| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513 | using System;using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using wf;using Yotogis;public class YotogiOldCommandMenuOVR : MonoBehaviour{	public void Awake()	{		this.clone_src_.gameObject.SetActive(false);		this.command_height_ = (int)(this.clone_src_.rect.height * this.clone_src_.localScale.y);	}	public void Start()	{		this.is_attach_hand_mode_ = false;		if (this.devideType == GameMain.VRDeviceType.RIFT_TOUCH || this.devideType == GameMain.VRDeviceType.VIVE)		{			this.is_attach_hand_mode_ = true;			this.use_adjustment_transform_ = ((this.devideType != GameMain.VRDeviceType.RIFT_TOUCH) ? this.adjustment_htc_pos_ : this.adjustment_rift_pos_);		}		this.command_draw_mgr_.ChangeDeviceMode(this.devideType);		this.draw_gruoup_ = this.command_draw_mgr_.GetComponent<CanvasGroup>();		if (this.is_attach_hand_mode_)		{			GameMain.Instance.OvrMgr.OvrCamera.HandLimitMode = AVRControllerBehavior.LIMIT_MODE.NO_WARP;			this.AttachHand();		}	}	private void OnDestroy()	{		if (GameMain.Instance.VRMode)		{			GameMain.Instance.OvrMgr.OvrCamera.HandLimitMode = AVRControllerBehavior.LIMIT_MODE.NORMAL;		}	}	private void AttachHand()	{		if (GameMain.Instance.VRMode)		{			this.controller_L_ = GameMain.Instance.OvrMgr.OvrCamera.GetVRControllerButtons(true);			this.controller_R_ = GameMain.Instance.OvrMgr.OvrCamera.GetVRControllerButtons(false);			this.controller_trans_L_ = this.controller_L_.transform;			this.controller_trans_R_ = this.controller_R_.transform;			this.controller_attach_side_L_ = false;		}	}	public void SetOnEnterEvetn(Action<Skill.Old.Data.Command.Data> call_event)	{		this.call_event_ = call_event;	}	public void ReserveSkillCommand(Skill.Old.Data.Command skill_command)	{		this.DestroySkillCommand();		for (int i = 0; i < skill_command.data.Length; i++)		{			if (this.command_dic_.ContainsKey(skill_command.data[i]))			{				return;			}			Skill.Old.Data.Command.Data data = skill_command.data[i];			RectTransform rectTransform = UnityEngine.Object.Instantiate<RectTransform>(this.clone_src_);			rectTransform.SetParent(this.command_panel_, false);			rectTransform.GetComponent<Text>().text = data.basic.name;			rectTransform.gameObject.SetActive(false);			this.command_dic_.Add(data, rectTransform);		}	}	public void ClearCommand()	{		foreach (KeyValuePair<Skill.Old.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)		{			keyValuePair.Value.gameObject.SetActive(false);		}	}	public void DestroySkillCommand()	{		foreach (KeyValuePair<Skill.Old.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)		{			UnityEngine.Object.Destroy(keyValuePair.Value.gameObject);		}		this.command_dic_.Clear();		this.select_command_ = null;	}	public void AddCommand(Skill.Old.Data.Command.Data command_data)	{		if (!this.command_dic_.ContainsKey(command_data))		{			return;		}		this.command_dic_[command_data].gameObject.SetActive(true);	}	public void FixCommand()	{		int num = int.MaxValue;		int num2 = 0;		Skill.Old.Data.Command.Data data = null;		foreach (KeyValuePair<Skill.Old.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)		{			if (keyValuePair.Value.gameObject.activeSelf)			{				Vector3 localPosition = keyValuePair.Value.localPosition;				localPosition.y = (float)(this.command_height_ * (num2++ * -1));				keyValuePair.Value.localPosition = localPosition;				if (keyValuePair.Key.basic.id < num)				{					num = keyValuePair.Key.basic.id;					data = keyValuePair.Key;				}			}		}		if (data != null)		{			if (this.select_command_ == null)			{				this.select_command_ = data;			}			bool visible = this.visible;			if (!visible)			{				this.visible = true;			}			this.Select(this.select_command_);			if (!visible)			{				this.visible = false;			}		}	}	public bool Next()	{		if (!this.visible)		{			return false;		}		if (this.cbl_class != null)		{			this.cbl_class.Next();			this.cbl_class.Enter();		}		List<Skill.Old.Data.Command.Data> list = new List<Skill.Old.Data.Command.Data>();		foreach (KeyValuePair<Skill.Old.