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- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using UnityEngine.Rendering;
- using wf;
- internal class DeskManager
- {
- public static void CreateCsvData()
- {
- using (AFileBase afileBase = GameUty.FileSystem.FileOpen("desk_item_category.nei"))
- {
- using (CsvParser csvParser = new CsvParser())
- {
- bool condition = csvParser.Open(afileBase);
- NDebug.Assert(condition, "desk_item_category.nei\nopen failed.");
- for (int i = 1; i < csvParser.max_cell_y; i++)
- {
- if (!csvParser.IsCellToExistData(0, i))
- {
- break;
- }
- int cellAsInteger = csvParser.GetCellAsInteger(0, i);
- string cellAsString = csvParser.GetCellAsString(1, i);
- if (!DeskManager.item_category_data_dic_.ContainsKey(cellAsInteger))
- {
- DeskManager.item_category_data_dic_.Add(cellAsInteger, cellAsString);
- }
- }
- }
- }
- HashSet<int> hashSet = new HashSet<int>();
- CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Normal, true, "desk_item_enabled_id", ref hashSet);
- CsvCommonIdManager.ReadEnabledIdList(CsvCommonIdManager.FileSystemType.Old, true, "desk_item_enabled_id", ref hashSet);
- using (AFileBase afileBase2 = GameUty.FileSystem.FileOpen("desk_item_detail.nei"))
- {
- using (CsvParser csvParser2 = new CsvParser())
- {
- bool condition2 = csvParser2.Open(afileBase2);
- NDebug.Assert(condition2, "desk_item_detail.nei\nopen failed.");
- for (int j = 1; j < csvParser2.max_cell_y; j++)
- {
- if (csvParser2.IsCellToExistData(0, j))
- {
- int cellAsInteger2 = csvParser2.GetCellAsInteger(0, j);
- if (hashSet.Contains(cellAsInteger2))
- {
- DeskManager.ItemData itemData = new DeskManager.ItemData(csvParser2, j);
- DeskManager.item_detail_data_dic_.Add(itemData.id, itemData);
- }
- }
- }
- }
- }
- DeskManager.item_inst_data_.Clear();
- DeskManager.init_item_data_.Clear();
- foreach (KeyValuePair<int, DeskManager.ItemData> keyValuePair in DeskManager.item_detail_data_dic_)
- {
- DeskManager.InstansData instansData = new DeskManager.InstansData(keyValuePair.Value);
- DeskManager.init_item_data_.Add(instansData.id, instansData);
- DeskManager.item_inst_data_.Add(new DeskManager.InstansData(instansData));
- }
- }
- public static void OnChangeBG(string bg_name, GameObject bg_object)
- {
- if (bg_object == null)
- {
- for (int i = 0; i < DeskManager.item_inst_data_.Count; i++)
- {
- DeskManager.item_inst_data_[i].item_object = null;
- }
- return;
- }
- string[] array = new string[]
- {
- "ShinShitsumu_ChairRot",
- "ShinShitsumu_ChairRot_Night",
- "ShinShitsumu",
- "ShinShitsumu_Night"
- };
- for (int j = 0; j < array.Length; j++)
- {
- array[j] = array[j].ToLower();
- }
- if (0 <= Array.IndexOf<string>(array, bg_name))
- {
- for (int k = 0; k < DeskManager.item_inst_data_.Count; k++)
- {
- DeskManager.InstansData instansData = DeskManager.item_inst_data_[k];
- if (instansData.IsPossessing())
- {
- GameObject gameObject = null;
- if (!string.IsNullOrEmpty(instansData.item_data.prefab_name))
- {
- gameObject = Utility.CreatePrefab(bg_object, "Prefab/" + instansData.item_data.prefab_name, true);
- }
- else if (!string.IsNullOrEmpty(instansData.item_data.asset_name))
- {
- gameObject = GameMain.Instance.BgMgr.CreateAssetBundle(instansData.item_data.asset_name);
- if (gameObject != null)
- {
- gameObject = UnityEngine.Object.Instantiate<GameObject>(gameObject);
- MeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<MeshRenderer>();
- for (int l = 0; l < componentsInChildren.Length; l++)
- {
- if (componentsInChildren[l] != null)
- {
- componentsInChildren[l].shadowCastingMode = ShadowCastingMode.Off;
- }
- }
- }
- }
- if (gameObject != null)
- {
- gameObject.name = gameObject.name.Replace("(Clone)", string.Empty);
- gameObject.transform.SetParent(bg_object.transform, false);
- instansData.Apply(gameObject, true);
- instansData.item_object = gameObject;
- if (instansData.item_object.GetComponentInChildren<BoxCollider>() == null)
- {
- MeshRenderer componentInChildren = instansData.item_object.GetComponentInChildren<MeshRenderer>(true);
- if (componentInChildren != null)
- {
- componentInChildren.gameObject.AddComponent<BoxCollider>();
- }
- }
- }
- else if (!string.IsNullOrEmpty(instansData.item_data.prefab_name))
- {
- Debug.LogError("Prefab[" + instansData.item_data.prefab_name + "]を読み込めませんでした");
- }
- else
- {
- Debug.LogError("Asset[" + instansData.item_data.asset_name + "]を読み込めませんでした");
- }
- }
- }
- }
