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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using wf;
- public class YotogiStageSelectManager : WfScreenChildren
- {
- public override void Awake()
- {
- base.Awake();
- this.yotogi_mgr_ = base.GetComponentInParent<YotogiManager>();
- this.scroll_view_ = UTY.GetChildObject(base.root_obj, "StageSelectViewer/StageViewer/Contents", false).GetComponent<UIScrollView>();
- }
- protected override void OnCall()
- {
- uGUITutorialPanel.OpenTutorial("YotogiStageSelect", null, false);
- GameMain.Instance.SysShortcut.strSceneHelpName = "YotogiStageSelect";
- this.fix_stage_ = false;
- this.maid_ = this.yotogi_mgr_.maid;
- this.maid_.Visible = true;
- this.maid_.AllProcPropSeqStart();
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- GameMain.Instance.CharacterMgr.DeactivateManAll();
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.SoundMgr.VoiceStopAll();
- GameObject childObject = UTY.GetChildObject(base.root_obj, "StageSelectViewer/StageViewer/Contents/StageUnitParent", false);
- Transform transform = childObject.transform;
- for (int i = 0; i < transform.childCount; i++)
- {
- UnityEngine.Object.Destroy(transform.GetChild(i).gameObject);
- }
- transform.DetachChildren();
- bool isDaytime = GameMain.Instance.CharacterMgr.status.isDaytime;
- int clubGrade = GameMain.Instance.CharacterMgr.status.clubGrade;
- base.SetFadeTime(0.5f);
- UIButton component = UTY.GetChildObject(base.root_obj, "Ok", false).GetComponent<UIButton>();
- component.onClick.Clear();
- EventDelegate.Add(component.onClick, new EventDelegate.Callback(this.OnClickOK));
- string path = string.Empty;
- path = "SceneYotogi/StageSelect/Prefab/StageUnit";
- List<YotogiStage.Data> allDatas = YotogiStage.GetAllDatas(true);
- allDatas.Sort();
- YotogiStageUnit yotogiStageUnit = null;
- for (int j = 0; j < allDatas.Count; j++)
- {
- GameObject gameObject = Utility.CreatePrefab(childObject, path, true);
- YotogiStageUnit component2 = gameObject.GetComponent<YotogiStageUnit>();
- component2.SetStageData(allDatas[j], allDatas[j].isYotogiPlayable(clubGrade, true), isDaytime);
- component2.SetOnSelectEvent(new YotogiStageUnit.OnSelectEvent(this.OnSelectEvent));
- if (yotogiStageUnit == null)
- {
- yotogiStageUnit = gameObject.GetComponent<YotogiStageUnit>();
- }
- }
- childObject.GetComponent<UIGrid>().Reposition();
- this.scroll_view_.ResetPosition();
- childObject.GetComponent<UIWFTabPanel>().UpdateChildren();
- if (yotogiStageUnit != null)
- {
- childObject.GetComponent<UIWFTabPanel>().Select(yotogiStageUnit.button);
- }
- }
- protected override bool IsCallFadeIn()
- {
- if (this.maid_.IsBusy)
- {
- return false;
- }
- this.maid_.FaceAnime("通常", 0f, 0);
- this.maid_.FaceBlend("無し");
- this.maid_.Visible = false;
- return true;
- }
- public static void SelectStage(YotogiStage.Data data, bool isDayTime)
- {
- if (YotogiStage.IsEnabled(data.id))
- {
- YotogiStageSelectManager.SelectedStage = data;
- YotogiStageSelectManager.SelectedStageRefDayTime = isDayTime;
- }
- }
- private void OnSelectEvent(YotogiStageUnit click_unit)
- {
- YotogiStage.Data stage_data = click_unit.stage_data;
- YotogiStageSelectManager.SelectStage(stage_data, GameMain.Instance.CharacterMgr.status.isDaytime);
- stage_data.stageSelectCameraData.Apply();
- GameMain.Instance.SoundMgr.PlayBGM(stage_data.bgmFileName, 1f, true);
- }
- private void OnClickOK()
- {
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.Finish();
- }
- }
- protected override void OnFinish()
- {
- base.OnFinish();
- this.maid_.Visible = true;
- if (this.yotogi_mgr_.null_mgr.IsExistNextLabel())
- {
- this.yotogi_mgr_.CallScreen(YotogiManager.CallScreenType.Null.ToString());
- }
- }
- public override void Update()
- {
- base.Update();
- if (this.fix_stage_ && base.fade_status == WfScreenChildren.FadeStatus.Wait)
- {
- this.Finish();
- }
- }
- protected override void FadeIn()
- {
- base.FadeIn();
- if (this.fix_stage_ && base.fade_status == WfScreenChildren.FadeStatus.Wait)
- {
- this.Finish();
- }
- }
- public static YotogiStage.Data SelectedStage;
- public static bool SelectedStageRefDayTime;
- private Maid maid_;
- private YotogiManager yotogi_mgr_;
- private UIScrollView scroll_view_;
- private bool fix_stage_;
- }
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