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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Globalization;
- using System.IO;
- using System.Linq;
- using System.Threading;
- using I2.Loc;
- using Kasizuki;
- using MaidStatus;
- using Schedule;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.VR;
- using Yotogis;
- public class GameMain : MonoSingleton<GameMain>
- {
- public bool IsDebugCharaLoad
- {
- get
- {
- return this.m_boDebugCharaLoad;
- }
- }
- public static GameMain Instance
- {
- get
- {
- return GameMain.m_objInstance;
- }
- }
- public static int tick_count
- {
- get
- {
- return GameMain.m_TickCount;
- }
- }
- public CameraMain MainCamera
- {
- get
- {
- return this.m_camMainCamera;
- }
- }
- public Camera ThumCamera
- {
- get
- {
- return this.m_camThumCamera;
- }
- }
- public LightMain MainLight
- {
- get
- {
- return this.m_camMainLight;
- }
- }
- public CMSystem CMSystem
- {
- get
- {
- return this.m_System;
- }
- }
- public ScriptManager ScriptMgr
- {
- get
- {
- return this.script_mgr_;
- }
- }
- public ScriptManagerFast ScriptMgrFast
- {
- get
- {
- return this.script_mgr_fast_;
- }
- }
- public AnmParse AnmParse
- {
- get
- {
- return this.anm_parse_;
- }
- }
- public EnumData EnumDataMPN { get; private set; }
- public EnumData EnumDataPartsColor { get; private set; }
- public MenuDataBase MenuDataBase { get; private set; }
- public SoundMgr SoundMgr
- {
- get
- {
- return this.m_SoundMgr;
- }
- }
- public CharacterMgr CharacterMgr
- {
- get
- {
- return this.m_CharacterMgr;
- }
- }
- public BgMgr BgMgr
- {
- get
- {
- return this.m_BgMgr;
- }
- }
- public FacilityManager FacilityMgr
- {
- get
- {
- return this.m_FacilityMgr;
- }
- }
- public KasizukiManager KasizukiMgr
- {
- get
- {
- return this.m_KasizukiMgr;
- }
- }
- public ScenarioSelectMgr ScenarioSelectMgr
- {
- get
- {
- return this.m_ScenarioSelectMgr;
- }
- }
- public SystemDialog SysDlg
- {
- get
- {
- return this.m_SysDlg;
- }
- }
- public LoadIcon LoadIcon
- {
- get
- {
- return this.m_LoadIcon;
- }
- }
- public SystemShortcut SysShortcut
- {
- get
- {
- return this.m_SysShortcut;
- }
- }
- public FpsCounter FpsCounter
- {
- get
- {
- return this.m_FpsCounter;
- }
- }
- public MessageWindowMgr MsgWnd
- {
- get
- {
- return this.m_MsgWnd;
- }
- }
- public TutorialPanel TutorialPanel
- {
- get
- {
- return this.m_TutorialPanel;
- }
- }
- public bool isQuitting
- {
- get
- {
- return this.m_bQuitting;
- }
- }
- public bool IsForceSkip()
- {
- return Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
- }
- public bool VRMode
- {
- get
- {
- return this.m_bVRMode;
- }
- }
- public bool VRDummyMode
- {
- get
- {
- return this.m_bVRDummyMode;
- }
- set
- {
- if (value || this.m_bVRDummyMode)
- {
- this.m_bVRMode = value;
- this.m_bVRDummyMode = value;
- }
- else
- {
- this.m_bVRDummyMode = value;
- }
- }
- }
- public bool IsVRDeviceReady
- {
- get
- {
- return this.m_bIsVRDeviceReady;
- }
- }
- public GameMain.VRFamilyType VRFamily
- {
- get
- {
- return this.m_eVRFamily;
- }
- }
- public GameMain.VRDeviceType VRDeviceTypeID
- {
- get
- {
- if (this.m_eVRDeviceType == GameMain.VRDeviceType.FOVE && SceneVRCommunication.Instance != null)
- {
- return GameMain.VRDeviceType.RIFT;
- }
- return this.m_eVRDeviceType;
- }
- set
- {
- this.m_eVRDeviceType = value;
- }
- }
- public OvrMgr OvrMgr
- {
- get
- {
- return this.m_OvrMgr;
- }
- }
- public OVRLipSync LipSyncMgr
- {
- get
- {
- return this.m_LipSyncMgr;
- }
- }
- public OvrIK OvrIK
- {
- get
- {
- return OvrIK.Instance;
- }
- }
- public Webs Webs
- {
- get
- {
- return this.m_Webs;
- }
- }
- public override void OnInitialize()
- {
- string[] commandLineArgs = Environment.GetCommandLineArgs();
- GameMain.m_objInstance = this;
- bool flag = false;
- if (!string.IsNullOrEmpty(Array.Find<string>(commandLineArgs, (string s) => s.ToLower().Contains("/reboot"))))
- {
- flag = true;
- }
- if (!flag)
- {
- Process currentProcess = Process.GetCurrentProcess();
- string processName = currentProcess.ProcessName;
- Process[] processesByName = Process.GetProcessesByName(processName);
- foreach (Process process in processesByName)
- {
- if (process.Id != currentProcess.Id)
- {
- NUty.WinMessageBox(NUty.GetWindowHandle(), "ゲームは既に起動しています。", "警告", 48);
- Application.Quit();
- return;
- }
- }
- }
- UnityEngine.Debug.Log("TestSingleton#OnInitialize");
- LocalizationManager.CurrentLanguage = "English";
- Thread.CurrentThread.CurrentCulture = new CultureInfo("ja-JP");
- UnityEngine.Debug.Log(SystemInfo.operatingSystem);
- UnityEngine.Debug.Log(string.Concat(new object[]
- {
