| 123456789101112131415161718192021222324252627282930313233343536373839 | using System;using UnityEngine;public class DebugScenarioDraw : MonoBehaviour{	[SerializeField]	private DebugScenarioDraw.DrawSet advDrawSet;	[SerializeField]	private DebugScenarioDraw.DrawSet yotogiDrawSet;	private string advText = string.Empty;	private string yotogiText = string.Empty;	[Serializable]	public struct DrawSet	{		public string text		{			get			{				return (!(this.label != null)) ? string.Empty : this.label.text;			}			set			{				if (this.label != null)				{					this.label.text = value;				}			}		}		[SerializeField]		private UILabel label;		public UIButton button;	}}
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