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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class MotionBlurModel : PostProcessingModel
- {
- public MotionBlurModel.Settings settings
- {
- get
- {
- return this.m_Settings;
- }
- set
- {
- this.m_Settings = value;
- }
- }
- public override void Reset()
- {
- this.m_Settings = MotionBlurModel.Settings.defaultSettings;
- }
- [SerializeField]
- private MotionBlurModel.Settings m_Settings = MotionBlurModel.Settings.defaultSettings;
- [Serializable]
- public struct Settings
- {
- public static MotionBlurModel.Settings defaultSettings
- {
- get
- {
- return new MotionBlurModel.Settings
- {
- shutterAngle = 270f,
- sampleCount = 10,
- frameBlending = 0f
- };
- }
- }
- [Range(0f, 360f)]
- [Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
- public float shutterAngle;
- [Range(4f, 32f)]
- [Tooltip("The amount of sample points, which affects quality and performances.")]
- public int sampleCount;
- [Range(0f, 1f)]
- [Tooltip("The strength of multiple frame blending. The opacity of preceding frames are determined from this coefficient and time differences.")]
- public float frameBlending;
- }
- }
- }
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