- SystemInfo.processorType,
- " : ",
- SystemInfo.processorCount,
- "Core"
- }));
- UnityEngine.Debug.Log(SystemInfo.systemMemorySize + " MB System Memory ");
- UnityEngine.Debug.Log(string.Concat(new object[]
- {
- SystemInfo.graphicsDeviceName,
- " : ",
- SystemInfo.graphicsMemorySize,
- "MB : ",
- SystemInfo.graphicsDeviceType
- }));
- string text = SystemInfo.graphicsDeviceName.ToLower();
- if (text.Contains("radeon") && text.Contains("hd") && NUty.WinMessageBox(NUty.GetWindowHandle(), "ご利用中のグラフィックボード・ビデオカード(" + SystemInfo.graphicsDeviceName + ")は非対応の機種です。\nゲーム中にクラッシュする場合があります。\n公式ページより対応GPUをご確認下さい。\nこのままゲームを続行しますか?", "ご注意", 52) == 7)
- {
- Application.Quit();
- }
- if (!string.IsNullOrEmpty(Array.Find<string>(commandLineArgs, (string s) => s.ToLower().Contains("/vr"))))
- {
- this.m_bVRMode = true;
- }
- else
- {
- this.m_bVRMode = false;
- }
- VRSettings.enabled = this.m_bVRMode;
- if (!this.m_bVRMode)
- {
- VRSettings.LoadDeviceByName("None");
- }
- string fullPath = Path.GetFullPath(".\\");
- if (!UTY.IsLowercaseAlphanumeric(fullPath))
- {
- }
- this.m_boDebugCharaLoad = false;
- NDebug.Assert(this.m_camMainCamera != null, "GameMainにメインカメラが設定されていません。");
- NDebug.Assert(this.m_camThumCamera != null, "GameMainにサムネイル用カメラが設定されていません。");
- NDebug.Assert(this.m_camMainLight != null, "GameMainにメインライトが設定されていません。");
- UTY.InitDll();
- base.transform.position = Vector3.zero;
- Transform transform = base.transform.Find("BG");
- NDebug.Assert(transform != null, "__GameMain__の子にBGが居ません。");
- transform.position = Vector3.zero;
- Transform transform2 = base.transform.Find("Camera");
- NDebug.Assert(transform2 != null, "__GameMain__の子にCameraが居ません。");
- transform2.position = Vector3.zero;
- GameUty.DeviceInitialize();
- this.m_System = new CMSystem();
- GameUty.Init();
- this.m_SoundMgr = base.gameObject.AddComponent<SoundMgr>().GetComponent<SoundMgr>();
- this.m_SoundMgr.Init(base.gameObject);
- GameObject childObject = UTY.GetChildObject(base.gameObject, "SystemUI Root/FpsCounter", false);
- this.m_FpsCounter = childObject.GetComponent<FpsCounter>();
- this.m_System.LoadIni();
- if ((!this.VRMode || this.VRDummyMode) && Application.targetFrameRate != 60)
- {
- NUty.WinMessageBox(NUty.GetWindowHandle(), "TargetFPS が 60 以外の設定になっています。\n60 以外では描画が乱れる場合があり、サポート対象外の設定となります。", "targetFrameRate Warning", 0);
- }
- Skill.CreateData();
- this.m_BgMgr = base.gameObject.AddComponent<BgMgr>().GetComponent<BgMgr>();
- GameObject childObject2 = UTY.GetChildObject(base.gameObject, "SystemUI Root/SystemDialog", false);
- this.m_SysDlg = childObject2.GetComponent<SystemDialog>();
- this.m_SysDlg.Init();
- this.m_LoadIcon = UTY.GetChildObject(base.gameObject, "LoadIcon", false).GetComponent<LoadIcon>();
- GameObject childObject3 = UTY.GetChildObject(base.gameObject, "SystemUI Root/SystemShortcut", false);
- this.m_SysShortcut = childObject3.GetComponent<SystemShortcut>();
- this.m_CharacterMgr = base.gameObject.AddComponent<CharacterMgr>().GetComponent<CharacterMgr>();
- this.m_CharacterMgr.Init(this);
- this.m_FacilityMgr = base.gameObject.AddComponent<FacilityManager>();
- this.m_FacilityMgr.Init(this);
- this.m_KasizukiMgr = base.gameObject.AddComponent<KasizukiManager>();
- this.m_KasizukiMgr.Init();
- if (this.CMSystem.NetUse)
- {
- this.m_Webs = base.gameObject.AddComponent<Webs>();
- this.m_Webs.Init();
- }
- this.m_ScenarioSelectMgr.InitScenarioData();
- CasinoDataMgr.Instance.InitShopData();
- VsDanceDataMgr.CreateInstance();
- this.m_LipSyncMgr = base.gameObject.AddComponent<OVRLipSync>();
- this.m_LipSyncMgr.Init();
- GameObject gameObject = GameObject.Find("SystemUI Root/Manager_SystemUI/MessageWindowMgr");
- NDebug.Assert(gameObject != null, "MessageWindowMgrが見つかりません");
- this.m_MsgWnd = gameObject.GetComponent<MessageWindowMgr>();
- NDebug.Assert(this.m_MsgWnd != null, "コンポーネント:MessageWindowMgrが見つかりません");
- this.m_TutorialPanel = GameObject.Find("SystemUI Root/TutorialPanel").GetComponent<TutorialPanel>();
- this.anm_parse_ = new AnmParse();
- this.EnumDataMPN = new EnumData();
- IEnumerator enumerator = Enum.GetValues(typeof(MPN)).GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- string text2 = obj.ToString();
- MPN id = MPN.null_mpn;
- try
- {
- id = (MPN)Enum.Parse(typeof(MPN), text2);
- }
- catch (Exception e)
- {
- NDebug.AssertParseError("MPN", e);
- }
- this.EnumDataMPN.AddMember((int)id, text2);
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- this.EnumDataPartsColor = new EnumData();
- IEnumerator enumerator2 = Enum.GetValues(typeof(MaidParts.PARTS_COLOR)).GetEnumerator();
- try
- {
- while (enumerator2.MoveNext())