- }
- public static void SerializeSingleSaveData(BinaryWriter binary)
- {
- binary.Write("CM3D2_DeskCustomize");
- binary.Write(1310);
- binary.Write(DeskManager.item_inst_data_.Count);
- for (int i = 0; i < DeskManager.item_inst_data_.Count; i++)
- {
- binary.Write(DeskManager.item_inst_data_[i].id);
- DeskManager.item_inst_data_[i].Serialize(binary);
- }
- }
- public static void Deserialize()
- {
- string fullPath = Path.GetFullPath(".\\");
- string text = fullPath + "SaveData";
- if (!Directory.Exists(text))
- {
- Directory.CreateDirectory(text);
- }
- DeskManager.old_item_data_from_system_.Clear();
- string path = text + "/DeskCustomize.save";
- if (!File.Exists(path))
- {
- return;
- }
- using (FileStream fileStream = new FileStream(path, FileMode.Open))
- {
- if (fileStream != null)
- {
- byte[] buffer = new byte[fileStream.Length];
- fileStream.Read(buffer, 0, (int)fileStream.Length);
- using (BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer)))
- {
- if (binaryReader.ReadString() != "CM3D2_DeskCustomize")
- {
- NDebug.Assert("DeskCustomizeファイルのヘッダーが不正です。", false);
- }
- else
- {
- int game_ver = binaryReader.ReadInt32();
- int num = binaryReader.ReadInt32();
- for (int i = 0; i < num; i++)
- {
- int num2 = binaryReader.ReadInt32();
- DeskManager.InstansData instansData = new DeskManager.InstansData(binaryReader, game_ver);
- if (instansData.item_data != null)
- {
- if (!DeskManager.old_item_data_from_system_.ContainsKey(instansData.item_data.id))
- {
- DeskManager.old_item_data_from_system_.Add(instansData.item_data.id, instansData);
- }
- }
- }
- }
- }
- }
- }
- }
- public static void DeserializeSingleSaveData(BinaryReader binary, int version)
- {
- DeskManager.item_inst_data_.Clear();
- Dictionary<int, DeskManager.InstansData> dictionary = new Dictionary<int, DeskManager.InstansData>();
- foreach (KeyValuePair<int, DeskManager.InstansData> keyValuePair in DeskManager.init_item_data_)
- {
- dictionary.Add(keyValuePair.Key, new DeskManager.InstansData(keyValuePair.Value));
- }
- if (version <= 145)
- {
- foreach (KeyValuePair<int, DeskManager.InstansData> keyValuePair2 in DeskManager.old_item_data_from_system_)
- {
- if (!dictionary.ContainsKey(keyValuePair2.Key))
- {
- dictionary.Add(keyValuePair2.Key, null);
- }
- dictionary[keyValuePair2.Key] = new DeskManager.InstansData(keyValuePair2.Value);
- }
- GameMain.Instance.CharacterMgr.status.SetFlag("desk_customize_savedata_warning", 1);
- }
- else
- {
- string a = binary.ReadString();
- NDebug.Assert(a == "CM3D2_DeskCustomize", "セーブデータ\nデスクカスタマイズのヘッダーが正しくありません");
- int game_ver = binary.ReadInt32();
- int num = binary.ReadInt32();
- for (int i = 0; i < num; i++)
- {
- int key = binary.ReadInt32();
- DeskManager.InstansData value = new DeskManager.InstansData(binary, game_ver);
- if (dictionary.ContainsKey(key))
- {
- dictionary[key] = value;
- }
- }
- }
- foreach (KeyValuePair<int, DeskManager.InstansData> keyValuePair3 in dictionary)
- {
- DeskManager.item_inst_data_.Add(new DeskManager.InstansData(keyValuePair3.Value));
- }
- }
- public static List<DeskManager.InstansData> item_inst_data
- {
- get
- {
- return DeskManager.item_inst_data_;
- }
- }
- public static Dictionary<int, string> item_category_data_dic
- {
- get
- {
- return DeskManager.item_category_data_dic_;
- }
- }
- public static Dictionary<int, DeskManager.ItemData> item_detail_data_dic
- {
- get
- {
- return DeskManager.item_detail_data_dic_;
- }
- }
- private static List<DeskManager.InstansData> item_inst_data_ = new List<DeskManager.InstansData>();
- private static Dictionary<int, DeskManager.InstansData> init_item_data_ = new Dictionary<int, DeskManager.InstansData>();
- private static Dictionary<int, DeskManager.InstansData> old_item_data_from_system_ = new Dictionary<int, DeskManager.InstansData>();
- private static Dictionary<int, string> item_category_data_dic_ = new Dictionary<int, string>();
- private static Dictionary<int, DeskManager.ItemData> item_detail_data_dic_ = new Dictionary<int, DeskManager.ItemData>();
- public class ItemData
- {
- public ItemData(CsvParser csv, int csv_y)
- {
- int num = 0;
- this.id = csv.GetCellAsInteger(num++, csv_y);
- this.name = csv.GetCellAsString(num++, csv_y);
- this.category_id = csv.GetCellAsInteger(num++, csv_y);
- this.prefab_name = csv.GetCellAsString(num++, csv_y);
- this.asset_name = csv.GetCellAsString(num++, csv_y);
- this.possession_flag = csv.GetCellAsString(num++, csv_y);
