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- using System;
- using System.Diagnostics;
- using System.IO;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using UnityEngine;
- public class Webs : MonoBehaviour
- {
- public void Init()
- {
- int num = 49553;
- try
- {
- this.m_listener = new TcpListener(IPAddress.Any, num);
- this.m_listener.Start();
- UnityEngine.Debug.Log("Port{0}のListenを開始しました。" + num.ToString());
- }
- catch (Exception ex)
- {
- NDebug.MessageBox("エラー", string.Concat(new object[]
- {
- "インターネット機能:ポート番号",
- num,
- "は既に利用されています。\n他の通信アプリケーションを終了してゲームを再起動して下さい。\n\n",
- ex.Message
- }));
- this.m_listener = null;
- }
- }
- public void OnDestroy()
- {
- if (this.m_listener != null)
- {
- this.m_listener.Stop();
- }
- this.m_listener = null;
- }
- private void Listening()
- {
- if (Webs.nsWEB == null)
- {
- if (this.m_listener == null)
- {
- return;
- }
- try
- {
- if (!this.m_listener.Pending())
- {
- return;
- }
- }
- catch (Exception ex)
- {
- UnityEngine.Debug.LogError("[DLC]TcpListener::Pending 例外。" + ex.Message);
- this.m_listener = null;
- return;
- }
- Webs.tcpWEB = this.m_listener.AcceptTcpClient();
- if (Webs.tcpWEB == null)
- {
- return;
- }
- UnityEngine.Debug.Log("[DLC]クライアントが接続しました。");
- Webs.nsWEB = Webs.tcpWEB.GetStream();
- if (Webs.nsWEB == null)
- {
- Webs.tcpWEB.Close();
- Webs.nsWEB = null;
- Webs.tcpWEB = null;
- return;
- }
- Webs.tcpWEB_count = 0;
- }
- else
- {
- if (!Webs.nsWEB.DataAvailable)
- {
- Webs.tcpWEB_count++;
- if (Webs.tcpWEB_count > 100)
- {
- Webs.nsWEB.Close();
- Webs.tcpWEB.Close();
- Webs.nsWEB = null;
- Webs.tcpWEB = null;
- UnityEngine.Debug.Log("NotCanread クライアントを切断しました");
- }
- return;
- }
- byte[] array = new byte[4096];
- MemoryStream memoryStream = new MemoryStream();
- int num = Webs.nsWEB.Read(array, 0, array.Length);
- if (num == 0)
- {
- Webs.nsWEB.Close();
- Webs.tcpWEB.Close();
- Webs.nsWEB = null;
- Webs.tcpWEB = null;
- UnityEngine.Debug.Log("クライアントから切断されました。");
- return;
- }
- memoryStream.Write(array, 0, num);
- string @string = this.enc.GetString(memoryStream.ToArray());
- memoryStream.Close();
- UnityEngine.Debug.Log(@string);
- if (@string == null)
- {
- Webs.nsWEB.Close();
- Webs.tcpWEB.Close();
- Webs.nsWEB = null;
- Webs.tcpWEB = null;
- UnityEngine.Debug.Log("resMsg==null");
- return;
- }
- string text = "HTTP/1.0 204 OK\r\nConnection: close\r\n\r\n";
- string text2 = string.Empty;
- string text3 = string.Empty;
- for (int i = 6; i < @string.Length; i++)
- {
- if (@string[i] == '=' || @string[i] == ' ')
- {
- for (int j = i + 1; j < @string.Length; j++)
- {
- if (@string[j] == ' ')
- {
- break;
- }
- if (@string[j] == '&')
- {
- break;
- }
- if (@string[j] == '\r')
- {
- break;
- }
- text3 += @string[j];
- }
- break;
- }
- text2 += @string[i];
- }
- UnityEngine.Debug.Log("[DLC]" + text2 + ":" + text3);
- try
- {
- int num2 = text2.IndexOf("itemid") + 7;
- int num3 = text2.IndexOf("/", num2);
- if (num3 == -1)
- {
- num3 = text2.Length;
- }
- string text4 = text2.Substring(num2, num3 - num2);
- num2 = text2.IndexOf("ott") + 4;
- num3 = text2.IndexOf("/", num2);
- if (num3 == -1)
- {
- num3 = text2.Length;
- }
- string text5 = text2.Substring(num2, num3 - num2);
- num2 = text2.IndexOf("itoken") + 7;
- num3 = text2.IndexOf("/", num2);
- if (num3 == -1)
- {
- num3 = text2.Length;
- }
- string text6 = text2.Substring(num2, num3 - num2);
- string text7 = "0";
- int num4 = text2.IndexOf("cmd");
- if (num4 != -1)
- {
- num2 = num4 + 4;
- num3 = text2.IndexOf("/", num2);
- if (num3 == -1)
- {
- num3 = text2.Length;
- }
- text7 = text2.Substring(num2, num3 - num2);
- }
- string str = UTY.gameProjectPath + "\\";
- string text8 = str + "COM3D2.exe";
- if (File.Exists(text8))
- {
- new Process
- {
- StartInfo =
- {
- FileName = text8,
- Arguments = string.Concat(new string[]
- {
- "/dl:",
- text4,
- ":",
- text5,
- ":",
- text6,
- ":",
- text7
- })
- }
- }.Start();
- }
- }
- catch (Exception ex2)
- {
- UnityEngine.Debug.LogError("[DLC]ダウンロードに失敗しました。" + ex2.Message);
- }
- UnityEngine.Debug.Log("[DLC]完了");
- byte[] bytes = this.enc.GetBytes(text);
- Webs.nsWEB.Write(bytes, 0, bytes.Length);
- UnityEngine.Debug.Log(text);
- Webs.nsWEB.Close();
- Webs.tcpWEB.Close();
- Webs.nsWEB = null;
- Webs.tcpWEB = null;
- }
- }
- private void Update()
- {
- this.Listening();
- }
- private TcpListener m_listener;
- private Encoding enc = Encoding.UTF8;
- private static NetworkStream nsWEB;
- private static TcpClient tcpWEB;
- private static int tcpWEB_count;
- }
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