- {
- object obj2 = enumerator2.Current;
- string text3 = obj2.ToString();
- MaidParts.PARTS_COLOR id2 = MaidParts.PARTS_COLOR.EYE_L;
- try
- {
- id2 = (MaidParts.PARTS_COLOR)Enum.Parse(typeof(MaidParts.PARTS_COLOR), text3);
- }
- catch (Exception e2)
- {
- NDebug.AssertParseError("MaidParts.PARTS_COLOR", e2);
- }
- this.EnumDataPartsColor.AddMember((int)id2, text3);
- }
- }
- finally
- {
- IDisposable disposable2;
- if ((disposable2 = (enumerator2 as IDisposable)) != null)
- {
- disposable2.Dispose();
- }
- }
- this.MenuDataBase = new MenuDataBase(GameUty.FileSystem.NativePointerToInterfaceFileSystemWide, this.EnumDataMPN, this.EnumDataPartsColor);
- this.MenuDataBase.StartAnalysis();
- this.script_mgr_ = new ScriptManager();
- this.script_mgr_.Initialize();
- this.script_mgr_fast_ = new ScriptManagerFast(this.script_mgr_);
- this.script_mgr_fast_.Initialize();
- this.UpdateSaveDataDay();
- GameMain.Instance.SysShortcut.gameObject.SetActive(true);
- DeskManager.CreateCsvData();
- DeskManager.Deserialize();
- if (this.m_bVRMode)
- {
- string loadedDeviceName = VRSettings.loadedDeviceName;
- string model = VRDevice.model;
- UnityEngine.Debug.Log("VR Device " + loadedDeviceName + " / " + model);
- if (loadedDeviceName.ToLower().Contains("oculus"))
- {
- this.m_eVRFamily = GameMain.VRFamilyType.Oculus;
- this.m_eVRDeviceType = GameMain.VRDeviceType.RIFT_TOUCH;
- UnityEngine.Debug.Log("VR Family is Oculus! " + this.m_eVRDeviceType.ToString());
- this.OvrInit();
- base.StartCoroutine(this.CoOvrStart());
- }
- else if (loadedDeviceName.ToLower().Contains("openvr"))
- {
- this.m_eVRFamily = GameMain.VRFamilyType.HTC;
- this.m_eVRDeviceType = GameMain.VRDeviceType.VIVE;
- UnityEngine.Debug.Log("VR Family is HTC!");
- this.OvrInit();
- this.m_bIsVRDeviceReady = true;
- }
- else
- {
- VRSettings.enabled = false;
- this.m_bVRMode = false;
- }
- }
- }
- private IEnumerator CoOvrStart()
- {
- yield return null;
- VRSettings.enabled = true;
- this.m_bIsVRDeviceReady = true;
- yield break;
- }
- public void OvrInit()
- {
- this.m_OvrMgr = base.gameObject.AddComponent<OvrMgr>();
- this.m_OvrMgr.Init();
- this.m_camBackupMainCamera = this.m_camMainCamera;
- this.m_camMainCamera = this.m_OvrMgr.OvrCamera;
- if (this.VRFamily != GameMain.VRFamilyType.NON)
- {
- this.m_System.LoadIni();
- }
- GameMain.Instance.MainCamera.SetPos(new Vector3(0f, -100f, 0f));
- }
- public void OvrUninit()
- {
- if (this.VRFamily != GameMain.VRFamilyType.NON)
- {
- this.m_System.SaveIni();
- }
- this.m_camMainCamera = this.m_camBackupMainCamera;
- this.m_bVRMode = false;
- this.m_bVRDummyMode = false;
- this.m_eVRFamily = GameMain.VRFamilyType.NON;
- this.m_eVRDeviceType = GameMain.VRDeviceType.NON;
- this.m_bIsVRDeviceReady = false;
- if (this.m_OvrMgr != null)
- {
- this.m_OvrMgr.Uninit();
- UnityEngine.Object.DestroyImmediate(this.m_OvrMgr);
- this.m_OvrMgr = null;
- }
- Cursor.visible = true;
- Cursor.lockState = CursorLockMode.None;
- }
- public void OnStartDay()
- {
- this.FacilityMgr.UpdateNextDay();
- ScheduleAPI.DayStartManage();
- bool flag = false;
- for (int i = 0; i < GameMain.Instance.CharacterMgr.GetStockMaidCount(); i++)
- {
- Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(i);
- if (stockMaid != null && stockMaid.status.leader)
- {
- flag = true;
- break;
- }
- }
- if (!flag)
- {
- bool flag2 = false;
- for (int j = 0; j < GameMain.Instance.CharacterMgr.GetMaidCount(); j++)
- {
- Maid maid = GameMain.Instance.CharacterMgr.GetMaid(j);
- if (maid != null)
- {
- maid.status.leader = true;
- flag2 = true;
- break;
- }
- }
- if (!flag2)
- {
- for (int k = 0; k < GameMain.Instance.CharacterMgr.GetStockMaidCount(); k++)
- {
- Maid stockMaid2 = GameMain.Instance.CharacterMgr.GetStockMaid(k);
- if (stockMaid2 != null)
- {
- stockMaid2.status.leader = true;
- break;
- }
- }
- }
- }
- this.m_CharacterMgr.status.days++;
- if (GameMain.Instance.CharacterMgr.status.isAvailableRanking)
- {
- int flag3 = GameMain.Instance.CharacterMgr.status.GetFlag("__ランキング日数");
- GameMain.Instance.CharacterMgr.status.SetFlag("__ランキング日数", flag3 + 1);
- }
- Dictionary<int, List<Maid>> dictionary = new Dictionary<int, List<Maid>>();
- for (int l = 0; l < this.CharacterMgr.GetStockMaidCount(); l++)
- {
- Maid stockMaid3 = this.CharacterMgr.GetStockMaid(l);
- if (stockMaid3 != null && stockMaid3.status.heroineType == HeroineType.Sub)
- {
- int id = stockMaid3.status.subCharaData.id;
- if (stockMaid3.ActiveSlotNo != -1)
- {
- this.CharacterMgr.DeactivateMaid(stockMaid3);
- }
- if (!dictionary.ContainsKey(id))
- {
- dictionary.Add(id, new List<Maid>());
- }
- else
