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							- using System;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace RenderHeads.Media.AVProVideo
 
- {
 
- 	[AddComponentMenu("AVPro Video/Update Stereo Material", 400)]
 
- 	[HelpURL("http://renderheads.com/product/avpro-video/")]
 
- 	public class UpdateStereoMaterial : MonoBehaviour
 
- 	{
 
- 		private void Awake()
 
- 		{
 
- 			this._cameraPositionId = Shader.PropertyToID("_cameraPosition");
 
- 			this._viewMatrixId = Shader.PropertyToID("_ViewMatrix");
 
- 			if (this._camera == null)
 
- 			{
 
- 				Debug.LogWarning("[AVProVideo] No camera set for UpdateStereoMaterial component. If you are rendering in stereo then it is recommended to set this.");
 
- 			}
 
- 		}
 
- 		private void SetupMaterial(Material m, Camera camera)
 
- 		{
 
- 			m.SetVector(this._cameraPositionId, camera.transform.position);
 
- 			m.SetMatrix(this._viewMatrixId, camera.worldToCameraMatrix.transpose);
 
- 		}
 
- 		private void LateUpdate()
 
- 		{
 
- 			Camera camera = this._camera;
 
- 			if (camera == null)
 
- 			{
 
- 				camera = Camera.main;
 
- 			}
 
- 			if (this._renderer == null && this._material == null)
 
- 			{
 
- 				this._renderer = base.gameObject.GetComponent<MeshRenderer>();
 
- 			}
 
- 			if (camera != null)
 
- 			{
 
- 				if (this._renderer != null)
 
- 				{
 
- 					this.SetupMaterial(this._renderer.material, camera);
 
- 				}
 
- 				if (this._material != null)
 
- 				{
 
- 					this.SetupMaterial(this._material, camera);
 
- 				}
 
- 				if (this._uGuiComponent != null)
 
- 				{
 
- 					this.SetupMaterial(this._uGuiComponent.material, camera);
 
- 				}
 
- 			}
 
- 		}
 
- 		[Header("Stereo camera")]
 
- 		public Camera _camera;
 
- 		[Header("Rendering elements")]
 
- 		public MeshRenderer _renderer;
 
- 		public Graphic _uGuiComponent;
 
- 		public Material _material;
 
- 		private int _cameraPositionId;
 
- 		private int _viewMatrixId;
 
- 	}
 
- }
 
 
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