| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285 | using System;using System.Collections.Generic;using PlayerStatus;using UnityEngine;using wf;public class TutorialPanel : MonoBehaviour{	public void Awake()	{		this.current_page_ = 0;		this.main_panel_ = base.gameObject.GetComponent<UIPanel>();		this.sprite_ = UTY.GetChildObject(base.gameObject, "Image", false).GetComponent<UI2DSprite>();		this.ok_button_ = UTY.GetChildObject(base.gameObject, "OK", false).GetComponent<UIButton>();		EventDelegate.Add(this.ok_button_.onClick, new EventDelegate.Callback(this.OnClickNext));		this.image_set_dic_.Add(TutorialPanel.ImageSet.MainMenu, new string[]		{			"cm3d2_tutorial_hirumenu00"		});		this.image_set_dic_.Add(TutorialPanel.ImageSet.Schedule, new string[]		{			"cm3d2_tutorial_schedule00"		});		this.image_set_dic_.Add(TutorialPanel.ImageSet.Yotogi, new string[]		{			"cm3d2_tutorial_skillselect00",			"cm3d2_tutorial_skillselect01"		});		this.image_set_dic_.Add(TutorialPanel.ImageSet.Edit, new string[]		{			"cm3d2_tutorial_maidpoint"		});		this.image_set_dic_.Add(TutorialPanel.ImageSet.DeskCustom, new string[]		{			"cm3d2_tutorial_deskcustom"		});		this.image_set_dic_.Add(TutorialPanel.ImageSet.PhotoMode, new string[]		{			"cm3d2_tutorial_bg"		});		this.ok_button_.gameObject.SetActive(true);	}	public void Start()	{		this.CheckCallAwake();		if (base.gameObject.activeSelf)		{			base.gameObject.SetActive(false);		}	}	public void OnDestroy()	{		this.DestroyImage();	}	public void Reset()	{		this.CheckCallAwake();		this.DestroyImage();		iTween.Stop(base.gameObject);		this.ok_button_.isEnabled = false;		this.main_panel_.alpha = 0f;		base.gameObject.SetActive(false);	}	public void SetImage(TutorialPanel.ImageSet image_set, bool absolut_call = false)	{		if (!absolut_call)		{			return;		}		string flagName = "__チュートリアルフラグ_" + image_set.ToString();		Status status = GameMain.Instance.CharacterMgr.status;		if (this.image_set_dic_.ContainsKey(image_set))		{			if (status.GetFlag(flagName) == 0 || absolut_call)			{				this.SetImage(this.image_set_dic_[image_set]);				if (image_set == TutorialPanel.ImageSet.PhotoMode)				{					GameObject childObject = UTY.GetChildObject(base.gameObject, "PhotoPanel", false);					childObject.SetActive(true);					if (UTY.GetChildObject(childObject, "RightPanel", true) == null)					{						GameObject gameObject = Utility.CreatePrefab(childObject, "SceneTutorial/PhotoTutorialRightPanel", true);						gameObject.name = "RightPanel";						gameObject.SetActive(true);						gameObject.transform.localPosition = Vector3.zero;						GameObject childObject2 = UTY.GetChildObject(gameObject, "Field/Contents/Parent/Space", false);						List<GameObject> list = new List<GameObject>();						int num = 0;						for (;;)						{							GameObject childObject3 = UTY.GetChildObject(childObject2, "Btn" + (num + 1).ToString(), true);							if (childObject3 == null)							{								break;							}							childObject3.SetActive(true);							list.Add(childObject3);							num++;						}						UIGrid component = UTY.GetChildObject(childObject, "LeftPanel/Contents/UnitParent", false).GetComponent<UIGrid>();						string[] array = new string[]						{							"このヘルプについて",							"メイドを配置・選択をする",							"メイドの移動や表示設定",							"メイドのモーションを設定する",							"メイドの表情を設定する",							"メイドにアイテムを持たせる",							"背景を変更する",							"背景にオブジェクトを追加・削除する",							"背景やオブジェクトの移動・表示設定",							"ポーズエディットを開始する",							"ポーズを編集する",							"指先ブレンドを使う",							"ショートカット一覧"						};						for (int i = 0; i < list.Count; i++)						{							GameObject gameObject2 = Utility.CreatePrefab(component.gameObject, "SceneTutorial/PhotModeTutorialItemBtn", true);							gameObject2.GetComponentInChildren<UILabel>().text = array[i];							gameObject2.GetComponent<PhotoTutorialButton>().SetTarget(list[i]);						}						component.Reposition();						NGUITools.FindInParents<UIScrollView>(component.transform).ResetPosition();					}					UTY.GetChildObject(base.gameObject, "PhotoPanel/LeftPanel/Contents/UnitParent", false).GetComponent<UIGrid>().GetChild(0).GetComponent<PhotoTutorialButton>().OnClickEvent();				}				else				{					UTY.GetChildObject(base.gameObject, "PhotoPanel", false).gameObject.SetActive(false);				}			}			status.SetFlag(flagName, 1);		}	}	public void SetImage(string[] file_name_array)	{		this.CheckCallAwake();		if (file_name_array == null || file_name_array.Length == 0)		{			return;		}		base.gameObject.SetActive(true);		this.ok_button_.isEnabled = false;		this.main_panel_.alpha = 0f;		this.file_name_array_ = new string[file_name_array.Length];		file_name_array.CopyTo(this.file_name_array_, 0);		this.current_page_ = -1;		this.OnClickNext();		iTween.ValueTo(base.gameObject, iTween.Hash(new object[]		{			"easetype",			iTween.EaseType.easeOutQuad,			"from",			0f,			"to",			1f,			"time",			0.5f,			"delay",			0,			"onUpdate",			"OnUpdateFade",			"onComplete",			"OnFadeInEnd"		}));	}	private void OnFadeInEnd()	{		this.ok_button_.isEnabled = true;	}	private bool SetPage(int page)	{		if (this.file_name_array_ == null || this.file_name_array_.Length <= page || page < 0)		{			return false;		}		this.DestroyImage();		string text = string.Empty + this.file_name_array_[page] + ".tex";		if (GameUty.FileSystem.IsExistentFile(text))		{			Texture2D texture2D = ImportCM.CreateTexture(text);			Sprite sprite = Sprite.Create(texture2D, new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height), default(Vector2));			sprite.name = text;			this.sprite_.sprite2D = sprite;			this.sprite_.SetDimensions(texture2D.width, texture2D.height);			UISprite component = this.ok_button_.gameObject.GetComponent<UISprite>();			if (page == this.file_name_array_.Length - 1)			{				if (this.ok_button_.normalSprite != "cm3d2_common_okbuttom")				{					this.ok_button_.normalSprite = "cm3d2_common_okbuttom";				}			}			else if (this.ok_button_.normalSprite != "cm3d2_common_nextbuttom")			{				this.ok_button_.normalSprite = "cm3d2_common_nextbuttom";			}			return true;		}		return false;	}	private void CheckCallAwake()	{		if (this.sprite_ == null)		{			this.Awake();		}	}	private void OnClickNext()	{		this.current_page_++;		if (!this.SetPage(this.current_page_))		{			this.ok_button_.isEnabled = false;			iTween.ValueTo(base.gameObject, iTween.Hash(new object[]			{				"easetype",				iTween.EaseType.easeOutQuad,				"from",				1f,				"to",				0f,				"time",				0.5f,				"delay",				0,				"onUpdate",				"OnUpdateFade",				"onComplete",				"Reset"			}));		}	}	private void OnUpdateFade(float val)	{		if (base.gameObject.activeSelf)		{			this.main_panel_.alpha = val;		}	}	private void DestroyImage()	{		if (this.sprite_ != null && this.sprite_.sprite2D != null && this.sprite_.sprite2D.texture != null)		{			UnityEngine.Object.DestroyImmediate(this.sprite_.sprite2D.texture);		}	}	private Dictionary<TutorialPanel.ImageSet, string[]> image_set_dic_ = new Dictionary<TutorialPanel.ImageSet, string[]>();	private int current_page_;	private string[] file_name_array_;	private UIPanel main_panel_;	private UI2DSprite sprite_;	private UIButton ok_button_;	public enum ImageSet	{		MainMenu,		Trophy,		Schedule,		Yotogi,		CompetitiveShow,		Edit,		DeskCustom,		PhotoMode	}}
 |