- {
- dictionary[id].Add(stockMaid3);
- }
- }
- }
- foreach (KeyValuePair<int, List<Maid>> keyValuePair in dictionary)
- {
- List<Maid> value = keyValuePair.Value;
- foreach (Maid maid2 in value)
- {
- UnityEngine.Debug.Log("■増殖確認がとれたサブメイド[" + maid2.status.subCharaData.uniqueName + "]を削除します");
- this.CharacterMgr.BanishmentMaid(maid2);
- }
- }
- ScheduleAPI.DayStartManage();
- }
- public void OnEndDay()
- {
- for (int i = 0; i < this.m_CharacterMgr.GetStockMaidCount(); i++)
- {
- Maid stockMaid = this.m_CharacterMgr.GetStockMaid(i);
- stockMaid.status.RemoveFeature(Feature.GetData("疲労"));
- if (stockMaid.status.currentHp <= 0 && stockMaid.status.currentMind <= 0)
- {
- stockMaid.status.AddFeature(Feature.GetData("疲労"));
- }
- stockMaid.status.currentHp = stockMaid.status.maxHp;
- stockMaid.status.currentMind = stockMaid.status.maxMind;
- }
- }
- public bool Serialize(int f_nSaveNo, string f_strComment)
- {
- MemoryStream memoryStream = new MemoryStream();
- BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
- string strSaveTime = DateTime.Now.ToString("yyyyMMddHHmmss");
- GameMain.SerializeHeader serializeHeader = new GameMain.SerializeHeader();
- serializeHeader.strSaveTime = strSaveTime;
- serializeHeader.nGameDay = this.m_CharacterMgr.status.days;
- serializeHeader.strPlayerName = this.m_CharacterMgr.status.playerName;
- serializeHeader.nMaidNum = this.m_CharacterMgr.GetStockMaidCount();
- serializeHeader.strComment = f_strComment;
- binaryWriter.Write("COM3D2_SAVE");
- binaryWriter.Write(1170);
- this.SerializeWriteHeader(binaryWriter, serializeHeader);
- binaryWriter.Write("bookmark_kk_01");
- GameMain.BinaryBookmark binaryBookmark = new GameMain.BinaryBookmark(binaryWriter);
- binaryWriter.Write("bookmark_kk_02");
- GameMain.BinaryBookmark binaryBookmark2 = new GameMain.BinaryBookmark(binaryWriter);
- bool value = false;
- foreach (Maid maid in this.m_CharacterMgr.GetStockMaidList())
- {
- if (maid.status.isCompatiblePersonality)
- {
- value = true;
- break;
- }
- }
- binaryWriter.Write(value);
- binaryWriter.Write(GameUty.ExistCsvPathList.Count);
- foreach (string value2 in GameUty.ExistCsvPathList)
- {
- binaryWriter.Write(value2);
- }
- binaryWriter.Write(GameUty.ExistCsvPathListOld.Count);
- foreach (string value3 in GameUty.ExistCsvPathListOld)
- {
- binaryWriter.Write(value3);
- }
- this.m_CharacterMgr.Serialize(binaryWriter);
- this.script_mgr_.Serialize(binaryWriter);
- DeskManager.SerializeSingleSaveData(binaryWriter);
- this.m_ScenarioSelectMgr.Serialize(binaryWriter);
- this.m_FacilityMgr.Serialize(binaryWriter);
- binaryBookmark.WriteBinaryLength(binaryWriter);
- this.m_KasizukiMgr.Serialize(binaryWriter);
- binaryBookmark2.WriteBinaryLength(binaryWriter);
- CasinoDataMgr.Instance.Serialize(binaryWriter);
- VsDanceDataMgr.Instance.Serialize(binaryWriter);
- string path = this.MakeSavePathFileName(f_nSaveNo);
- File.WriteAllBytes(path, memoryStream.ToArray());
- memoryStream.Close();
- memoryStream.Dispose();
- memoryStream = null;
- this.UpdateSaveDataDay();
- return true;
- }
- private bool SerializeWriteHeader(BinaryWriter bwWrite, GameMain.SerializeHeader f_head)
- {
- bwWrite.Write(f_head.strSaveTime);
- bwWrite.Write(f_head.nGameDay);
- bwWrite.Write(f_head.strPlayerName);
- bwWrite.Write(f_head.nMaidNum);
- bwWrite.Write(f_head.strComment);
- return true;
- }
- public string MakeSavePathFileName(int f_nSaveNo)
- {
- string fullPath = Path.GetFullPath(".\\");
- string text = fullPath + "SaveData";
- if (!Directory.Exists(text))
- {
- Directory.CreateDirectory(text);
- }
- return text + "/" + string.Format("SaveData{0:D3}", f_nSaveNo) + ".save";
- }
- public int GetSaveFileNameToSaveNo(string f_strFileName)
- {
- string text = Path.GetFileName(f_strFileName);
- if (Path.GetExtension(text) != Path.GetExtension(".save"))
- {
- return -1;
- }
- text = Path.GetFileNameWithoutExtension(text);
- if (text.Length != 11)
- {
- return -1;
- }
- int num = text.IndexOf("SaveData");
- if (num != 0)
- {
- return -1;
- }
- string s = text.Substring(8);
- int result = -1;
- if (!int.TryParse(s, out result))
- {
- return -1;
- }
- return result;
- }
- public bool SaveDataCommentSave(int f_nSaveNo, string f_strComment)
- {
- GameMain.SerializeHeader saveDataHeader = this.GetSaveDataHeader(f_nSaveNo);
- if (saveDataHeader == null)
- {
- UnityEngine.Debug.LogWarning("このスロットにはセーブデータはありません。" + f_nSaveNo);
- return false;
- }
- saveDataHeader.strComment = f_strComment;
- string path = this.MakeSavePathFileName(f_nSaveNo);
- FileStream fileStream = new FileStream(path, FileMode.Open);
- if (fileStream == null)
