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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using I2.Loc;
- using UnityEngine;
- using UnityEngine.UI;
- using wf;
- using Yotogis;
- public class YotogiCommandMenuOVR : MonoBehaviour
- {
- public void Awake()
- {
- this.clone_src_.gameObject.SetActive(false);
- this.command_height_ = (int)(this.clone_src_.rect.height * this.clone_src_.localScale.y);
- }
- public void Start()
- {
- this.is_attach_hand_mode_ = false;
- if (this.devideType == GameMain.VRDeviceType.RIFT_TOUCH || this.devideType == GameMain.VRDeviceType.VIVE)
- {
- this.is_attach_hand_mode_ = true;
- this.use_adjustment_transform_ = ((this.devideType != GameMain.VRDeviceType.RIFT_TOUCH) ? this.adjustment_htc_pos_ : this.adjustment_rift_pos_);
- }
- this.command_draw_mgr_.ChangeDeviceMode(this.devideType);
- this.draw_gruoup_ = this.command_draw_mgr_.GetComponent<CanvasGroup>();
- if (this.is_attach_hand_mode_)
- {
- GameMain.Instance.OvrMgr.OvrCamera.HandLimitMode = AVRControllerBehavior.LIMIT_MODE.NO_WARP;
- GameMain.Instance.OvrMgr.OvrCamera.HandYotogiMode = true;
- this.AttachHand();
- }
- }
- private void OnDestroy()
- {
- if (GameMain.Instance.VRMode)
- {
- GameMain.Instance.OvrMgr.OvrCamera.HandLimitMode = AVRControllerBehavior.LIMIT_MODE.NORMAL;
- GameMain.Instance.OvrMgr.OvrCamera.HandYotogiMode = false;
- }
- }
- private void AttachHand()
- {
- if (GameMain.Instance.VRMode)
- {
- this.controller_L_ = GameMain.Instance.OvrMgr.OvrCamera.GetVRControllerButtons(true);
- this.controller_R_ = GameMain.Instance.OvrMgr.OvrCamera.GetVRControllerButtons(false);
- this.controller_trans_L_ = this.controller_L_.transform;
- this.controller_trans_R_ = this.controller_R_.transform;
- this.controller_attach_side_L_ = false;
- }
- }
- public void SetOnEnterEvetn(Action<Skill.Data.Command.Data> call_event)
- {
- this.call_event_ = call_event;
- }
- public void ReserveSkillCommand(Skill.Data.Command skill_command)
- {
- this.DestroySkillCommand();
- for (int i = 0; i < skill_command.data.Length; i++)
- {
- if (this.command_dic_.ContainsKey(skill_command.data[i]))
- {
- return;
- }
- Skill.Data.Command.Data data = skill_command.data[i];
- RectTransform rectTransform = UnityEngine.Object.Instantiate<RectTransform>(this.clone_src_);
- rectTransform.SetParent(this.command_panel_, false);
- rectTransform.GetComponent<Text>().text = data.basic.name;
- rectTransform.GetComponent<Localize>().SetTerm(data.basic.termName);
- rectTransform.gameObject.SetActive(false);
- this.command_dic_.Add(data, rectTransform);
- }
- }
- public void ClearCommand()
- {
- foreach (KeyValuePair<Skill.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)
- {
- keyValuePair.Value.gameObject.SetActive(false);
- }
- }
- public void DestroySkillCommand()
- {
- foreach (KeyValuePair<Skill.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)
- {
- UnityEngine.Object.Destroy(keyValuePair.Value.gameObject);
- }
- this.command_dic_.Clear();
- this.select_command_ = null;
- }
- public void AddCommand(Skill.Data.Command.Data command_data)
- {
- if (!this.command_dic_.ContainsKey(command_data))
- {
- return;
- }
- this.command_dic_[command_data].gameObject.SetActive(true);
