| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239 | using System;using UnityEngine;using Valve.VR;public class SteamVR_ControllerManager : MonoBehaviour{	private void Awake()	{		int num = (this.objects == null) ? 0 : this.objects.Length;		GameObject[] array = new GameObject[2 + num];		this.indices = new uint[2 + num];		array[0] = this.right;		this.indices[0] = uint.MaxValue;		array[1] = this.left;		this.indices[1] = uint.MaxValue;		for (int i = 0; i < num; i++)		{			array[2 + i] = this.objects[i];			this.indices[2 + i] = uint.MaxValue;		}		this.objects = array;	}	private void OnEnable()	{		for (int i = 0; i < this.objects.Length; i++)		{			GameObject gameObject = this.objects[i];			if (gameObject != null)			{				gameObject.SetActive(false);			}		}		this.OnTrackedDeviceRoleChanged(new object[0]);		for (int j = 0; j < SteamVR.connected.Length; j++)		{			if (SteamVR.connected[j])			{				this.OnDeviceConnected(new object[]				{					j,					true				});			}		}		SteamVR_Utils.Event.Listen("input_focus", new SteamVR_Utils.Event.Handler(this.OnInputFocus));		SteamVR_Utils.Event.Listen("device_connected", new SteamVR_Utils.Event.Handler(this.OnDeviceConnected));		SteamVR_Utils.Event.Listen("TrackedDeviceRoleChanged", new SteamVR_Utils.Event.Handler(this.OnTrackedDeviceRoleChanged));	}	private void OnDisable()	{		SteamVR_Utils.Event.Remove("input_focus", new SteamVR_Utils.Event.Handler(this.OnInputFocus));		SteamVR_Utils.Event.Remove("device_connected", new SteamVR_Utils.Event.Handler(this.OnDeviceConnected));		SteamVR_Utils.Event.Remove("TrackedDeviceRoleChanged", new SteamVR_Utils.Event.Handler(this.OnTrackedDeviceRoleChanged));	}	private void OnInputFocus(params object[] args)	{		bool flag = (bool)args[0];		if (flag)		{			for (int i = 0; i < this.objects.Length; i++)			{				GameObject gameObject = this.objects[i];				if (gameObject != null)				{					string str = (i >= 2) ? (i - 1).ToString() : SteamVR_ControllerManager.labels[i];					this.ShowObject(gameObject.transform, "hidden (" + str + ")");				}			}		}		else		{			for (int j = 0; j < this.objects.Length; j++)			{				GameObject gameObject2 = this.objects[j];				if (gameObject2 != null)				{					string str2 = (j >= 2) ? (j - 1).ToString() : SteamVR_ControllerManager.labels[j];					this.HideObject(gameObject2.transform, "hidden (" + str2 + ")");				}			}		}	}	private void HideObject(Transform t, string name)	{		Transform transform = new GameObject(name).transform;		transform.parent = t.parent;		t.parent = transform;		transform.gameObject.SetActive(false);	}	private void ShowObject(Transform t, string name)	{		Transform parent = t.parent;		if (parent.gameObject.name != name)		{			return;		}		t.parent = parent.parent;		UnityEngine.Object.Destroy(parent.gameObject);	}	private void SetTrackedDeviceIndex(int objectIndex, uint trackedDeviceIndex)	{		if (trackedDeviceIndex != 4294967295u)		{			for (int i = 0; i < this.objects.Length; i++)			{				if (i != objectIndex && this.indices[i] == trackedDeviceIndex)				{					GameObject gameObject = this.objects[i];					if (gameObject != null)					{						gameObject.SetActive(false);					}					this.indices[i] = uint.MaxValue;				}			}		}		if (trackedDeviceIndex != this.indices[objectIndex])		{			this.indices[objectIndex] = trackedDeviceIndex;			GameObject gameObject2 = this.objects[objectIndex];			if (gameObject2 != null)			{				if (trackedDeviceIndex == 4294967295u)				{					gameObject2.SetActive(false);				}				else				{					gameObject2.SetActive(true);					gameObject2.BroadcastMessage("SetDeviceIndex", (int)trackedDeviceIndex, SendMessageOptions.DontRequireReceiver);				}			}		}	}	private void OnTrackedDeviceRoleChanged(params object[] args)	{		this.Refresh();	}	private void OnDeviceConnected(params object[] args)	{		uint num = (uint)((int)args[0]);		bool flag = this.connected[(int)((UIntPtr)num)];		this.connected[(int)((UIntPtr)num)] = false;		bool flag2 = (bool)args[1];		if (flag2)		{			CVRSystem system = OpenVR.System;			if (system != null && system.GetTrackedDeviceClass(num) == ETrackedDeviceClass.Controller)			{				this.connected[(int)((UIntPtr)num)] = true;				flag = !flag;			}		}		if (flag)		{			this.Refresh();		}	}	public void Refresh()	{		int i = 0;		CVRSystem system = OpenVR.System;		if (system != null)		{			this.leftIndex = system.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.LeftHand);			this.rightIndex = system.GetTrackedDeviceIndexForControllerRole(ETrackedControllerRole.RightHand);		}		if (this.leftIndex == 4294967295u && this.rightIndex == 4294967295u)		{			uint num = 0u;			while ((ulong)num < (ulong)((long)this.connected.Length))			{				if (this.connected[(int)((UIntPtr)num)])				{					this.SetTrackedDeviceIndex(i++, num);					break;				}				num += 1u;			}		}		else		{			this.SetTrackedDeviceIndex(i++, ((ulong)this.rightIndex >= (ulong)((long)this.connected.Length) || !this.connected[(int)((UIntPtr)this.rightIndex)]) ? uint.MaxValue : this.rightIndex);			this.SetTrackedDeviceIndex(i++, ((ulong)this.leftIndex >= (ulong)((long)this.connected.Length) || !this.connected[(int)((UIntPtr)this.leftIndex)]) ? uint.MaxValue : this.leftIndex);			if (this.leftIndex != 4294967295u && this.rightIndex != 4294967295u)			{				uint num2 = 0u;				while ((ulong)num2 < (ulong)((long)this.connected.Length))				{					if (i >= this.objects.Length)					{						break;					}					if (this.connected[(int)((UIntPtr)num2)])					{						if (num2 != this.leftIndex && num2 != this.rightIndex)						{							this.SetTrackedDeviceIndex(i++, num2);						}					}					num2 += 1u;				}			}		}		while (i < this.objects.Length)		{			this.SetTrackedDeviceIndex(i++, uint.MaxValue);		}	}	public GameObject left;	public GameObject right;	public GameObject[] objects;	private uint[] indices;	private bool[] connected = new bool[16];	private uint leftIndex = uint.MaxValue;	private uint rightIndex = uint.MaxValue;	private static string[] labels = new string[]	{		"left",		"right"	};}
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