- {
- return false;
- }
- byte[] array = new byte[fileStream.Length];
- fileStream.Read(array, 0, (int)fileStream.Length);
- fileStream.Close();
- fileStream.Dispose();
- MemoryStream memoryStream = new MemoryStream();
- BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
- binaryWriter.Write("COM3D2_SAVE");
- binaryWriter.Write(1170);
- this.SerializeWriteHeader(binaryWriter, saveDataHeader);
- binaryWriter.Write(array, (int)saveDataHeader.lHeaderSize, (int)((long)array.Length - saveDataHeader.lHeaderSize));
- File.WriteAllBytes(path, memoryStream.ToArray());
- memoryStream.Close();
- memoryStream.Dispose();
- return true;
- }
- public void DeleteSerializeData(int f_nSaveNo)
- {
- string text = this.MakeSavePathFileName(f_nSaveNo);
- try
- {
- if (File.Exists(text))
- {
- File.Delete(text);
- }
- else
- {
- UnityEngine.Debug.LogWarning("SaveDataDelete削除失敗 ファイルが有りません。" + text);
- }
- }
- catch (Exception ex)
- {
- UnityEngine.Debug.LogWarning("SaveDataDelete削除失敗 " + ex.Message);
- }
- }
- public bool SerializeKasizukiOnly(int f_nSaveNo)
- {
- using (MemoryStream memoryStream = new MemoryStream())
- {
- using (BinaryWriter binaryWriter = new BinaryWriter(memoryStream))
- {
- if (this.GetSaveDataHeader(f_nSaveNo) == null)
- {
- UnityEngine.Debug.LogWarning("このスロットにはセーブデータはありません。" + f_nSaveNo);
- return false;
- }
- string path = this.MakeSavePathFileName(f_nSaveNo);
- FileStream fileStream = new FileStream(path, FileMode.Open);
- if (fileStream == null)
- {
- return false;
- }
- byte[] buffer = new byte[fileStream.Length];
- BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer));
- fileStream.Read(buffer, 0, (int)fileStream.Length);
- fileStream.Close();
- fileStream.Dispose();
- binaryWriter.Write(binaryReader.ReadString());
- binaryWriter.Write(binaryReader.ReadInt32());
- this.SerializeWriteHeader(binaryWriter, this.DeserializeReadHeader(binaryReader));
- if (!this.TryBinaryReadString(binaryReader.BaseStream, (string str) => str == "bookmark_kk_01"))
- {
- NDebug.MessageBox("傅きセーブ", "元セーブデータのしおり取得に失敗しました。古いセーブデータかもしれません。");
- UnityEngine.Debug.LogWarning("[GameMain.SerializeKasizukiOnly]\u3000元セーブデータのしおり取得に失敗しました。古いセーブデータかもしれません。");
- binaryReader.Close();
- return false;
- }
- GameMain.BinaryBookmark binaryBookmark = new GameMain.BinaryBookmark(binaryReader);
- if (!this.TryBinaryReadString(binaryReader.BaseStream, (string str) => str == "bookmark_kk_02"))
- {
- NDebug.MessageBox("傅きセーブ", "元セーブデータのしおり取得に失敗しました。古いセーブデータかもしれません。");
- UnityEngine.Debug.LogWarning("[GameMain.SerializeKasizukiOnly]\u3000元セーブデータのしおり取得に失敗しました。古いセーブデータかもしれません。");
- binaryReader.Close();
- return false;
- }
- GameMain.BinaryBookmark binaryBookmark2 = new GameMain.BinaryBookmark(binaryReader);
- binaryWriter.Write("bookmark_kk_01");
- GameMain.BinaryBookmark binaryBookmark3 = new GameMain.BinaryBookmark(binaryWriter);
- binaryWriter.Write("bookmark_kk_02");
- GameMain.BinaryBookmark binaryBookmark4 = new GameMain.BinaryBookmark(binaryWriter);
- binaryReader.BaseStream.Seek(binaryBookmark.bookmark_write_position, SeekOrigin.Begin);
- binaryWriter.BaseStream.Seek(binaryBookmark.bookmark_write_position, SeekOrigin.Begin);
- binaryWriter.Write(binaryReader.ReadBytes((int)binaryBookmark.bookmark_value + 8));
- binaryBookmark3.WriteBinaryLength(binaryWriter);
- this.KasizukiMgr.Serialize(binaryWriter);
- binaryBookmark4.WriteBinaryLength(binaryWriter);
- long num = binaryBookmark2.bookmark_value + binaryBookmark2.bookmark_write_position + 8L;
- binaryReader.BaseStream.Seek(num, SeekOrigin.Begin);
- binaryWriter.Write(binaryReader.ReadBytes((int)binaryReader.BaseStream.Length - (int)num));
- binaryReader.Close();
- File.WriteAllBytes(path, memoryStream.ToArray());
- }
- }
- return true;
- }
- private bool TryBinaryReadString(Stream stream, Func<string, bool> func)
- {
- BinaryReader binaryReader = new BinaryReader(stream);
- long position = binaryReader.BaseStream.Position;
- string arg = binaryReader.ReadString();
- bool flag = func(arg);
- if (!flag)
- {
- binaryReader.BaseStream.Seek(position, SeekOrigin.Begin);
- }
- return flag;
- }
- public bool Deserialize(int f_nSaveNo, bool scriptExec = true)
- {
- this.CMSystem.m_GenericTmpFlag.Clear();
- this.m_TutorialPanel.Reset();
- GameObject gameObject = GameObject.Find("SystemUI Root/TrophyAchieveEffect");
- if (gameObject != null)
- {
- TrophyAchieveEffect component = gameObject.GetComponent<TrophyAchieveEffect>();
- if (component != null)
- {
- component.EffectStackClear();
- }
- }
- string text = this.MakeSavePathFileName(f_nSaveNo);
- NDebug.Assert(File.Exists(text), "ファイルを開けません。" + text);