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)		{			if (keyValuePair.Value.gameObject.activeSelf)			{				list.Add(keyValuePair.Key);			}		}		list.Sort((Skill.Old.Data.Command.Data a, Skill.Old.Data.Command.Data b) => a.basic.id - b.basic.id);		int i = 0;		while (i < list.Count)		{			if (list[i] != this.select_command_)			{				i++;			}			else			{				if (this.is_commandloop_)				{					if (i + 1 < list.Count)					{						this.Select(list[i + 1]);					}					else					{						this.Select(list[0]);					}					return true;				}				if (i + 1 < list.Count)				{					this.Select(list[i + 1]);					return true;				}				return false;			}		}		return false;	}	public bool Prev()	{		if (!this.visible)		{			return false;		}		if (this.cbl_class != null)		{			this.cbl_class.Prev();			this.cbl_class.Enter();		}		List<Skill.Old.Data.Command.Data> list = new List<Skill.Old.Data.Command.Data>();		foreach (KeyValuePair<Skill.Old.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)		{			if (keyValuePair.Value.gameObject.activeSelf)			{				list.Add(keyValuePair.Key);			}		}		list.Sort((Skill.Old.Data.Command.Data a, Skill.Old.Data.Command.Data b) => a.basic.id - b.basic.id);		int i = 0;		while (i < list.Count)		{			if (list[i] != this.select_command_)			{				i++;			}			else			{				if (this.is_commandloop_)				{					if (0 <= i - 1)					{						this.Select(list[i - 1]);					}					else					{						this.Select(list[list.Count - 1]);					}					return true;				}				if (0 <= i - 1)				{					this.Select(list[i - 1]);					return true;				}				return false;			}		}		return false;	}	public void Enter()	{		if (!this.visible)		{			return;		}		if (this.select_command_ != null && this.call_event_ != null)		{			this.call_event_(this.select_command_);		}	}	public void Select(Skill.Old.Data.Command.Data command_data)	{		if (!this.visible)		{			return;		}		if (!this.command_dic_[command_data].gameObject.activeSelf)		{			int num = -1;			foreach (KeyValuePair<Skill.Old.Data.Command.Data, RectTransform> keyValuePair in this.command_dic_)			{				if (keyValuePair.Value.gameObject.activeSelf && num < keyValuePair.Key.basic.id)				{					num = keyValuePair.Key.basic.id;					command_data = keyValuePair.Key;				}			}		}		int num2 = 0;		foreach (KeyValuePair<Skill.Old.Data.Command.Data, RectTransform> keyValuePair2 in this.command_dic_)		{			if (keyValuePair2.Value.gameObject.activeSelf)			{				keyValuePair2.Value.GetComponent<Text>().color = ((keyValuePair2.Key != command_data) ? Color.gray : Color.white);				if (keyValuePair2.Key == command_data)				{					Vector3 localPosition = this.command_panel_.transform.localPosition;					localPosition.y = (float)this.GetPanelPosY(num2);					if (this.select_command_ == command_data)					{						this.command_panel_.transform.localPosition = localPosition;					}					else					{						iTween.Stop(this.command_panel_.gameObject);						iTween component = this.command_panel_.GetComponent<iTween>();						if (component != null)						{							UnityEngine.Object.DestroyImmediate(component);						}						Hashtable args = TweenHash.EaseOutSine(TweenHash.Type.Position, localPosition, 0.15f);						iTween.MoveTo(this.command_panel_.gameObject, args);					}					this.select_command_ = command_data;				}				num2++;			}		}	}	public bool visible	{		get		{			return base.gameObject.activeSelf;		}		set		{			base.gameObject.SetActive(value);		}	}	public float alpha	{		get		{			return this.draw_gruoup_.alpha;		}		set		{			this.draw_gruoup_.alpha = value;		}	}	public YotogiOldCommandMenuOVRWithChubLip cbl_class	{		get		{			return this.cbl_class_;		}	}	private void Update()	{		if (this.is_attach_hand_mode_)		{			this.alpha = (float)((!GameMain.Instance.OvrMgr.OvrCamera.IsHandPenMode) ? 