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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using wf;
- using Yotogis;
- public class FreeSkillSelect : MonoBehaviour
- {
- public void Awake()
- {
- if (this.update_obj_dic_ != null)
- {
- return;
- }
- this.update_obj_dic_ = new Dictionary<string, FreeSkillSelect.UpdateObject>();
- Func<GameObject, FreeSkillSelect.UpdateObject> func = delegate(GameObject top_obj)
- {
- GameObject childObject = UTY.GetChildObject(top_obj, "Content", false);
- FreeSkillSelect.UpdateObject updateObject = new FreeSkillSelect.UpdateObject();
- updateObject.storage_obj = UTY.GetChildObject(childObject, "StorageRoom", true);
- updateObject.arrow_obj = UTY.GetChildObject(top_obj, "Arrow", false);
- updateObject.ui_panel = childObject.GetComponent<UIPanel>();
- updateObject.scroll_view = childObject.GetComponent<UIScrollView>();
- updateObject.button_parent = UTY.GetChildObject(childObject, "GridParent", false);
- updateObject.ui_grid = updateObject.button_parent.GetComponent<UIGrid>();
- updateObject.tab_panel = updateObject.button_parent.GetComponent<UIWFTabPanel>();
- return updateObject;
- };
- string[] array = new string[]
- {
- "TypeCategoryViewer",
- "CategoryViewer",
- "SkillSelectViewer",
- "LevelViewer",
- "StageSelectViewer"
- };
- string[] array2 = new string[]
- {
- "タイプ",
- "カテゴリー",
- "スキル",
- "レベル",
- "ステージ"
- };
- for (int i = 0; i < array.Length; i++)
- {
- this.update_obj_dic_.Add(array2[i], func(UTY.GetChildObject(base.gameObject, array[i], false)));
- }
- this.select_stage_ = (this.user_request_stage = YotogiStage.GetAllDatas(true)[0]);
- }
- public void Start()
- {
- }
- public void SetMaid(Maid maid)
- {
- this.maid_ = maid;
- }
- public void SetYotogiManager(YotogiManager yotogi_mgr)
- {
- this.yotogi_mgr_ = yotogi_mgr;
- }
- public void CreateInstanceButton()
- {
- if (this.button_data_list_ != null)
- {
- return;
- }
- FreeSkillSelect.UpdateObject updateObject = this.update_obj_dic_["ステージ"];
- FreeSkillSelect.UpdateObject updateObject2 = this.update_obj_dic_["タイプ"];
- FreeSkillSelect.UpdateObject updateObject3 = this.update_obj_dic_["レベル"];
- foreach (KeyValuePair<string, FreeSkillSelect.UpdateObject> keyValuePair in this.update_obj_dic_)
- {
- FreeSkillSelect.UpdateObject value = keyValuePair.Value;
- value.Clear();
- value.Update();
- }
- int clubGrade = GameMain.Instance.CharacterMgr.status.clubGrade;
- HashSet<int> hashSet = new HashSet<int>();
- List<YotogiStage.Data> allDatas = YotogiStage.GetAllDatas(true);
- allDatas.Sort();
- foreach (YotogiStage.Data data in allDatas)
- {
- if (data.isYotogiPlayable(clubGrade, false))
- {
- string a = string.Empty;
- for (int i = 0; i < 2; i++)
- {
- if (!string.IsNullOrEmpty(data.prefabName[i]) && !(a == data.prefabName[i]))
- {
- GameObject gameObject = Utility.CreatePrefab(updateObject.button_parent, "SceneYotogi/StageSelect/Prefab/StageUnit", true);
- a = (gameObject.name = data.prefabName[0]);
- YotogiStageUnit component = gameObject.GetComponent<YotogiStageUnit>();
- component.SetStageData(data, true, i == 0);
- component.SetOnSelectEvent(new YotogiStageUnit.OnSelectEvent(this.OnClickStageEvent));
- component.is_change_bg = false;
- if (!hashSet.Contains(data.id))
- {