- FileStream fileStream = new FileStream(text, FileMode.Open);
- if (fileStream == null)
- {
- return false;
- }
- byte[] buffer = new byte[fileStream.Length];
- fileStream.Read(buffer, 0, (int)fileStream.Length);
- fileStream.Close();
- fileStream.Dispose();
- BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer));
- string text2 = binaryReader.ReadString();
- if (!(text2 == "COM3D2_SAVE"))
- {
- NDebug.MessageBox("エラー", "セーブデータファイルのヘッダーが不正です\n" + text2);
- binaryReader.Close();
- return false;
- }
- int num = binaryReader.ReadInt32();
- GameMain.SerializeHeader serializeHeader = this.DeserializeReadHeader(binaryReader);
- if (this.TryBinaryReadString(binaryReader.BaseStream, (string str) => str == "bookmark_kk_01"))
- {
- GameMain.BinaryBookmark binaryBookmark = new GameMain.BinaryBookmark(binaryReader);
- }
- else
- {
- UnityEngine.Debug.Log("[GameMain.Deserialize()]\u3000しおりの取得に失敗しました。\u3000古いセーブデータかもしれないです。");
- }
- if (this.TryBinaryReadString(binaryReader.BaseStream, (string str) => str == "bookmark_kk_02"))
- {
- GameMain.BinaryBookmark binaryBookmark2 = new GameMain.BinaryBookmark(binaryReader);
- }
- else
- {
- UnityEngine.Debug.Log("[GameMain.Deserialize()]\u3000しおりの取得に失敗しました。\u3000古いセーブデータかもしれないです。");
- }
- bool flag = false;
- if (215 < num)
- {
- flag = binaryReader.ReadBoolean();
- if (flag)
- {
- bool flag2 = false;
- if (!GameUty.IsEnabledCompatibilityMode)
- {
- UnityEngine.Debug.LogError("カスタムメイド3D2のメイドがいますが、カスタムメイド3D2の互換設定が正しくありません");
- NDebug.MessageBox("エラー", "カスタムメイド3D2のメイドがいますが、カスタムメイド3D2の互換設定が正しくありません");
- flag2 = true;
- }
- if (!flag2 && !PluginData.IsEnabled("Legacy"))
- {
- UnityEngine.Debug.LogError("カスタムメイド3D2のメイドがいますが、互換アップデートパッチがインストールされていません");
- NDebug.MessageBox("エラー", "カスタムメイド3D2のメイドがいますが、互換アップデートパッチがインストールされていません");
- flag2 = true;
- }
- if (flag2)
- {
- binaryReader.Close();
- return false;
- }
- }
- List<string> list = new List<string>();
- int num2 = binaryReader.ReadInt32();
- for (int i = 0; i < num2; i++)
- {
- list.Add(binaryReader.ReadString());
- }
- List<string> list2 = new List<string>();
- foreach (string item in list)
- {
- if (!GameUty.ExistCsvPathList.Contains(item))
- {
- list2.Add(item);
- }
- }
- if (list2.Count > 0)
- {
- string str4 = "カスタムオーダーメイド3D2";
- string text3 = str4 + "に以下のプラグインが存在しません。\n不具合が出る可能性があります。\n";
- num2 = 1;
- foreach (string str2 in list2)
- {
- text3 += str2;
- if (num2 % 5 == 0)
- {
- text3 += "\n";
- }
- else
- {
- text3 += ",";
- }
- num2++;
- }
- UnityEngine.Debug.LogError(text3);
- NDebug.MessageBox("エラー", text3);
- }
- List<string> list3 = new List<string>();
- num2 = binaryReader.ReadInt32();
- for (int j = 0; j < num2; j++)
- {
- list3.Add(binaryReader.ReadString());
- }
- if (flag)
- {
- list2 = new List<string>();
- foreach (string item2 in list3)
- {
- if (!GameUty.ExistCsvPathListOld.Contains(item2))
- {
- list2.Add(item2);
- }
- }
- if (list2.Count > 0)
- {
- string text4 = "カスタムメイド3D2に以下のプラグインが存在しません。\n不具合が出る可能性があります。\n";
- num2 = 1;
- foreach (string str3 in list2)
- {
- text4 += str3;
- if (num2 % 5 == 0)
- {
- text4 += "\n";
- }
- else
- {
- text4 += ",";
- }
- num2++;
- }
- UnityEngine.Debug.LogError(text4);
- NDebug.MessageBox("エラー", text4);
- }
- }
- }
- try
- {
- this.m_CharacterMgr.Deserialize(binaryReader);
- this.script_mgr_.Deserialize(binaryReader);
- DeskManager.DeserializeSingleSaveData(binaryReader, num);
- if (num >= 206)
- {
- this.m_ScenarioSelectMgr.Deserialize(binaryReader);
- }
- this.m_FacilityMgr.Deserialize(binaryReader);
- this.m_KasizukiMgr.Deserialize(f_nSaveNo, binaryReader);
- CasinoDataMgr.Instance.Deserialize(binaryReader, num);
- VsDanceDataMgr.Instance.Deserialize(binaryReader, num);
- binaryReader.Close();
- binaryReader = null;
- }
- catch (Exception ex)
- {
- UnityEngine.Debug.LogError(ex.Message + "\n\n" + ex.StackTrace);
- NDebug.MessageBox("エラー", ex.Message + "\n\n" + ex.StackTrace);
- binaryReader.Close();
- return false;
- }
- if (scriptExec)
- {
- this.ScriptMgr.adv_kag.Exec();
- }
- return true;
- }
- private GameMain.SerializeHeader DeserializeReadHeader(BinaryReader brRead)
- {
- return new GameMain.SerializeHeader
- {
- strSaveTime = brRead.ReadString(),
- nGameDay = brRead.ReadInt32(),
- strPlayerName = brRead.ReadString(),
- nMaidNum = brRead.ReadInt32(),
- strComment = brRead.ReadString()
- };
- }
- public GameMain.SerializeHeader GetSaveDataHeader(int f_nSaveNo)
- {
- string path = this.MakeSavePathFileName(f_nSaveNo);
- if (File.Exists(path))
- {
- GameMain.SerializeHeader serializeHeader;
- using (FileStream fileStream = new FileStream(path, FileMode.Open))
