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- using System;
- using UnityEngine;
- public class TutorialOpenObject : MonoBehaviour
- {
- private void Start()
- {
- if (this.isChangeShortCutHelp)
- {
- SystemShortcut sysShortcut = GameMain.Instance.SysShortcut;
- sysShortcut.strSceneHelpName = this.strSceneHelpName;
- }
- try
- {
- if (!uGUITutorialPanel.IsOpened())
- {
- uGUITutorialPanel.OpenTutorial(this.strTutorialName, null, false);
- }
- }
- catch (Exception ex)
- {
- Debug.LogError(ex.Message);
- }
- base.gameObject.SetActive(false);
- }
- [SerializeField]
- [Header("開くチュートリアル名")]
- public string strTutorialName = string.Empty;
- [SerializeField]
- [Header("シーンのヘルプの名称")]
- public string strSceneHelpName = string.Empty;
- [SerializeField]
- [Header("シーンのヘルプの上書きを有効化")]
- public bool isChangeShortCutHelp;
- }
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