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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class BuiltinDebugViewsModel : PostProcessingModel
- {
- public BuiltinDebugViewsModel.Settings settings
- {
- get
- {
- return this.m_Settings;
- }
- set
- {
- this.m_Settings = value;
- }
- }
- public bool willInterrupt
- {
- get
- {
- return !this.IsModeActive(BuiltinDebugViewsModel.Mode.None) && !this.IsModeActive(BuiltinDebugViewsModel.Mode.EyeAdaptation) && !this.IsModeActive(BuiltinDebugViewsModel.Mode.PreGradingLog) && !this.IsModeActive(BuiltinDebugViewsModel.Mode.LogLut) && !this.IsModeActive(BuiltinDebugViewsModel.Mode.UserLut);
- }
- }
- public override void Reset()
- {
- this.settings = BuiltinDebugViewsModel.Settings.defaultSettings;
- }
- public bool IsModeActive(BuiltinDebugViewsModel.Mode mode)
- {
- return this.m_Settings.mode == mode;
- }
- [SerializeField]
- private BuiltinDebugViewsModel.Settings m_Settings = BuiltinDebugViewsModel.Settings.defaultSettings;
- [Serializable]
- public struct DepthSettings
- {
- public static BuiltinDebugViewsModel.DepthSettings defaultSettings
- {
- get
- {
- return new BuiltinDebugViewsModel.DepthSettings
- {
- scale = 1f
- };
- }
- }
- [Range(0f, 1f)]
- [Tooltip("Scales the camera far plane before displaying the depth map.")]
- public float scale;
- }
- [Serializable]
- public struct MotionVectorsSettings
- {
- public static BuiltinDebugViewsModel.MotionVectorsSettings defaultSettings
- {
- get
- {
- return new BuiltinDebugViewsModel.MotionVectorsSettings
- {
- sourceOpacity = 1f,
- motionImageOpacity = 0f,
- motionImageAmplitude = 16f,
- motionVectorsOpacity = 1f,
- motionVectorsResolution = 24,
- motionVectorsAmplitude = 64f
- };
- }
- }
- [Range(0f, 1f)]
- [Tooltip("Opacity of the source render.")]
- public float sourceOpacity;
- [Range(0f, 1f)]
- [Tooltip("Opacity of the per-pixel motion vector colors.")]
- public float motionImageOpacity;
- [Min(0f)]
- [Tooltip("Because motion vectors are mainly very small vectors, you can use this setting to make them more visible.")]
- public float motionImageAmplitude;
- [Range(0f, 1f)]
- [Tooltip("Opacity for the motion vector arrows.")]
- public float motionVectorsOpacity;
- [Range(8f, 64f)]
- [Tooltip("The arrow density on screen.")]
- public int motionVectorsResolution;
- [Min(0f)]
- [Tooltip("Tweaks the arrows length.")]
- public float motionVectorsAmplitude;
- }
- public enum Mode
- {
- None,
- Depth,
- Normals,
- MotionVectors,
- AmbientOcclusion,
- EyeAdaptation,
- FocusPlane,
- PreGradingLog,
- LogLut,
- UserLut
- }
- [Serializable]
- public struct Settings
- {
- public static BuiltinDebugViewsModel.Settings defaultSettings
- {
- get
- {
- return new BuiltinDebugViewsModel.Settings
- {
- mode = BuiltinDebugViewsModel.Mode.None,
- depth = BuiltinDebugViewsModel.DepthSettings.defaultSettings,
- motionVectors = BuiltinDebugViewsModel.MotionVectorsSettings.defaultSettings
- };
- }
- }
- public BuiltinDebugViewsModel.Mode mode;
- public BuiltinDebugViewsModel.DepthSettings depth;
- public BuiltinDebugViewsModel.MotionVectorsSettings motionVectors;
- }
- }
- }
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