- {
- if (fileStream == null)
- {
- return null;
- }
- BinaryReader binaryReader = new BinaryReader(fileStream);
- string a = binaryReader.ReadString();
- if (a == "COM3D2_CBL_SAVE")
- {
- return null;
- }
- NDebug.Assert(a == "COM3D2_SAVE", "セーブデータファイルのヘッダーが不正です。_SAVE 2");
- int nVer = binaryReader.ReadInt32();
- serializeHeader = this.DeserializeReadHeader(binaryReader);
- serializeHeader.nVer = nVer;
- serializeHeader.lHeaderSize = binaryReader.BaseStream.Position;
- }
- return serializeHeader;
- }
- return null;
- }
- public bool IsSaveDataNew(int f_nSaveNo)
- {
- return (long)f_nSaveNo == this.m_lNewSaveDataNo;
- }
- public long NewSaveDataNo()
- {
- return this.m_lNewSaveDataNo;
- }
- public void UpdateSaveDataDay()
- {
- string fullPath = Path.GetFullPath(".\\");
- string path = fullPath + "SaveData";
- int num = -1;
- if (Directory.Exists(path))
- {
- string[] files = Directory.GetFiles(path, "*.save");
- long num2 = -1L;
- foreach (string f_strFileName in files)
- {
- int saveFileNameToSaveNo = this.GetSaveFileNameToSaveNo(f_strFileName);
- if (saveFileNameToSaveNo != -1)
- {
- GameMain.SerializeHeader saveDataHeader = this.GetSaveDataHeader(saveFileNameToSaveNo);
- if (saveDataHeader != null)
- {
- long num3 = 0L;
- if (long.TryParse(saveDataHeader.strSaveTime, out num3))
- {
- if (num2 < num3)
- {
- num2 = num3;
- num = saveFileNameToSaveNo;
- }
- }
- }
- }
- }
- }
- this.m_lNewSaveDataNo = (long)num;
- }
- public override void OnFinalize()
- {
- UnityEngine.Debug.Log("GameMain::OnFinalize Start");
- base.BroadcastMessage("OnPreFinalize", SendMessageOptions.DontRequireReceiver);
- UnityEngine.Object.DestroyImmediate(this.CharacterMgr);
- UnityEngine.Object.DestroyImmediate(this.SoundMgr);
- this.anm_parse_.Dispose();
- this.script_mgr_fast_.SelfDispose();
- this.script_mgr_.Dispose();
- if (this.MenuDataBase != null)
- {
- this.MenuDataBase.Dispose();
- this.MenuDataBase = null;
- }
- this.EnumDataMPN.Dispose();
- this.EnumDataPartsColor.Dispose();
- GameUty.Finish();
- UTY.FreeDll();
- UnityEngine.Debug.Log("GameMain::OnFinalize Finish");
- }
- public string GetNowSceneName()
- {
- return this.m_strBeforeSceneName;
- }
- public List<string> GetAddSceneName()
- {
- return this.m_listStackScene;
- }
- public void LoadScene(string f_strSceneName)
- {
- this.m_listStackScene.Clear();
- SceneManager.LoadScene(f_strSceneName, LoadSceneMode.Single);
- this.m_strBeforeSceneName = f_strSceneName;
- UnityEngine.Debug.Log("GameMain::LoadScene " + f_strSceneName);
- }
- public void AddScene(string f_strSceneName)
- {
- if (this.m_listStackScene.Contains(f_strSceneName))
- {
- NDebug.Assert("AddScene 既に同名のシーンがロードされています。" + f_strSceneName, false);
- return;
- }
- SceneManager.LoadScene(f_strSceneName, LoadSceneMode.Additive);
- this.m_listStackScene.Add(f_strSceneName);
- base.StartCoroutine(this.CoAddScene(SceneManager.GetSceneByName(f_strSceneName)));
- }
- private IEnumerator CoAddScene(Scene f_scene)
- {
- while (!f_scene.isLoaded)
- {
- yield return null;
- }
- base.BroadcastMessage("OnLevelWasLoaded", f_scene.buildIndex, SendMessageOptions.DontRequireReceiver);
- yield break;
- }
- public void SceneActivate(string f_strSceneName)
- {
- Scene sceneByName = SceneManager.GetSceneByName(f_strSceneName);
- NDebug.Assert(true, f_strSceneName + " シーンはありません。");
- NDebug.Assert(sceneByName.isLoaded, "未だ " + f_strSceneName + " はロードされていません。Start()以降で利用可能です。");
- bool flag = SceneManager.SetActiveScene(sceneByName);
- NDebug.Assert(flag, "シーンをアクティブ化できませんでした。");
- }
- public void UnloadScene(string f_strSceneName)
- {
- if (!this.m_listStackScene.Contains(f_strSceneName))
- {
- UnityEngine.Debug.LogWarning("追加シーンではないシーンを破棄しようとしました。" + f_strSceneName);
- }
- SceneManager.UnloadScene(f_strSceneName);
- this.m_listStackScene.Remove(f_strSceneName);
- string name;
- if (this.m_listStackScene.Count<string>() == 0)
- {
- name = this.m_strBeforeSceneName;
- }
- else
- {
- name = this.m_listStackScene.Last<string>();
- }
- base.BroadcastMessage("OnLevelWasLoaded", SceneManager.GetSceneByName(name).buildIndex, SendMessageOptions.DontRequireReceiver);
- UnityEngine.Debug.Log("シーンを破棄しました。" + f_strSceneName);
- }
- public void UnloadPopScene()
- {
- if (this.m_listStackScene.Count<string>() == 0)
- {
- return;
- }
- string f_strSceneName = this.m_listStackScene.Last<string>();
- this.UnloadScene(f_strSceneName);
- }
- public void OnLevelWasLoaded(int level)
- {
- UnityEngine.Debug.Log("シーン切り替え完了 Level=" + level);
- if (GameMain.Instance != null)
- {
- GameMain.Instance.SysShortcut.gameObject.SetActive(true);
- }
- }