- hashSet.Add(data.id);
- }
- }
- }
- }
- }
- updateObject.Update();
- this.button_data_list_ = FreeSkillSelect.CreateButtonData(this.maid_, hashSet);
- GameObject button_parent = updateObject3.button_parent;
- for (int j = 0; j < 3; j++)
- {
- EventDelegate onclick_event = new EventDelegate(this, "OnClickLevelBtnEvent");
- UIWFTabButton uiwftabButton = this.CreateTypeAndCategoryButton(updateObject3, "Lv." + (j + 1).ToString(), true, onclick_event);
- uiwftabButton.name = (j + 1).ToString();
- }
- updateObject3.Update();
- List<Transform> childList = updateObject3.ui_grid.GetChildList();
- for (int k = 0; k < childList.Count; k++)
- {
- UIWFTabButton componentInChildren = childList[k].gameObject.GetComponentInChildren<UIWFTabButton>();
- if (!(componentInChildren == null) && componentInChildren.isEnabled)
- {
- updateObject3.tab_panel.Select(componentInChildren);
- break;
- }
- }
- GameObject button_parent2 = updateObject2.button_parent;
- for (int l = 0; l < this.button_data_list_.Count; l++)
- {
- FreeSkillSelect.ButtonData buttonData = this.button_data_list_[l];
- EventDelegate eventDelegate = new EventDelegate(this, "OnClickTypeBtnEvent");
- eventDelegate.parameters[0].value = buttonData;
- if (buttonData.children_list.Count != 0)
- {
- buttonData.tab_button_obj = this.CreateTypeAndCategoryButton(updateObject2, buttonData.name, 0 < this.button_data_list_[l].children_list.Count, eventDelegate);
- }
- }
- updateObject2.Update();
- childList = updateObject2.ui_grid.GetChildList();
- for (int m = 0; m < childList.Count; m++)
- {
- UIWFTabButton componentInChildren2 = childList[m].gameObject.GetComponentInChildren<UIWFTabButton>();
- if (!(componentInChildren2 == null) && componentInChildren2.isEnabled)
- {
- updateObject2.tab_panel.Select(componentInChildren2);
- break;
- }
- }
- }
- public void SelectSkill(Skill.Data skill, YotogiStage.Data stage_data)
- {
- if (skill == null)
- {
- return;
- }
- FreeSkillSelect.ButtonData buttonData = null;
- FreeSkillSelect.ButtonData buttonData2 = null;
- FreeSkillSelect.ButtonData buttonData3 = null;
- bool flag = true;
- int num = 0;
- while (num < this.button_data_list_.Count && flag)
- {
- buttonData = this.button_data_list_[num];
- int num2 = 0;
- while (num2 < buttonData.children_list.Count && flag)
- {
- buttonData2 = buttonData.children_list[num2];
- int num3 = 0;
- while (num3 < buttonData2.children_list.Count && flag)
- {
- buttonData3 = buttonData2.children_list[num3];
- if (buttonData3.skill_data == skill)
- {
- flag = false;
- }
- num3++;
- }
- num2++;
- }
- num++;
- }
- if (flag)
- {
- return;
- }
- if (!buttonData.tab_button_obj.isSelected)
- {
- this.update_obj_dic_["タイプ"].tab_panel.Select(buttonData.tab_button_obj);
- }
- if (!buttonData2.tab_button_obj.isSelected)
- {
- this.update_obj_dic_["カテゴリー"].tab_panel.Select(buttonData2.tab_button_obj);
- }
- this.user_request_stage = stage_data;
- if (!buttonData3.tab_button_obj.isSelected)
- {
- this.update_obj_dic_["スキル"].tab_panel.Select(buttonData3.tab_button_obj);
- }
- }
- public void FixSkill()
- {
- if (this.yotogi_mgr_ == null || this.yotogi_mgr_.maid == null)
- {
- return;
- }
- YotogiStageSelectManager.SelectStage(this.select_stage, this.is_day_time_);
