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- using System;
- using UnityEngine;
- public class AcquiredAttributeUnit : MonoBehaviour
- {
- private void Awake()
- {
- this.label_ = UTY.GetChildObject(base.gameObject, "Name", false).GetComponent<UILabel>();
- }
- public void SetActive(bool value)
- {
- base.gameObject.SetActive(value);
- }
- public bool IsActive()
- {
- return base.gameObject.activeSelf;
- }
- public void SetText(string text)
- {
- this.label_.text = text;
- }
- private UILabel label_;
- }
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