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- using System;
- using BackupParamAccessor;
- using PlayerStatus;
- using UnityEngine;
- namespace Schedule
- {
- public class ResultTrainingTask : ResultBaseTask
- {
- public ResultTrainingTask(WorkResultSlot slot, int workId, ResultWorkMgr.ResultType resultType)
- {
- base.Init(slot, workId, resultType);
- this.CalcParam();
- this.UpdateIcon();
- }
- public int lv
- {
- get
- {
- return ScheduleAPI.NoonWorkPlayToLv(ScheduleAPI.NoonWorkPlayCount(base.maid, base.id));
- }
- }
- public int revision
- {
- get
- {
- return ScheduleAPI.NoonWorkLvToRevision(this.lv);
- }
- }
- public bool communicationBonus
- {
- get
- {
- bool result = false;
- if (this.resultType == ResultWorkMgr.ResultType.Daytime)
- {
- result = GameMain.Instance.CharacterMgr.status.scheduleSlot[base.slot.slotId].noon_communication;
- }
- else if (this.resultType == ResultWorkMgr.ResultType.Night)
- {
- result = GameMain.Instance.CharacterMgr.status.scheduleSlot[base.slot.slotId].night_communication;
- }
- return result;
- }
- }
- public ScheduleData.WorkSuccessLv successLv
- {
- get
- {
- ScheduleData.WorkSuccessLv result = ScheduleData.WorkSuccessLv.Miss;
- if (this.resultType == ResultWorkMgr.ResultType.Daytime)
- {
- result = GameMain.Instance.CharacterMgr.status.scheduleSlot[base.slot.slotId].noon_success_level;
- }
- else if (this.resultType == ResultWorkMgr.ResultType.Night)
- {
- result = GameMain.Instance.CharacterMgr.status.scheduleSlot[base.slot.slotId].night_success_level;
- }
- return result;
- }
- }
- protected void CalcParam()
- {
- if (base.slot.textureBank != null)
- {
- this._icon = base.slot.textureBank.GetTexture(ScheduleCSVData.AllData[base.id].icon);
- }
- if (base.maid.status.GetFlag("_communication") > 0)
- {
- this.uppedParams.likability = 5;
- this.uppedParamsWithoutCommunicationBonus.likability = 5;
- }
- if (base.maid != null && base.maid.status.selectedJobClass != null && base.maid.status.selectedJobClass.level == base.maid.status.selectedJobClass.expSystem.GetMaxLevel())
- {
- this.maidLvMax = true;
- if (this.uppedParams.maidClassLv > 0)
- {
- this.maidLvCompletion = true;
- }
- }
- }
- protected override void CalcParam(SCENE_ID baseId)
- {
- Params backupParams = BackupParamAccessor.GetBackupParams(base.slot.slotId, baseId - 1);
- Params backupParams2 = BackupParamAccessor.GetBackupParams(base.slot.slotId, baseId);
- Params backupParams3 = BackupParamAccessor.GetBackupParams(base.slot.slotId, baseId + 1);
- this.uppedParamsWithoutCommunicationBonus = backupParams2 - backupParams;
- this.uppedParams = backupParams3 - backupParams;
- }
- protected void UpdateIcon()
- {
- this.successLv_icon = null;
- this.bonus_icon = null;
- if (base.maid != null && base.slot.textureBank != null)
- {
- switch (this.successLv)
- {
- case ScheduleData.WorkSuccessLv.Miss:
- case ScheduleData.WorkSuccessLv.Unexecuted:
- this.successLvName = "CM3D2_work_result_mark_sippai";
- this.bonus_icon = base.slot.textureBank.GetTexture("CM3D2_work_result_mark_sippai2");
- break;
- case ScheduleData.WorkSuccessLv.Success:
- this.successLvName = "CM3D2_work_result_mark_seikou";
- this.bonus_icon = base.slot.textureBank.GetTexture("CM3D2_work_result_mark_seikou2");
- break;
- case ScheduleData.WorkSuccessLv.Perfect:
- this.successLvName = "CM3D2_work_result_mark_daiseikou";
- this.bonus_icon = base.slot.textureBank.GetTexture("CM3D2_work_result_mark_daiseikou2");
- break;
- }
- if (this.communicationBonus)
- {
- this.bonus_icon = base.slot.textureBank.GetTexture("CM3D2_work_result_mark_commubonus");
- }
- this.successLv_icon = base.slot.textureBank.GetTexture(this.successLvName);
- this.commonSuccessLv = this.successLv;
- }
- }
- public Params uppedParamsWithoutCommunicationBonus;
- [Obsolete("Sry. This prm is obsolete. Plz use 'uppedParamsWithoutCommunicationBonus' and 'uppedParams' instead. frm F.", false)]
- public ScheduleAPI.TrainingResultSimulateParam simulateParams;
- public Texture2D bonus_icon;
- public bool maidLvCompletion;
- public bool maidLvMax;
- }
- }
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