- KeyValuePair<Skill.Data, bool>[] playSkillArray = new KeyValuePair<Skill.Data, bool>[]
- {
- new KeyValuePair<Skill.Data, bool>(this.select_skill, false)
- };
- this.yotogi_mgr_.SetPlaySkillArray(playSkillArray);
- }
- private void CreateCategory(FreeSkillSelect.ButtonData type_button_data)
- {
- FreeSkillSelect.UpdateObject updateObject = this.update_obj_dic_["カテゴリー"];
- updateObject.MoveStorageRoom(true);
- updateObject.Clear();
- GameObject button_parent = updateObject.button_parent;
- bool lockNTRPlay = GameMain.Instance.CharacterMgr.status.lockNTRPlay;
- int i = 0;
- while (i < type_button_data.children_list.Count)
- {
- FreeSkillSelect.ButtonData buttonData = type_button_data.children_list[i];
- if (!lockNTRPlay)
- {
- goto IL_87;
- }
- Yotogi.Category category = (Yotogi.Category)Enum.Parse(typeof(Yotogi.Category), buttonData.name);
- if (category != Yotogi.Category.交換 && category != Yotogi.Category.乱交)
- {
- goto IL_87;
- }
- IL_E7:
- i++;
- continue;
- IL_87:
- bool flag = buttonData.children_list != null && 0 < buttonData.children_list.Count;
- EventDelegate eventDelegate = null;
- if (flag)
- {
- eventDelegate = new EventDelegate(this, "OnClickCategoryBtnEvent");
- eventDelegate.parameters[0].value = buttonData;
- }
- buttonData.tab_button_obj = this.CreateTypeAndCategoryButton(updateObject, buttonData.name, flag, eventDelegate);
- goto IL_E7;
- }
- updateObject.Update();
- List<Transform> childList = updateObject.ui_grid.GetChildList();
- for (int j = 0; j < childList.Count; j++)
- {
- UIWFTabButton componentInChildren = childList[j].gameObject.GetComponentInChildren<UIWFTabButton>();
- if (!(componentInChildren == null) && componentInChildren.isEnabled)
- {
- updateObject.tab_panel.Select(componentInChildren);
- break;
- }
- }
- }
- private void CreateSkill(FreeSkillSelect.ButtonData skill_button_data)
- {
- FreeSkillSelect.UpdateObject updateObject = this.update_obj_dic_["スキル"];
- updateObject.MoveStorageRoom(true);
- updateObject.Clear();
- GameObject button_parent = updateObject.button_parent;
- for (int i = 0; i < skill_button_data.children_list.Count; i++)
- {
- FreeSkillSelect.ButtonData buttonData = skill_button_data.children_list[i];
- if (buttonData.skill_data != null)
- {
- EventDelegate eventDelegate = new EventDelegate(this, "OnClickSkillBtnEvent");
- eventDelegate.parameters[0].value = buttonData;
- buttonData.tab_button_obj = this.CreateSkillButton(buttonData.skill_data, eventDelegate);
- }
- }
- updateObject.Update();
- List<Transform> childList = updateObject.ui_grid.GetChildList();
- for (int j = 0; j < childList.Count; j++)
- {
- UIWFTabButton componentInChildren = childList[j].gameObject.GetComponentInChildren<UIWFTabButton>();
- if (!(componentInChildren == null) && componentInChildren.isEnabled)
- {
- updateObject.tab_panel.Select(componentInChildren);
- break;
- }
- }
- }
- private void CreateStage(Skill.Data skill_data)
- {
- FreeSkillSelect.UpdateObject updateObject = this.update_obj_dic_["ステージ"];
- YotogiStage.Data data = this.user_request_stage;
- UIWFTabButton uiwftabButton = null;
- updateObject.tab_panel.ResetSelect();
- List<Transform> childList = updateObject.ui_grid.GetChildList();
- for (int i = 0; i < childList.Count; i++)
- {
- YotogiStageUnit component = childList[i].gameObject.GetComponent<YotogiStageUnit>();
