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- using System;
- using UnityEngine;
- public class OvrControllerHit : MonoBehaviour
- {
- private void Start()
- {
- byte[] array = new byte[32];
- for (int i = 0; i < array.Length; i++)
- {
- array[i] = 128;
- }
- NDebug.Assert(OVRPlugin.version >= new Version(1, 6, 0), "Unity内臓のOVRPlugin.dllが古いです。");
- this.m_HapticsClip = new OVRHapticsClip(array, array.Length);
- }
- private void OnCollisionEnter(Collision collision)
- {
- this.CoVive();
- }
- private void CoVive()
- {
- if (this.m_bHandL)
- {
- OVRHaptics.LeftChannel.Mix(this.m_HapticsClip);
- }
- else
- {
- OVRHaptics.RightChannel.Mix(this.m_HapticsClip);
- }
- }
- public ushort m_uViveForce = 1000;
- public float m_fViveTimeMS = 0.1f;
- public bool m_bHandL = true;
- private OVRHapticsClip m_HapticsClip;
- }
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