| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | using System;using UnityEngine;[AddComponentMenu("NGUI/Examples/Spin")]public class Spin : MonoBehaviour{	private void Start()	{		this.mTrans = base.transform;		this.mRb = base.GetComponent<Rigidbody>();	}	private void Update()	{		if (this.mRb == null)		{			this.ApplyDelta((!this.ignoreTimeScale) ? Time.deltaTime : RealTime.deltaTime);		}	}	private void FixedUpdate()	{		if (this.mRb != null)		{			this.ApplyDelta(Time.deltaTime);		}	}	public void ApplyDelta(float delta)	{		delta *= 360f;		Quaternion rhs = Quaternion.Euler(this.rotationsPerSecond * delta);		if (this.mRb == null)		{			this.mTrans.rotation = this.mTrans.rotation * rhs;		}		else		{			this.mRb.MoveRotation(this.mRb.rotation * rhs);		}	}	public Vector3 rotationsPerSecond = new Vector3(0f, 0.1f, 0f);	public bool ignoreTimeScale;	private Rigidbody mRb;	private Transform mTrans;}
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