- UIWFTabButton componentInChildren = childList[i].gameObject.GetComponentInChildren<UIWFTabButton>();
- if (componentInChildren.isSelected)
- {
- componentInChildren.SetSelect(false);
- }
- if (componentInChildren.isEnabled != skill_data.IsExecStage(component.stage_data))
- {
- componentInChildren.isEnabled = skill_data.IsExecStage(component.stage_data);
- if (componentInChildren.isEnabled)
- {
- component.thumbnail_sprite.color = new Color(1f, 1f, 1f, 1f);
- }
- else
- {
- component.thumbnail_sprite.color = new Color(0.6f, 0.6f, 0.6f, 1f);
- }
- }
- if (data == component.stage_data && componentInChildren.isEnabled)
- {
- uiwftabButton = componentInChildren;
- }
- }
- if (uiwftabButton != null)
- {
- updateObject.tab_panel.Select(uiwftabButton);
- }
- else
- {
- for (int j = 0; j < childList.Count; j++)
- {
- UIWFTabButton componentInChildren2 = childList[j].gameObject.GetComponentInChildren<UIWFTabButton>();
- if (!(componentInChildren2 == null) && componentInChildren2.isEnabled)
- {
- updateObject.tab_panel.Select(componentInChildren2);
- break;
- }
- }
- this.user_request_stage = data;
- }
- }
- private UIWFTabButton CreateSkillButton(Skill.Data skill_data, EventDelegate onclick_event)
- {
- if (skill_data == null)
- {
- return null;
- }
- FreeSkillSelect.UpdateObject updateObject = this.update_obj_dic_["スキル"];
- GameObject gameObject = updateObject.MoveButtonParent();
- if (gameObject == null)
- {
- gameObject = Utility.CreatePrefab(updateObject.button_parent, "SceneYotogi/FreeMode/FreeSkillButton", true);
- }
- UTY.GetChildObject(gameObject, "title", false).GetComponent<UILabel>().text = skill_data.name;
- gameObject.name = skill_data.name;
- UIWFTabButton component = UTY.GetChildObject(gameObject, "BG", false).GetComponent<UIWFTabButton>();
- if (onclick_event != null)
- {
- component.onClick.Add(onclick_event);
- }
- return component;
- }
- private UIWFTabButton CreateTypeAndCategoryButton(FreeSkillSelect.UpdateObject update_obj, string name, bool enabled, EventDelegate onclick_event)
- {
- GameObject gameObject = update_obj.MoveButtonParent();
- if (gameObject == null)
- {
- gameObject = Utility.CreatePrefab(update_obj.button_parent, "SceneYotogi/SkillSelect/Prefab/CategoryBtn", true);
- }
- UTY.GetChildObject(gameObject, "Label", false).GetComponent<UILabel>().text = name;
- UIWFTabButton component = UTY.GetChildObject(gameObject, "Button", false).GetComponent<UIWFTabButton>();
- gameObject.name = name;
- component.isEnabled = enabled;
- if (enabled && onclick_event != null)
- {
- component.onClick.Add(onclick_event);
- }
- return component;
- }
- private void OnClickTypeBtnEvent(FreeSkillSelect.ButtonData type_btn_data)
- {
- this.update_obj_dic_["タイプ"].UpdateArrow(type_btn_data.tab_button_obj.gameObject);
- this.CreateCategory(type_btn_data);
- }
- private void OnClickCategoryBtnEvent(FreeSkillSelect.ButtonData categorybtn_data)
- {
- this.update_obj_dic_["カテゴリー"].UpdateArrow(categorybtn_data.tab_button_obj.gameObject);
- this.CreateSkill(categorybtn_data);
- }
- private void OnClickSkillBtnEvent(FreeSkillSelect.ButtonData skill_data)
- {
- this.update_obj_dic_["スキル"].UpdateArrow(skill_data.tab_button_obj.gameObject);
- this.select_skill_ = skill_data.skill_data;
