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							- using System;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace Leap.Unity
 
- {
 
- 	public class TemporalWarpingStatus : MonoBehaviour
 
- 	{
 
- 		private void Start()
 
- 		{
 
- 			this.textField = base.GetComponent<Text>();
 
- 			if (this.textField == null)
 
- 			{
 
- 				base.gameObject.SetActive(false);
 
- 			}
 
- 			this._imageLatency.delay = 0.1f;
 
- 			this._frameDelta.delay = 0.1f;
 
- 		}
 
- 		private void Update()
 
- 		{
 
- 		}
 
- 		public LeapVRTemporalWarping cameraAlignment;
 
- 		protected Text textField;
 
- 		protected SmoothedFloat _imageLatency = new SmoothedFloat();
 
- 		protected SmoothedFloat _frameDelta = new SmoothedFloat();
 
- 		[SerializeField]
 
- 		private LeapProvider Provider;
 
- 	}
 
- }
 
 
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