- }
- public void FixCommand()
- {
- int num = int.MaxValue;
- int num2 = 0;
- Skill.Data.Command.Data data = null;
- foreach (KeyValuePair<Skill.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)
- {
- if (keyValuePair.Value.gameObject.activeSelf)
- {
- Vector3 localPosition = keyValuePair.Value.localPosition;
- localPosition.y = (float)(this.command_height_ * (num2++ * -1));
- keyValuePair.Value.localPosition = localPosition;
- if (keyValuePair.Key.basic.id < num)
- {
- num = keyValuePair.Key.basic.id;
- data = keyValuePair.Key;
- }
- }
- }
- if (data != null)
- {
- if (this.select_command_ == null)
- {
- this.select_command_ = data;
- }
- bool visible = this.visible;
- if (!visible)
- {
- this.visible = true;
- }
- this.Select(this.select_command_);
- if (!visible)
- {
- this.visible = false;
- }
- }
- else
- {
- this.select_command_ = null;
- this.visible = false;
- }
- }
- public bool Next()
- {
- if (!this.visible)
- {
- return false;
- }
- if (this.cbl_class != null)
- {
- this.cbl_class.Next();
- this.cbl_class.Enter();
- }
- List<Skill.Data.Command.Data> list = new List<Skill.Data.Command.Data>();
- foreach (KeyValuePair<Skill.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)
- {
- if (keyValuePair.Value.gameObject.activeSelf)
- {
- list.Add(keyValuePair.Key);
- }
- }
- list.Sort((Skill.Data.Command.Data a, Skill.Data.Command.Data b) => a.basic.id - b.basic.id);
- int i = 0;
- while (i < list.Count)
- {
- if (list[i] != this.select_command_)
- {
- i++;
- }
- else
- {
- if (this.is_commandloop_)
- {
- if (i + 1 < list.Count)
- {
- this.Select(list[i + 1]);
- }
- else
- {
- this.Select(list[0]);
- }
- return true;
- }
- if (i + 1 < list.Count)
- {
- this.Select(list[i + 1]);
- return true;
- }
- return false;
- }
- }
- return false;
- }
- public bool Prev()
- {
- if (!this.visible)
- {
- return false;
- }
- if (this.cbl_class != null)
- {
- this.cbl_class.Prev();
- this.cbl_class.Enter();
- }
- List<Skill.Data.Command.Data> list = new List<Skill.Data.Command.Data>();
- foreach (KeyValuePair<Skill.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)
- {
- if (keyValuePair.Value.gameObject.activeSelf)
- {
- list.Add(keyValuePair.Key);
- }
- }
- list.Sort((Skill.Data.Command.Data a, Skill.Data.Command.Data b) => a.basic.id - b.basic.id);
- int i = 0;
- while (i < list.Count)
- {
- if (list[i] != this.select_command_)
- {
- i++;
- }
- else
- {
- if (this.is_commandloop_)
- {
- if (0 <= i - 1)
- {
- this.Select(list[i - 1]);
- }
- else
- {
- this.Select(list[list.Count - 1]);
- }
- return true;
- }
- if (0 <= i - 1)
- {
- this.Select(list[i - 1]);
- return true;
- }
- return false;
- }
- }
- return false;
- }
- public void Enter()
- {
- if (!this.visible)
- {
- return;
- }
- if (this.select_command_ != null && this.call_event_ != null)
- {
- this.call_event_(this.select_command_);
- }
- }
- public void Select(Skill.Data.Command.Data command_data)
- {
- if (!this.visible)
- {
- return;
- }
- if (!this.command_dic_[command_data].gameObject.activeSelf)
- {
- int num = -1;
- foreach (KeyValuePair<Skill.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)
- {
- if (keyValuePair.Value.gameObject.activeSelf && num < keyValuePair.Key.basic.id)