- this.CreateStage(skill_data.skill_data);
- }
- private void OnClickLevelBtnEvent()
- {
- this.update_obj_dic_["レベル"].UpdateArrow(UIButton.current.gameObject);
- this.yotogi_mgr_.fix_skill_level = int.Parse(UIButton.current.gameObject.name);
- }
- private void OnClickStageEvent(YotogiStageUnit stage_unit)
- {
- this.select_stage_ = (this.user_request_stage = stage_unit.stage_data);
- this.is_day_time_ = stage_unit.is_daytime;
- this.FixSkill();
- }
- private static List<FreeSkillSelect.ButtonData> CreateButtonData(Maid maid, HashSet<int> selectableStageIds)
- {
- List<FreeSkillSelect.ButtonData> list = new List<FreeSkillSelect.ButtonData>();
- Dictionary<Skill.Data.SpecialConditionType, KeyValuePair<FreeSkillSelect.ButtonData, Dictionary<string, FreeSkillSelect.ButtonData>>> type_data_dic = new Dictionary<Skill.Data.SpecialConditionType, KeyValuePair<FreeSkillSelect.ButtonData, Dictionary<string, FreeSkillSelect.ButtonData>>>();
- List<KeyValuePair<Skill.Data.SpecialConditionType, string>> list2 = new List<KeyValuePair<Skill.Data.SpecialConditionType, string>>();
- list2.Add(new KeyValuePair<Skill.Data.SpecialConditionType, string>(Skill.Data.SpecialConditionType.Null, "通常"));
- list2.Add(new KeyValuePair<Skill.Data.SpecialConditionType, string>(Skill.Data.SpecialConditionType.Drunk, "酔い"));
- list2.Add(new KeyValuePair<Skill.Data.SpecialConditionType, string>(Skill.Data.SpecialConditionType.Mask, "目隠し"));
- list2.Add(new KeyValuePair<Skill.Data.SpecialConditionType, string>(Skill.Data.SpecialConditionType.Drug, "媚薬"));
- list2.Add(new KeyValuePair<Skill.Data.SpecialConditionType, string>(Skill.Data.SpecialConditionType.Confess, "告白"));
- list2.Add(new KeyValuePair<Skill.Data.SpecialConditionType, string>(Skill.Data.SpecialConditionType.Faint, "気絶"));
- for (int i = 0; i < list2.Count; i++)
- {
- FreeSkillSelect.ButtonData buttonData = new FreeSkillSelect.ButtonData();
- buttonData.children_list = new List<FreeSkillSelect.ButtonData>();
- buttonData.name = list2[i].Value;
- buttonData.condition_type = list2[i].Key;
- list.Add(buttonData);
- type_data_dic.Add(buttonData.condition_type, new KeyValuePair<FreeSkillSelect.ButtonData, Dictionary<string, FreeSkillSelect.ButtonData>>(buttonData, new Dictionary<string, FreeSkillSelect.ButtonData>()));
- }
- for (int j = 0; j < list.Count; j++)
- {
- for (int k = 0; k < 8; k++)
- {
- FreeSkillSelect.ButtonData buttonData2 = list[j];
- FreeSkillSelect.ButtonData buttonData3 = new FreeSkillSelect.ButtonData();
- buttonData3.children_list = new List<FreeSkillSelect.ButtonData>();
- FreeSkillSelect.ButtonData buttonData4 = buttonData3;
- Yotogi.Category category = (Yotogi.Category)k;
- buttonData4.name = category.ToString();
- buttonData3.parent = buttonData2;
- buttonData2.children_list.Add(buttonData3);
- type_data_dic[list[j].condition_type].Value.Add(buttonData3.name, buttonData3);
- }
- }
- CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- int[] keyArray = maid.status.yotogiSkill.datas.GetKeyArray();
- Dictionary<int, List<Skill.Data>> dictionary = new Dictionary<int, List<Skill.Data>>();
- for (int l = 0; l < keyArray.Length; l++)
- {
- Skill.Data data = Skill.Get(keyArray[l]);
- bool flag = false;