1 : 0);			if (GameMain.Instance.OvrMgr.OvrCamera.IsHandPenMode)			{				return;			}			AVRControllerButtons avrcontrollerButtons;			Transform transform;			if (this.controller_attach_side_L_)			{				avrcontrollerButtons = this.controller_L_;				transform = this.controller_trans_L_;				if (this.controller_R_.GetPressDown(AVRControllerButtons.BTN.TRIGGER))				{					this.controller_attach_side_L_ = false;					this.change_hand_ = true;				}			}			else			{				avrcontrollerButtons = this.controller_R_;				transform = this.controller_trans_R_;				if (this.controller_L_.GetPressDown(AVRControllerButtons.BTN.TRIGGER))				{					this.controller_attach_side_L_ = true;					this.change_hand_ = true;				}			}			if (avrcontrollerButtons != null)			{				if (avrcontrollerButtons.Type == AVRControllerButtons.TYPE.TOUCH)				{					Vector2 axis = avrcontrollerButtons.GetAxis();					if (axis.y < -0.3f)					{						if (!this.stick_down_)						{							this.Next();						}						this.stick_down_ = true;					}					else if (axis.y > 0.3f)					{						if (!this.stick_down_)						{							this.Prev();						}						this.stick_down_ = true;					}					else					{						this.stick_down_ = false;					}				}				else if (avrcontrollerButtons.Type == AVRControllerButtons.TYPE.VIVE && avrcontrollerButtons.GetPressUp(AVRControllerButtons.BTN.STICK_PAD))				{					Vector2 axis2 = avrcontrollerButtons.GetAxis();					if (axis2.y < -0.3f)					{						this.Next();					}					else if (axis2.y > 0.3f)					{						this.Prev();					}				}			}			if (avrcontrollerButtons != null && avrcontrollerButtons.GetPressUp(AVRControllerButtons.BTN.TRIGGER))			{				if (!this.change_hand_)				{					this.Enter();				}				this.change_hand_ = false;			}			if (transform != null)			{				base.transform.position = transform.position;				base.transform.rotation = transform.rotation;				this.command_draw_mgr_.imagePositionOffset = this.use_adjustment_transform_.anchoredPosition;				this.command_draw_mgr_.rotationOffset = this.use_adjustment_transform_.localEulerAngles;			}		}		if (!this.is_attach_hand_mode_)		{			bool flag = false;			if (GameMain.Instance.OvrMgr != null)			{				flag = GameMain.Instance.OvrMgr.OvrCamera.IsUIShow;			}			this.command_draw_mgr_.isVisible = !flag;			if (this.command_draw_mgr_.isVisible)			{				if (Input.GetKeyDown(KeyCode.DownArrow))				{					this.Next();				}				if (Input.GetKeyDown(KeyCode.UpArrow))				{					this.Prev();				}				if (Input.GetKeyDown(KeyCode.Return))				{					this.Enter();				}			}		}	}	private int GetPanelPosY(int select_command_no)	{		return this.command_height_ * select_command_no;	}	private GameMain.VRDeviceType devideType	{		get		{			return GameMain.Instance.VRDeviceTypeID;		}	}	[SerializeField]	private RectTransform command_panel_;	[SerializeField]	private RectTransform clone_src_;	[SerializeField]	private YotogiOldCommandMenuOVRWithChubLip cbl_class_;	[SerializeField]	private VRCommandMenuDrawManager command_draw_mgr_;	[SerializeField]	private bool is_commandloop_;	[SerializeField]	private RectTransform adjustment_rift_pos_;	[SerializeField]	private RectTransform adjustment_htc_pos_;	private int command_height_;	private bool is_attach_hand_mode_;	private Dictionary<Skill.Old.Data.Command.Data, RectTransform> command_dic_ = new Dictionary<Skill.Old.Data.Command.Data, RectTransform>();	private Skill.Old.Data.Command.Data select_command_;	private Action<Skill.Old.Data.Command.Data> call_event_;	private CanvasGroup draw_gruoup_;	private bool controller_attach_side_L_;	private AVRControllerButtons controller_L_;	private AVRControllerButtons controller_R_;	private Transform controller_trans_L_;	private Transform controller_trans_R_;	private RectTransform use_adjustment_transform_;	private bool change_hand_;	private bool stick_down_;}
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