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- using System;
- using UnityEngine;
- public class YotogiCommonButtons : MonoBehaviour
- {
- public void Awake()
- {
- GameObject childObject = UTY.GetChildObject(base.gameObject, "UnderButtonGroup", false);
- this.next_btn_ = UTY.GetChildObject(childObject, "Next", false).GetComponent<UIButton>();
- this.viwe_reset_btn_ = UTY.GetChildObject(childObject, "ViweReset", false).GetComponent<UIButton>();
- }
- public UIButton next_btn
- {
- get
- {
- return this.next_btn_;
- }
- }
- public UIButton viwe_reset_btn
- {
- get
- {
- return this.viwe_reset_btn_;
- }
- }
- private UIButton next_btn_;
- private UIButton viwe_reset_btn_;
- }
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