- foreach (int item in data.playable_stageid_list)
- {
- flag = selectableStageIds.Contains(item);
- if (flag)
- {
- break;
- }
- }
- if (flag)
- {
- int category2 = (int)data.category;
- if (!dictionary.ContainsKey(category2))
- {
- dictionary.Add(category2, new List<Skill.Data>());
- }
- dictionary[category2].Add(data);
- }
- }
- foreach (KeyValuePair<int, List<Skill.Data>> keyValuePair in dictionary)
- {
- List<Skill.Data> value = keyValuePair.Value;
- value.Sort((Skill.Data a, Skill.Data b) => a.sortId - b.sortId);
- }
- List<Skill.Data> list3 = new List<Skill.Data>();
- foreach (KeyValuePair<int, List<Skill.Data>> keyValuePair2 in dictionary)
- {
- List<Skill.Data> value2 = keyValuePair2.Value;
- foreach (Skill.Data item2 in value2)
- {
- list3.Add(item2);
- }
- }
- foreach (Skill.Data data2 in list3)
- {
- if (1 < data2.player_num)
- {
- int num = 0;
- for (int m = 0; m < characterMgr.GetMaidCount(); m++)
- {
- if (!(characterMgr.GetMaid(m) != null))
- {
- break;
- }
- num++;
- }
- if (num < data2.player_num)
- {
- continue;
- }
- }
- if (data2.IsExecMaid(maid.status))
- {
- FreeSkillSelect.ButtonData buttonData5 = type_data_dic[data2.specialConditionType].Value[data2.category.ToString()];
- if (buttonData5 != null)
- {
- FreeSkillSelect.ButtonData buttonData6 = new FreeSkillSelect.ButtonData();
- buttonData6.parent = buttonData5;
- buttonData6.name = data2.name;
- buttonData6.skill_data = data2;
- buttonData5.children_list.Add(buttonData6);
- }
- }
- }
- Action<Skill.Data.SpecialConditionType> action = delegate(Skill.Data.SpecialConditionType type)
- {
- Dictionary<string, FreeSkillSelect.ButtonData> value3 = type_data_dic[type].Value;
- HashSet<string> hashSet = new HashSet<string>();
- List<FreeSkillSelect.ButtonData> list4 = new List<FreeSkillSelect.ButtonData>();
- foreach (KeyValuePair<string, FreeSkillSelect.ButtonData> keyValuePair3 in value3)
- {
- if (keyValuePair3.Value.children_list != null && 1 <= keyValuePair3.Value.children_list.Count && !hashSet.Contains(keyValuePair3.Key))
- {
- hashSet.Add(keyValuePair3.Key);
- list4.Add(keyValuePair3.Value);
- }
- }
- type_data_dic[type].Key.children_list = list4;
- };
- foreach (FreeSkillSelect.ButtonData buttonData7 in list)
- {
- if (buttonData7.condition_type != Skill.Data.SpecialConditionType.Null)
- {
- action(buttonData7.condition_type);
- }
- }
- return list;
- }
- private static FreeSkillSelect.ButtonData GetButtonData(List<FreeSkillSelect.ButtonData> check_list, string name)
- {
- FreeSkillSelect.ButtonData result = null;
- if (check_list == null || string.IsNullOrEmpty(name))
- {
- return result;
- }
- for (int i = 0; i < check_list.Count; i++)
- {
- if (check_list[i] != null)
- {
- if (!string.IsNullOrEmpty(check_list[i].name) && check_list[i].name == name)
- {
- result = check_list[i];
- break;
- }
- }
- }
- return result;
- }
- public YotogiStage.Data select_stage
- {
- get
- {
- return this.select_stage_;
- }
- }
- public Skill.Data select_skill
- {
- get
- {
- return this.select_skill_;
- }
- }
- private Maid maid_;
- private List<FreeSkillSelect.ButtonData> button_data_list_;
- private Dictionary<string, FreeSkillSelect.UpdateObject> update_obj_dic_;
- private YotogiManager yotogi_mgr_;
- private Skill.Data select_skill_;