- {
- num = keyValuePair.Key.basic.id;
- command_data = keyValuePair.Key;
- }
- }
- }
- int num2 = 0;
- foreach (KeyValuePair<Skill.Data.Command.Data, RectTransform> keyValuePair2 in this.command_dic_)
- {
- if (keyValuePair2.Value.gameObject.activeSelf)
- {
- keyValuePair2.Value.GetComponent<Text>().color = ((keyValuePair2.Key != command_data) ? Color.gray : Color.white);
- if (keyValuePair2.Key == command_data)
- {
- Vector3 localPosition = this.command_panel_.transform.localPosition;
- localPosition.y = (float)this.GetPanelPosY(num2);
- if (this.select_command_ == command_data)
- {
- this.command_panel_.transform.localPosition = localPosition;
- }
- else
- {
- iTween.Stop(this.command_panel_.gameObject);
- iTween component = this.command_panel_.GetComponent<iTween>();
- if (component != null)
- {
- UnityEngine.Object.DestroyImmediate(component);
- }
- Hashtable args = TweenHash.EaseOutSine(TweenHash.Type.Position, localPosition, 0.15f);
- iTween.MoveTo(this.command_panel_.gameObject, args);
- }
- this.select_command_ = command_data;
- }
- num2++;
- }
- }
- }
- public bool visible
- {
- get
- {
- return base.gameObject.activeSelf;
- }
- set
- {
- base.gameObject.SetActive(value);
- }
- }
- public float alpha
- {
- get
- {
- return this.draw_gruoup_.alpha;
- }
- set
- {
- this.draw_gruoup_.alpha = value;
- }
- }
- public YotogiCommandMenuOVRWithChubLip cbl_class
- {
- get
- {
- return this.cbl_class_;
- }
- }
- private void Update()
- {
- if (this.is_attach_hand_mode_)
- {
- this.alpha = (float)((!GameMain.Instance.OvrMgr.OvrCamera.IsHandPenMode) ? 1 : 0);
- if (GameMain.Instance.OvrMgr.OvrCamera.IsHandPenMode)
- {
- return;
- }
- bool handYotogiMode = GameMain.Instance.OvrMgr.ovr_obj.left_controller.controller.HandYotogiMode;
- bool handYotogiMode2 = GameMain.Instance.OvrMgr.ovr_obj.right_controller.controller.HandYotogiMode;
- if (this.m_bBackHandL != handYotogiMode)
- {
- if (handYotogiMode)
- {
- this.controller_attach_side_L_ = true;
- }
- else if (handYotogiMode2)
- {
- this.controller_attach_side_L_ = false;
- }
- this.m_bBackHandL = handYotogiMode;
- }
- if (this.m_bBackHandR != handYotogiMode2)
- {
- if (handYotogiMode2)
- {
- this.controller_attach_side_L_ = false;
- }
- else if (handYotogiMode)
- {
- this.controller_attach_side_L_ = true;
- }
- this.m_bBackHandR = handYotogiMode2;
- }
- if (!handYotogiMode && !handYotogiMode2)
- {
- this.alpha = 0f;
- return;
- }
- if (this.controller_attach_side_L_ && !handYotogiMode)
- {
- return;
- }
- if (!this.controller_attach_side_L_ && !handYotogiMode2)
- {
- return;
- }
- AVRControllerButtons avrcontrollerButtons;
- Transform transform;
- if (this.controller_attach_side_L_)
- {
- avrcontrollerButtons = this.controller_L_;
- transform = this.controller_trans_L_;
- if (handYotogiMode2 && this.controller_R_.GetPressDown(AVRControllerButtons.BTN.TRIGGER))
- {
- this.controller_attach_side_L_ = false;
- this.change_hand_ = true;
- }
- }
- else
- {
- avrcontrollerButtons = this.controller_R_;
- transform = this.controller_trans_R_;
- if (handYotogiMode && this.controller_L_.GetPressDown(AVRControllerButtons.BTN.TRIGGER))
- {
- this.controller_attach_side_L_ = true;
- this.change_hand_ = true;
- }
- }