- string cellAsString = csv.GetCellAsString(num++, csv_y);
- this.seasonal_ = !string.IsNullOrEmpty(cellAsString);
- if (this.seasonal_)
- {
- string[] array = cellAsString.Split(new char[]
- {
- ','
- });
- this.seasonal_month = new int[array.Length];
- for (int i = 0; i < array.Length; i++)
- {
- this.seasonal_month[i] = int.Parse(array[i]);
- }
- }
- else
- {
- this.seasonal_month = new int[0];
- }
- this.init_visible = (csv.GetCellAsString(num++, csv_y) == "○");
- this.init_position = csv.GetCellAsVector3(num++, csv_y, ',');
- this.init_rotation = csv.GetCellAsVector3(num++, csv_y, ',');
- this.init_scale = csv.GetCellAsVector3(num++, csv_y, ',');
- this.init_ui_position_scale = csv.GetCellAsReal(num++, csv_y);
- this.init_ui_rotation_scale = csv.GetCellAsReal(num++, csv_y);
- }
- public bool seasonal
- {
- get
- {
- return !Product.supportMultiLanguage && this.seasonal_;
- }
- }
- public readonly int id;
- public readonly string name;
- public readonly int category_id;
- public readonly string prefab_name;
- public readonly string asset_name;
- private readonly bool seasonal_;
- public readonly string possession_flag;
- public readonly int[] seasonal_month;
- public readonly bool init_visible;
- public readonly Vector3 init_position;
- public readonly Vector3 init_rotation;
- public readonly Vector3 init_scale;
- public readonly float init_ui_position_scale;
- public readonly float init_ui_rotation_scale;
- }
- public class InstansData
- {
- public InstansData(DeskManager.ItemData data)
- {
- this.id = data.id;
- this.visible = true;
- this.only_season_visible = data.seasonal;
- this.visible = data.init_visible;
- this.position = data.init_position;
- this.rotation = data.init_rotation;
- this.scale = data.init_scale;
- this.item_data = data;
- }
- public InstansData(BinaryReader binary, int game_ver)
- {
- this.Deserialize(binary, game_ver);
- }
- public InstansData(DeskManager.InstansData instans_data)
- {
- this.id = instans_data.id;
- this.visible = instans_data.visible;
- this.only_season_visible = instans_data.only_season_visible;
- this.position = instans_data.position;
- this.rotation = instans_data.rotation;
- this.scale = instans_data.scale;
- this.item_data = instans_data.item_data;
- this.item_object = instans_data.item_object;
- }
- public void Apply(GameObject apply_object, bool season_visible_setting)
- {
- if (apply_object == null)
- {
- return;
- }
- Transform transform = apply_object.transform;
- transform.position = this.position;
- transform.rotation = Quaternion.Euler(this.rotation);
- transform.localScale = this.scale;
- apply_object.SetActive(this.visible);
- if (this.visible && season_visible_setting && this.only_season_visible && !this.IsNowMonthSeason())
- {
- apply_object.SetActive(false);
- }
- }
- public bool IsNowMonthSeason()
- {
- if (!this.item_data.seasonal)
- {
- return false;
- }
- DateTime now = DateTime.Now;
- return 0 <= Array.IndexOf<int>(this.item_data.seasonal_month, now.Month);
- }
- public bool IsPossessing()
- {
- return string.IsNullOrEmpty(this.item_data.possession_flag) || GameMain.Instance.CharacterMgr.status.GetFlag(this.item_data.possession_flag) == 1;
- }
- public void Serialize(BinaryWriter binary)
- {
- Action<Vector3> action = delegate(Vector3 data)
- {
- binary.Write(data.x);
- binary.Write(data.y);
- binary.Write(data.z);
- };
- binary.Write(this.id);
- binary.Write(this.visible);
- binary.Write(this.only_season_visible);
- action(this.position);
- action(this.rotation);
- action(this.scale);
- }
- public void Deserialize(BinaryReader binary, int game_ver)
- {
- Func<Vector3> func = delegate()
- {
- Vector3 zero = Vector3.zero;
- zero.x = binary.ReadSingle();
- zero.y = binary.ReadSingle();
- zero.z = binary.ReadSingle();
- return zero;
- };
- this.id = binary.ReadInt32();
- this.visible = binary.ReadBoolean();
- this.only_season_visible = binary.ReadBoolean();
- this.position = func();
- this.rotation = func();
- this.scale = func();
- if (DeskManager.item_detail_data_dic.ContainsKey(this.id))
- {
- this.item_data = DeskManager.item_detail_data_dic[this.id];
- }
- }
- public int id;
- public bool visible;
- public bool only_season_visible;
- public Vector3 position;
- public Vector3 rotation;
- public Vector3 scale;
- public DeskManager.ItemData item_data;
- public GameObject item_object;
- }
- }
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