- private YotogiStage.Data select_stage_;
- private bool is_day_time_ = true;
- private YotogiStage.Data user_request_stage;
- private class ButtonData
- {
- public UIWFTabButton tab_button_obj;
- public FreeSkillSelect.ButtonData parent;
- public List<FreeSkillSelect.ButtonData> children_list;
- public string name;
- public Skill.Data skill_data;
- public Skill.Data.SpecialConditionType condition_type;
- }
- private class UpdateObject
- {
- public void Update()
- {
- this.ui_grid.Reposition();
- this.tab_panel.UpdateChildren();
- this.scroll_view.ResetPosition();
- this.ui_panel.UpdateAnchors();
- }
- public void MoveStorageRoom(bool click_event_clear)
- {
- if (this.storage_obj == null)
- {
- return;
- }
- Transform transform = this.button_parent.transform;
- Transform transform2 = this.storage_obj.transform;
- while (0 < transform.childCount)
- {
- GameObject gameObject = transform.GetChild(0).gameObject;
- UIWFTabButton componentInChildren = gameObject.GetComponentInChildren<UIWFTabButton>();
- if (componentInChildren != null)
- {
- componentInChildren.SetSelect(false);
- if (click_event_clear)
- {
- componentInChildren.onClick.Clear();
- }
- }
- gameObject.transform.SetParent(transform2, false);
- gameObject.transform.localPosition = Vector3.zero;
- }
- transform.DetachChildren();
- }
- public GameObject MoveButtonParent()
- {
- if (this.storage_obj == null)
- {
- return null;
- }
- GameObject gameObject = null;
- Transform transform = this.button_parent.transform;
- Transform transform2 = this.storage_obj.transform;
- if (0 < transform2.childCount)
- {
- gameObject = transform2.GetChild(0).gameObject;
- gameObject.transform.SetParent(transform, false);
- }
- return gameObject;
- }
- public GameObject MoveButtonParent(string object_name)
- {
- if (this.storage_obj == null || string.IsNullOrEmpty(object_name))
- {
- return null;
- }
- GameObject gameObject = null;
- Transform transform = this.button_parent.transform;
- Transform transform2 = this.storage_obj.transform;
- for (int i = 0; i < transform2.childCount; i++)
- {
- if (transform2.GetChild(i).name == object_name)
- {
- gameObject = transform2.GetChild(i).gameObject;
- gameObject.transform.SetParent(transform, false);
- break;
- }
- }
- return gameObject;
- }
- public void UpdateArrow(GameObject target_obj)
- {
- if (this.arrow_obj == null || target_obj == null)
- {
- return;
- }
- Vector3 position = target_obj.transform.TransformPoint(new Vector3(0f, 0f, 0f));
- Vector3 local_pos = this.arrow_obj.transform.parent.InverseTransformPoint(position);
- local_pos.x = this.arrow_obj.transform.localPosition.x;
- local_pos.y += 18f;
- Hashtable args = TweenHash.EaseOutQuint(TweenHash.Type.Position, local_pos, 0.3f);
- iTween.MoveTo(this.arrow_obj, args);
- }
- public void Clear()
- {
- Transform transform = this.button_parent.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- UnityEngine.Object.Destroy(transform.GetChild(i).gameObject);
- }
- transform.DetachChildren();
- }
- public GameObject button_parent;
- public UIGrid ui_grid;
- public UIWFTabPanel tab_panel;
- public UIScrollView scroll_view;
- public UIPanel ui_panel;
- public GameObject arrow_obj;
- public GameObject storage_obj;
- }
- }
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