- if (avrcontrollerButtons != null)
- {
- if (avrcontrollerButtons.Type == AVRControllerButtons.TYPE.TOUCH)
- {
- Vector2 axis = avrcontrollerButtons.GetAxis();
- if (axis.y < -0.3f)
- {
- if (!this.stick_down_)
- {
- this.Next();
- }
- this.stick_down_ = true;
- }
- else if (axis.y > 0.3f)
- {
- if (!this.stick_down_)
- {
- this.Prev();
- }
- this.stick_down_ = true;
- }
- else
- {
- this.stick_down_ = false;
- }
- }
- else if (avrcontrollerButtons.Type == AVRControllerButtons.TYPE.VIVE && avrcontrollerButtons.GetPressUp(AVRControllerButtons.BTN.STICK_PAD))
- {
- Vector2 axis2 = avrcontrollerButtons.GetAxis();
- if (axis2.y < -0.3f)
- {
- this.Next();
- }
- else if (axis2.y > 0.3f)
- {
- this.Prev();
- }
- }
- }
- if (avrcontrollerButtons != null && !avrcontrollerButtons.GetPress(AVRControllerButtons.BTN.VIRTUAL_L_CLICK) && avrcontrollerButtons.GetPressUp(AVRControllerButtons.BTN.TRIGGER))
- {
- if (!this.change_hand_)
- {
- this.Enter();
- }
- this.change_hand_ = false;
- }
- if (transform != null)
- {
- base.transform.position = transform.position;
- base.transform.rotation = transform.rotation;
- this.command_draw_mgr_.imagePositionOffset = this.use_adjustment_transform_.anchoredPosition;
- this.command_draw_mgr_.rotationOffset = this.use_adjustment_transform_.localEulerAngles;
- }
- }
- if (!this.is_attach_hand_mode_)
- {
- bool flag = false;
- if (GameMain.Instance.OvrMgr != null)
- {
- flag = GameMain.Instance.OvrMgr.OvrCamera.IsUIShow;
- }
- this.command_draw_mgr_.isVisible = !flag;
- if (this.command_draw_mgr_.isVisible)
- {
- if (Input.GetKeyDown(KeyCode.DownArrow))
- {
- this.Next();
- }
- if (Input.GetKeyDown(KeyCode.UpArrow))
- {
- this.Prev();
- }
- if (Input.GetKeyDown(KeyCode.Return))
- {
- this.Enter();
- }
- }
- }
- }
- private int GetPanelPosY(int select_command_no)
- {
- return this.command_height_ * select_command_no;
- }
- private GameMain.VRDeviceType devideType
- {
- get
- {
- return GameMain.Instance.VRDeviceTypeID;
- }
- }
- private bool m_bBackHandL;
- private bool m_bBackHandR;
- [SerializeField]
- private RectTransform command_panel_;
- [SerializeField]
- private RectTransform clone_src_;
- [SerializeField]
- private YotogiCommandMenuOVRWithChubLip cbl_class_;
- [SerializeField]
- private VRCommandMenuDrawManager command_draw_mgr_;
- [SerializeField]
- private bool is_commandloop_;
- [SerializeField]
- private RectTransform adjustment_rift_pos_;
- [SerializeField]
- private RectTransform adjustment_htc_pos_;
- private int command_height_;
- private bool is_attach_hand_mode_;
- private Dictionary<Skill.Data.Command.Data, RectTransform> command_dic_ = new Dictionary<Skill.Data.Command.Data, RectTransform>();
- private Skill.Data.Command.Data select_command_;
- private Action<Skill.Data.Command.Data> call_event_;
- private CanvasGroup draw_gruoup_;
- private bool controller_attach_side_L_;
- private AVRControllerButtons controller_L_;
- private AVRControllerButtons controller_R_;
- private Transform controller_trans_L_;
- private Transform controller_trans_R_;
- private RectTransform use_adjustment_transform_;
- private bool change_hand_;
- private bool stick_down_;
- }
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