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- using System;
- using I2.Loc;
- using UnityEngine;
- public class SystemDialog : MonoBehaviour
- {
- public bool IsDecided
- {
- get
- {
- return this.m_bDecided;
- }
- }
- private void Awake()
- {
- }
- public void Init()
- {
- this.m_uiPanel = base.gameObject.GetComponent<UIPanel>();
- this.m_goMsg = UTY.GetChildObject(base.gameObject, "Base/Message", false);
- this.m_uiMsg = this.m_goMsg.GetComponent<UILabel>();
- this.m_goOk = UTY.GetChildObject(base.gameObject, "Base/Ok", false);
- this.m_uiBtnOk = this.m_goOk.GetComponent<UIButton>();
- this.m_goCancel = UTY.GetChildObject(base.gameObject, "Base/Cancel", false);
- this.m_uiBtnCancel = this.m_goCancel.GetComponent<UIButton>();
- this.m_goOk.SetActive(false);
- this.m_goCancel.SetActive(false);
- EventDelegate.Set(this.m_uiBtnOk.onClick, new EventDelegate.Callback(this.OnClickOk));
- EventDelegate.Set(this.m_uiBtnCancel.onClick, new EventDelegate.Callback(this.OnClickCancel));
- base.gameObject.SetActive(false);
- }
- private void Start()
- {
- }
- public void SetOnClickCallBack(SystemDialog.OnClick f_dgOk, SystemDialog.OnClick f_dgCancel = null)
- {
- this.m_dgOnClickOk = f_dgOk;
- this.m_dgOnClickCancel = f_dgCancel;
- }
- public void Show(string f_strMsg, SystemDialog.TYPE f_eType, SystemDialog.OnClick f_dgOk = null, SystemDialog.OnClick f_dgCancel = null)
- {
- if (!this.m_bDecided)
- {
- NDebug.Assert("ダイアログの二重呼出しはできません。", false);
- }
- if (string.IsNullOrEmpty(f_strMsg))
- {
- f_strMsg = string.Empty;
- }
- this.m_uiMsg.text = f_strMsg.Replace('|', '\n');
- this.m_goOk.SetActive(true);
- if (f_eType == SystemDialog.TYPE.OK_CANCEL || f_eType == SystemDialog.TYPE.YES_NO)
- {
- this.m_goCancel.SetActive(true);
- }
- else
- {
- this.m_goCancel.SetActive(false);
- }
- if (f_eType == SystemDialog.TYPE.OK_CANCEL || f_eType == SystemDialog.TYPE.OK)
- {
- this.m_goOk.GetComponent<UIButton>().normalSprite = "cm3d2_dialog_buttom_ok";
- this.m_goCancel.GetComponent<UIButton>().normalSprite = "cm3d2_dialog_buttom_cancel";
- }
- else if (f_eType == SystemDialog.TYPE.YES_NO)
- {
- this.m_goOk.GetComponent<UIButton>().normalSprite = "cm3d2_dialog_buttom_yes";
- this.m_goCancel.GetComponent<UIButton>().normalSprite = "cm3d2_dialog_buttom_no";
- }
- if (f_dgOk == null)
- {
- f_dgOk = new SystemDialog.OnClick(this.OnCloseDefaultEvent);
- }
- if (f_dgCancel == null)
- {
- f_dgCancel = new SystemDialog.OnClick(this.OnCloseDefaultEvent);
- }
- if (f_dgOk != null)
- {
- if (f_dgCancel == null)
- {
- this.SetOnClickCallBack(f_dgOk, null);
- }
- else
- {
- this.SetOnClickCallBack(f_dgOk, f_dgCancel);
- }
- }
- base.gameObject.SetActive(true);
- iTween.StopByName(base.gameObject, "sysdlg");
- iTween.ValueTo(base.gameObject, iTween.Hash(new object[]
- {
- "name",
- "sysdlg",
- "from",
- this.m_uiPanel.alpha,
- "to",
- 1.0,
- "time",
- 0.3 * (double)GameMain.Instance.CMSystem.FadeSpeedRate,
- "onUpdate",
- "UpdateAlpha"
- }));
- this.m_bDecided = false;
- }
- public void ShowFromLanguageTerm(string messageTerm, SystemDialog.TYPE f_eType, SystemDialog.OnClick f_dgOk = null, SystemDialog.OnClick f_dgCancel = null)
- {
- this.Show(LocalizationManager.GetTranslation(messageTerm, true, 0, true, false, null, null), f_eType, f_dgOk, f_dgCancel);
- }
- public void UpdateAlpha(float f_fNewValue)
- {
- this.m_uiPanel.alpha = f_fNewValue;
- }
- public void CompleteHide()
- {
- this.Hide();
- }
- public void Hide()
- {
- base.gameObject.SetActive(false);
- this.m_goOk.SetActive(false);
- this.m_goCancel.SetActive(false);
- this.m_dgOnClickOk = null;
- this.m_dgOnClickCancel = null;
- }
- public void Close()
- {
- if (base.gameObject.activeSelf)
- {
- iTween.StopByName(base.gameObject, "sysdlg");
- iTween.ValueTo(base.gameObject, iTween.Hash(new object[]
- {
- "name",
- "sysdlg",
- "from",
- this.m_uiPanel.alpha,
- "to",
- 0.0,
- "time",
- 0.3 * (double)GameMain.Instance.CMSystem.FadeSpeedRate,
- "onUpdate",
- "UpdateAlpha",
- "onComplete",
- "CompleteHide"
- }));
- }
- }
- private void OnClickOk()
- {
- this.m_bDecided = true;
- if (this.m_dgOnClickOk != null)
- {
- SystemDialog.OnClick dgOnClickOk = this.m_dgOnClickOk;
- this.m_dgOnClickOk = null;
- dgOnClickOk();
- }
- }
- private void OnClickCancel()
- {
- this.m_bDecided = true;
- if (this.m_dgOnClickCancel != null)
- {
- SystemDialog.OnClick dgOnClickCancel = this.m_dgOnClickCancel;
- this.m_dgOnClickCancel = null;
- dgOnClickCancel();
- }
- }
- private void OnCloseDefaultEvent()
- {
- GameMain.Instance.SysDlg.Close();
- }
- private void Update()
- {
- }
- private GameObject m_goOk;
- private UIButton m_uiBtnOk;
- private GameObject m_goCancel;
- private UIButton m_uiBtnCancel;
- private GameObject m_goMsg;
- private UILabel m_uiMsg;
- private UIPanel m_uiPanel;
- private SystemDialog.OnClick m_dgOnClickOk;
- private SystemDialog.OnClick m_dgOnClickCancel;
- private bool m_bDecided = true;
- public delegate void OnClick();
- public enum TYPE
- {
- OK,
- OK_CANCEL,
- YES_NO
- }
- }
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