- private void Update()
- {
- if ((Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) && Input.GetKeyDown(KeyCode.F6))
- {
- string[] array = LocalizationManager.GetAllLanguages(true).ToArray();
- int num = 0;
- foreach (string a in array)
- {
- if (a == LocalizationManager.CurrentLanguage)
- {
- num++;
- if (array.Length <= num)
- {
- num = 0;
- }
- LocalizationManager.CurrentLanguage = array[num];
- break;
- }
- num++;
- }
- }
- if (GameMain.Instance.VRMode)
- {
- NInput.SelfUpdateVR();
- }
- if (GameMain.Instance.VRMode && !GameMain.Instance.VRDummyMode)
- {
- if (Input.GetKeyUp(KeyCode.Escape))
- {
- Cursor.visible = true;
- Cursor.lockState = CursorLockMode.None;
- }
- if (NInput.GetMouseButtonUp(0) && 0f <= Input.mousePosition.x && Input.mousePosition.x < (float)Screen.width && 0f <= Input.mousePosition.y && Input.mousePosition.y < (float)Screen.height)
- {
- Cursor.visible = false;
- Cursor.lockState = CursorLockMode.Locked;
- }
- }
- GameMain.m_TickCount = (int)(Time.realtimeSinceStartup * 1000f);
- this.script_mgr_.Update();
- }
- public void ToApplicationQuit(bool f_bForceQuit = false)
- {
- if (f_bForceQuit)
- {
- Application.Quit();
- }
- else
- {
- GameMain.Instance.SysDlg.ShowFromLanguageTerm("Dialog/終了しますか?", SystemDialog.TYPE.OK_CANCEL, new SystemDialog.OnClick(this.OnToEnd), new SystemDialog.OnClick(this.OnCancel));
- }
- }
- public void OnToEnd()
- {
- GameMain.Instance.SysDlg.Close();
- Application.Quit();
- }
- public void OnCancel()
- {
- GameMain.Instance.SysDlg.Close();
- }
- protected override void OnApplicationQuit()
- {
- if (GameMain.Instance.VRMode)
- {
- this.BgMgr.OnSaveDD();
- }
- this.CMSystem.SaveSystem();
- this.CMSystem.SaveIni();
- this.m_bQuitting = true;
- base.OnApplicationQuit();
- UnityEngine.Debug.Log("GameMain::OnApplicationQuit");
- }
- private static GameMain m_objInstance;
- [SerializeField]
- private bool m_boDebugCharaLoad = true;
- private CMSystem m_System;
- private ScriptManager script_mgr_;
- private ScriptManagerFast script_mgr_fast_;
- private static int m_TickCount;
- [SerializeField]
- private CameraMain m_camMainCamera;
- private CameraMain m_camBackupMainCamera;
- [SerializeField]
- private Camera m_camThumCamera;
- [SerializeField]
- private LightMain m_camMainLight;
- private AnmParse anm_parse_;
- private SoundMgr m_SoundMgr;
- private CharacterMgr m_CharacterMgr;
- private BgMgr m_BgMgr;
- private FacilityManager m_FacilityMgr;
- private KasizukiManager m_KasizukiMgr;
- private ScenarioSelectMgr m_ScenarioSelectMgr = new ScenarioSelectMgr();
- private SystemDialog m_SysDlg;
- private LoadIcon m_LoadIcon;
- private SystemShortcut m_SysShortcut;
- private FpsCounter m_FpsCounter;
- private List<KeyValuePair<Material, string>> m_listMozaMat = new List<KeyValuePair<Material, string>>();
- private MessageWindowMgr m_MsgWnd;
- private TutorialPanel m_TutorialPanel;
- private bool m_bQuitting;
- private long m_lNewSaveDataNo = -1L;
- [SerializeField]
- [Header("VRモード")]
- private bool m_bVRMode;
- private bool m_bVRDummyMode;
- private bool m_bIsVRDeviceReady;
- private GameMain.VRFamilyType m_eVRFamily;
- private GameMain.VRDeviceType m_eVRDeviceType;
- private OvrMgr m_OvrMgr;
- private OVRLipSync m_LipSyncMgr;
- private Webs m_Webs;
- private AsyncOperation m_aoLoadScene;
- private string m_strBeforeSceneName;
- private List<string> m_listStackScene = new List<string>();
- public enum VRFamilyType
- {
- NON,
- Oculus,
- HTC,
- FOVE
- }
- public enum VRDeviceType
- {
- NON,
- VIVE,
- RIFT,
- RIFT_TOUCH,
- FOVE
- }
- public class SerializeHeader
- {
- public string strSaveTime;
- public int nGameDay;
- public string strPlayerName;
- public int nMaidNum;
- public string strComment;
- public int nVer;
- public long lHeaderSize;
- }
- private struct BinaryBookmark
- {
- public BinaryBookmark(BinaryWriter bwWrite)
- {
- this.bookmark_write_position = bwWrite.BaseStream.Position;
- bwWrite.Write(-1L);
- this.bookmark_value = -1L;
- }
- public BinaryBookmark(BinaryReader brRead)
- {
- this.bookmark_write_position = brRead.BaseStream.Position;
- this.bookmark_value = brRead.ReadInt64();
- }
- public void WriteBinaryLength(BinaryWriter bwWrite)
- {
- long position = bwWrite.BaseStream.Position;
- long value = position - this.bookmark_write_position - 8L;
- bwWrite.Seek((int)this.bookmark_write_position, SeekOrigin.Begin);
- bwWrite.Write(value);
- bwWrite.Seek((int)position, SeekOrigin.Begin);
- this.bookmark_value = value;
- }
- public readonly long bookmark_write_position;
- public long bookmark_value;
- }
- }
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