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- using System;
- using UnityEngine;
- namespace Schedule
- {
- public class ScheduleBase
- {
- public ScheduleBase(ScheduleType workType, Slot slot, int workId)
- {
- this.workType = workType;
- this._slot = slot;
- this._id = workId;
- string text = ScheduleCSVData.AllData[this.id].icon;
- if (text == null)
- {
- text = "CM3D2_scheduleicon_saihou";
- }
- this._icon = slot.textureBank.GetTexture(text);
- if (DailyMgr.IsLegacy && ScheduleCSVData.WorkLegacyDisableId.Contains(this.id))
- {
- this.legacyDisable = true;
- }
- }
- public Slot slot
- {
- get
- {
- return this._slot;
- }
- }
- public Maid maid
- {
- get
- {
- if (this.slot != null)
- {
- return this.slot.maid;
- }
- return null;
- }
- }
- public int id
- {
- get
- {
- return this._id;
- }
- }
- public Texture2D icon
- {
- get
- {
- return this._icon;
- }
- }
- public string icon_name
- {
- get
- {
- return ScheduleCSVData.AllData[this.id].icon;
- }
- }
- public string name
- {
- get
- {
- return ScheduleCSVData.AllData[this.id].name;
- }
- }
- public ScheduleType workType;
- protected Slot _slot;
- public bool enabled = true;
- protected int _id;
- protected Texture2D _icon;
- protected bool legacyDisable;
- }
- }
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