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							- using System;
 
- using I2.Loc;
 
- using Schedule;
 
- using UnityEngine;
 
- public class OnHoverTaskIcon : MonoBehaviour
 
- {
 
- 	public void Init(string taskName, Maid maid, ScheduleMgr.ScheduleTime time)
 
- 	{
 
- 		this.taskName = taskName;
 
- 		this.maid = maid;
 
- 		if (string.IsNullOrEmpty(taskName))
 
- 		{
 
- 			return;
 
- 		}
 
- 		this.m_goNamePlate = UTY.GetChildObject(base.gameObject, "NamePlate", false);
 
- 		this.spritePlate = this.m_goNamePlate.GetComponent<UISprite>();
 
- 		this.labelName = UTY.GetChildObject(this.m_goNamePlate, "Name", false).GetComponent<UILabel>();
 
- 		this.labelName.width = 0;
 
- 		this.SetText(taskName, -1);
 
- 		this.m_goNamePlate.SetActive(false);
 
- 		this.WariningFacilty = UTY.GetChildObject(base.gameObject, "WarningFacilty", false).GetComponent<UISprite>();
 
- 		this.WariningFacilty.gameObject.SetActive(false);
 
- 		this.time = time;
 
- 		int key = 0;
 
- 		if (maid != null)
 
- 		{
 
- 			if (time == ScheduleMgr.ScheduleTime.DayTime)
 
- 			{
 
- 				key = maid.status.noonWorkId;
 
- 			}
 
- 			else if (time == ScheduleMgr.ScheduleTime.Night)
 
- 			{
 
- 				key = maid.status.nightWorkId;
 
- 			}
 
- 			ScheduleCSVData.ScheduleBase scheduleBase = ScheduleCSVData.AllData[key];
 
- 			if (scheduleBase.type == ScheduleTaskCtrl.TaskType.Work)
 
- 			{
 
- 				this.workData = (ScheduleCSVData.Work)scheduleBase;
 
- 				this.facility = GameMain.Instance.FacilityMgr.GetMaidAssignedFacility(maid, time);
 
- 			}
 
- 		}
 
- 	}
 
- 	private void Update()
 
- 	{
 
- 		if (this.workData != null && this.workData.id != ScheduleCSVData.faclilityPowerUpWorkId)
 
- 		{
 
- 			this.WariningFacilty.gameObject.SetActive(!this.facility.IsOperation(this.time));
 
- 		}
 
- 	}
 
- 	public void SetText(string message, int needNum = -1)
 
- 	{
 
- 		UISprite component = this.m_goNamePlate.GetComponent<UISprite>();
 
- 		if (Product.supportMultiLanguage)
 
- 		{
 
- 			string text = message;
 
- 			if (message.IndexOf('\n') != -1)
 
- 			{
 
- 				text = message.Split(new char[]
 
- 				{
 
- 					'\n'
 
- 				})[0];
 
- 			}
 
- 			string text2 = string.Empty;
 
- 			text2 = LocalizationManager.GetTranslation("SceneDaily/スケジュール/項目/" + text, true, 0, true, false, null, null);
 
- 			if (string.IsNullOrEmpty(text2))
 
- 			{
 
- 				text2 = LocalizationManager.GetTranslation("SceneFacilityManagement/施設名/" + text, true, 0, true, false, null, null);
 
- 			}
 
- 			if (string.IsNullOrEmpty(text2))
 
- 			{
 
- 				text2 = text;
 
- 			}
 
- 			string text3 = string.Empty;
 
- 			if (needNum != -1)
 
- 			{
 
- 				text3 = LocalizationManager.GetTranslation("SceneDaily/あと{0}人必要です", true, 0, true, false, null, null);
 
- 			}
 
- 			string text4 = text2;
 
- 			if (!string.IsNullOrEmpty(text3))
 
- 			{
 
- 				text4 = text4 + "\n" + string.Format(text3, needNum);
 
- 			}
 
- 			this.labelName.text = text4;
 
- 			this.labelName.MakePixelPerfect();
 
- 		}
 
- 		else
 
- 		{
 
- 			this.labelName.text = message;
 
- 			this.labelName.MakePixelPerfect();
 
- 		}
 
- 		string[] array = message.Split(new char[]
 
- 		{
 
- 			'\n'
 
- 		});
 
- 		int num = 0;
 
- 		foreach (string text5 in array)
 
- 		{
 
- 			if (num < text5.Length)
 
- 			{
 
- 				num = text5.Length;
 
- 			}
 
- 		}
 
- 		component.width = this.labelName.width + 15;
 
- 		component.height = array.Length * 33;
 
- 	}
 
- 	private void OnHover(bool isOver)
 
- 	{
 
- 		if (isOver)
 
- 		{
 
- 			if (this.m_goNamePlate != null)
 
- 			{
 
- 				if (Product.supportMultiLanguage)
 
- 				{
 
- 					this.SetText(this.taskName, -1);
 
- 				}
 
- 				this.m_goNamePlate.SetActive(true);
 
- 			}
 
- 			if (this.workData != null && this.workData.id != ScheduleCSVData.faclilityPowerUpWorkId)
 
- 			{
 
- 				this.CheckFacilityState();
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			if (this.m_goNamePlate != null)
 
- 			{
 
- 				this.m_goNamePlate.SetActive(false);
 
- 			}
 
- 			if (this.WariningFacilty != null)
 
- 			{
 
- 				this.WariningFacilty.gameObject.SetActive(false);
 
- 			}
 
- 		}
 
- 	}
 
- 	private void CheckFacilityState()
 
- 	{
 
- 		if (!this.facility.IsOperation(this.time))
 
- 		{
 
- 			int num;
 
- 			if (this.time == ScheduleMgr.ScheduleTime.DayTime)
 
- 			{
 
- 				num = this.facility.minMaidCount - this.facility.nowDayTimeMaidCount;
 
- 			}
 
- 			else
 
- 			{
 
- 				num = this.facility.minMaidCount - this.facility.nowNightMaidCount;
 
- 			}
 
- 			this.SetText(string.Concat(new object[]
 
- 			{
 
- 				this.taskName,
 
- 				"\nあと[FF0000]",
 
- 				num,
 
- 				"人[-]必要です"
 
- 			}), num);
 
- 		}
 
- 		else
 
- 		{
 
- 			this.SetText(this.taskName, -1);
 
- 		}
 
- 	}
 
- 	private GameObject m_goNamePlate;
 
- 	private UISprite spritePlate;
 
- 	private UILabel labelName;
 
- 	private const int SIDE_OFFSET = 15;
 
- 	private const int VERT_OFFSET = 33;
 
- 	private string taskName;
 
- 	private ScheduleCSVData.Work workData;
 
- 	public UISprite WariningFacilty;
 
- 	private ScheduleMgr.ScheduleTime time;
 
- 	private Facility facility;
 
- 	private Maid maid;
 
- }
 
 
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