabel(string.Empty);
- this.CallScreen(YotogiOldManager.CallScreenType.SubCharaSelect.ToString());
- }
- public void DebugOnClickNewScene()
- {
- this.CallScreen(YotogiOldManager.CallScreenType.FreeSkillSelect.ToString());
- }
- public bool IsCallShouldSubCharaSelect()
- {
- List<int> list = new List<int>();
- HashSet<int> hashSet = new HashSet<int>();
- if (this.is_free_mode)
- {
- int[] keyArray = this.maid.status.yotogiSkill.oldDatas.GetKeyArray();
- for (int i = 0; i < keyArray.Length; i++)
- {
- Skill.Old.Data skillData = YotogiOld.GetSkillData(keyArray[i]);
- if (!hashSet.Contains(skillData.player_num))
- {
- hashSet.Add(skillData.player_num);
- list.Add(skillData.player_num);
- }
- }
- }
- else
- {
- if (this.play_skill_array == null)
- {
- return false;
- }
- for (int j = 0; j < this.play_skill_array.Length; j++)
- {
- if (this.play_skill_array[j] != null && this.play_skill_array[j].skill_pair.base_data != null)
- {
- if (!hashSet.Contains(this.play_skill_array[j].skill_pair.base_data.player_num))
- {
- hashSet.Add(this.play_skill_array[j].skill_pair.base_data.player_num);
- list.Add(this.play_skill_array[j].skill_pair.base_data.player_num);
- }
- }
- }
- }
- list.Sort();
- int playPossibleMaidCount = this.GetPlayPossibleMaidCount();
- int num = 0;
- for (int k = 0; k < list.Count; k++)
- {
- if (list[k] <= playPossibleMaidCount)
- {
- num = list[k];
- }
- }
- return 1 < num;
- }
- public int GetPlayPossibleMaidCount()
- {
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- int num = 0;
- if (this.is_script_call_ && !this.is_free_mode)
- {
- num = ScheduleAPI.GetYotogiMaids(GameMain.Instance.CharacterMgr.status.isDaytime).Count;
- }
- else
- {
- for (int i = 0; i < characterMgr.GetStockMaidCount(); i++)
- {
- Maid stockMaid = characterMgr.GetStockMaid(i);
- if (stockMaid != null && stockMaid.status.isCompatiblePersonality && !stockMaid.status.OldStatus.isRentalMaid)
- {
- num++;
- }
- }
- }
- return num;
- }
- public void GetSubMaidList(List<Maid> draw_list)
- {
- if (draw_list == null)
- {
- return;
- }
- List<Maid> list = new List<Maid>();
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- if (this.is_script_call_ && !this.is_free_mode)
- {
- List<Maid> yotogiMaids = ScheduleAPI.GetYotogiMaids(GameMain.Instance.CharacterMgr.status.isDaytime);
- for (int i = 0; i < yotogiMaids.Count; i++)
- {
- if (yotogiMaids[i] != this.maid_ && this.maid.status.isCompatiblePersonality && !this.maid.status.OldStatus.isRentalMaid)
- {
- list.Add(yotogiMaids[i]);
- }
- }
- }
- else
- {
- for (int j = 0; j < characterMgr.GetStockMaidCount(); j++)
- {
- Maid stockMaid = characterMgr.GetStockMaid(j);
- if (stockMaid != null && this.maid_ != stockMaid && stockMaid.status.isCompatiblePersonality && !stockMaid.status.OldStatus.isRentalMaid)
- {
- list.Add(stockMaid);
- }
- }
- }
- draw_list.Clear();
- draw_list.AddRange(list);
- }
- public void CallVRMenu()
- {
- if (this.vr_select_menu != null)
- {
- this.vr_select_menu.CallFromYotogiScene(YotogiOldManager.select_vr_stage_data, YotogiOldManager.select_vr_stage_spot_no, YotogiOldManager.select_vr_skill_data);
- }
- }
- public void CallVRPlayEnd()
- {
- YotogiOldManager.select_vr_skill_data = null;
- this.play_mgr_.OnClickNext();
- }
- public YotogiOldManager.BackUpStatus GetBackUpStatus()
- {
- return this.backup_status_;
- }
- public Maid maid
- {
- get
- {
- return this.maid_;
- }
- }
- public int skill_select_max_hp
- {
- get
- {
- return this.maid_.status.maxHp;
- }
- }
- public YotogiOldManager.PlayingSkillData[] play_skill_array
- {
- get
- {
- return this.play_skill_array_;
- }
- }
- public YotogiNullManager null_mgr
- {
- get
- {
- return this.null_mgr_;
- }
- }
- public YotogiKagManager yotogi_kag
- {
- get
- {
- return this.yotogi_kag_;
- }
- }
- public bool is_free_mode
- {
- get
- {
- return this.is_free_mode_;
- }
- set
- {
- this.is_free_mode_ = value;
- }
- }
- public int fix_skill_level
- {
- get
- {
- return this.fix_skill_level_;
- }
- set
- {
- this.fix_skill_level_ = wf.Math.RoundMinMax(value, 0, 3);
- }
- }
- public bool is_vr_mode
- {
- get
- {
- return this.is_vr_mode_;
- }
- }
- public YotogiOldCommandMenuOVR command_menu
- {
- get
- {
- return this.command_menu_;
- }
- }
- public VRYotogiOldSelectMenu vr_select_menu
- {
- get
- {
- return this.vr_select_menu_;
- }
- }
- public GameObject skill_select_prefab_object
- {
- get
- {
- return this.free_skill_select_mgr_.skill_select_prefab_object;
- }
- }
- public static YotogiOldManager instans { get; private set; }
- public YotogiOldPlayManager play_mgr
- {
- get
- {
- return this.play_mgr_;
- }
- }
- public void AddDebugLog(string text)
- {
- }
- public static YotogiOld.VRSkillData select_vr_skill_data;
- public static YotogiOld.StageData select_vr_stage_data;
- public static int select_vr_stage_spot_no;
- private Maid maid_;
- private List<Maid> sub_maid_list_ = new List<Maid>();
- private ADVKagManager adv_kag_;
- private YotogiKagManager yotogi_kag_;
- private YotogiNullManager null_mgr_;
- private YotogiOldStageSelectManager stage_select_mgr_;
- private YotogiOldSkillSelectManager skill_select_mgr_;
- private YotogiOldPlayManager play_mgr_;
- private YotogiOldResultManager result_mgr_;
- private YotogiOldSubCharacterSelectManager sub_chara_select_mgr_;
- private bool is_script_call_;
- private bool is_free_mode_;
- private int fix_skill_level_;
- private YotogiOldFreeSkillSelectManager free_skill_select_mgr_;
- private bool is_vr_mode_;
- private YotogiOldCommandMenuOVR command_menu_;
- private VRYotogiOldSelectMenu vr_select_menu_;
- private YotogiOldManager.PlayingSkillData[] play_skill_array_ = new YotogiOldManager.PlayingSkillData[7];
- private YotogiOldManager.BackUpStatus backup_status_ = default(YotogiOldManager.BackUpStatus);
- public enum CallScreenType
- {
- Null,
- StageSelect,
- SkillSelect,
- Play,
- Result,
- SubCharaSelect,
- FreeSkillSelect
- }
- public class PlayingSkillData
- {
- public YotogiOld.SkillDataPair skill_pair;
- public int exp;
- public int backup_total_exp;
- public bool is_play;
- }
- public struct BackUpStatus
- {
- public YotogiOldPlay.Param param;
- public HashSet<int> skill_id_list;
- public HashSet<int> propensity;
- }
- }
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