OtherCommandShortcut.cs 227 B

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  1. using System;
  2. using UnityEngine;
  3. public class OtherCommandShortcut : MonoBehaviour
  4. {
  5. public bool isEnableHandUI { get; set; }
  6. public void Init(bool b)
  7. {
  8. }
  9. [SerializeField]
  10. private CircleListSelectUI m_CircleList;
  11. }